mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-24 09:02:27 +00:00
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon(). Many interactions expect a target to have an update_icon(), so they should all be the same. Also fixed some stuff that was using relative pathing, along the way.
217 lines
7.9 KiB
Plaintext
217 lines
7.9 KiB
Plaintext
/obj/machinery/beehive
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name = "beehive"
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icon = 'icons/obj/beekeeping.dmi'
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icon_state = "beehive"
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density = TRUE
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anchored = TRUE
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var/closed = FALSE
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var/bee_count = 0 // Percent
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var/smoked = 0 // Timer
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var/honeycombs = 0 // Percent
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var/frames = 0
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var/maxFrames = 5
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var/list/owned_bee_swarms = list()
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/obj/machinery/beehive/update_icon()
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cut_overlays()
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icon_state = "beehive"
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if(closed)
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add_overlay("lid")
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if(frames)
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add_overlay("empty[frames]")
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if(honeycombs >= 100)
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add_overlay("full[round(honeycombs / 100)]")
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if(!smoked)
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switch(bee_count)
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if(1 to 40)
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add_overlay("bees1")
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if(41 to 80)
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add_overlay("bees2")
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if(81 to 100)
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add_overlay("bees3")
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/obj/machinery/beehive/examine(mob/user)
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..()
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to_chat(user, SPAN_NOTICE("\The [src] is holding <b>[frames]/[maxFrames]</b> frames."))
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if(user.Adjacent(src))
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if(bee_count)
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if(closed)
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to_chat(user, FONT_SMALL(SPAN_NOTICE("You can hear buzzing from within \the [src].")))
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else
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to_chat(user, FONT_SMALL(SPAN_WARNING("The lid is <b>open</b>. The bees can't grow and produce honey until it's <b>closed!</b>")))
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to_chat(user, FONT_SMALL(SPAN_NOTICE("You can see bees buzzing around within \the [src].")))
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else
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if(closed)
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to_chat(user, FONT_SMALL(SPAN_NOTICE("\The [src] lies silent.")))
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else
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to_chat(user, FONT_SMALL(SPAN_NOTICE("You can see bees buzzing around within \the [src].")))
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if(honeycombs / 100 > 1)
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to_chat(user, SPAN_NOTICE("\The [src] has a frame full of honeycombs which you can harvest."))
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/obj/machinery/beehive/attackby(obj/item/I, mob/user)
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if(I.iscrowbar())
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closed = !closed
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user.visible_message(SPAN_NOTICE("\The [user] [closed ? "closes" : "opens"] \the [src]."), SPAN_NOTICE("You [closed ? "close" : "open"] \the [src]."))
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update_icon()
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return
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else if(I.iswrench())
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anchored = !anchored
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user.visible_message(SPAN_NOTICE("\The [user] [anchored ? "wrenches" : "unwrenches"] \the [src]."), SPAN_NOTICE("You [anchored ? "wrench" : "unwrench"] \the [src]."))
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if(!smoked && !anchored && (bee_count > 10))
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visible_message(SPAN_WARNING("The bees don't like their home being moved!"))
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release_bees(0.1, 5)
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return
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else if(istype(I, /obj/item/honey_frame))
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if(closed)
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to_chat(user, SPAN_WARNING("You need to open \the [src] with a crowbar before inserting \the [I]."))
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return
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if(frames >= maxFrames)
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to_chat(user, SPAN_WARNING("\The [src] cannot fit more frames."))
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return
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var/obj/item/honey_frame/H = I
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if(H.honey)
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to_chat(user, SPAN_WARNING("\The [I] is full with beeswax and honey, empty it into the extractor first."))
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return
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frames++
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user.visible_message(SPAN_NOTICE("\The [user] loads \the [I] into \the [src]."), SPAN_NOTICE("You load \the [I] into \the [src]."))
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update_icon()
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qdel(I)
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return
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else if(istype(I, /obj/item/bee_pack))
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var/obj/item/bee_pack/B = I
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if(B.full && bee_count)
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to_chat(user, SPAN_WARNING("\The [B] is already full of bees."))
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return
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if(!B.full && bee_count < 90)
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to_chat(user, SPAN_WARNING("The bees within \the [src] are not ready to split yet."))
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return
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if(!B.full && !smoked)
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to_chat(user, SPAN_WARNING("The bees won't enter \the [B] without being smoked!"))
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return
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if(closed)
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to_chat(user, SPAN_WARNING("You need to open \the [src] with a crowbar before moving the bees."))
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return
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if(B.full)
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user.visible_message(SPAN_NOTICE("\The [user] puts the queen and the bees from \the [B] into \the [src]."), SPAN_NOTICE("You put the queen and the bees from \the [B] into \the [src]."))
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bee_count = 20
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B.empty()
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else
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user.visible_message(SPAN_NOTICE("\The [user] puts bees and larvae from \the [src] into \the [B]."), SPAN_NOTICE("You put puts bees and larvae from \the [src] into \the [B]."))
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bee_count /= 2
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B.fill()
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update_icon()
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return
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else if(istype(I, /obj/item/device/analyzer/plant_analyzer))
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to_chat(user, SPAN_NOTICE("Scan result of \the [src]:"))
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to_chat(user, SPAN_NOTICE("Beehive is <b>[bee_count ? "[round(bee_count)]% full" : "empty"]</b>.[bee_count > 90 ? " Colony is ready to split." : ""]"))
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if(frames)
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to_chat(user, SPAN_NOTICE("<b>[frames]</b> frames installed, <b>[round(honeycombs / 100)]</b> filled."))
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if(honeycombs < frames * 100)
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to_chat(user, SPAN_NOTICE("In-progress frame is <b>[round(honeycombs % 100)]%</b> full."))
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else
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to_chat(user, SPAN_NOTICE("No frames installed."))
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if(smoked)
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to_chat(user, SPAN_NOTICE("The hive is <b>smoked</b>."))
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return
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else if(I.isscrewdriver())
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to_chat(user, SPAN_NOTICE("You start dismantling \the [src]. This will take a while..."))
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playsound(get_turf(src), I.usesound, 50, TRUE)
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if(do_after(user, 150 / I.toolspeed))
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user.visible_message(SPAN_NOTICE("\The [user] dismantles \the [src]."), SPAN_NOTICE("You dismantle \the [src]."))
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if(bee_count)
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visible_message(SPAN_WARNING("The bees are furious over the destruction of their home!"))
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release_bees(1, 30)
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new /obj/item/beehive_assembly(get_turf(src))
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qdel(src)
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return
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/obj/machinery/beehive/attack_hand(mob/user)
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if(!closed)
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if(honeycombs < 100)
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to_chat(user, SPAN_WARNING("There are no filled honeycombs."))
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return
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if(!smoked && bee_count > 5)
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visible_message(SPAN_WARNING("The bees don't like their honey being taken!"))
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release_bees(0.2, 5)
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user.visible_message(SPAN_NOTICE("\The [user] starts taking the honeycombs out of \the [src]."), SPAN_NOTICE("You start taking the honeycombs out of \the [src]..."))
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while(honeycombs >= 100 && do_after(user, 30))
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new /obj/item/honey_frame/filled(get_turf(src))
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honeycombs -= 100
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frames--
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update_icon()
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if(honeycombs < 100)
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to_chat(user, SPAN_NOTICE("You take all filled honeycombs out."))
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return
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/obj/machinery/beehive/machinery_process()
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if(closed && !smoked && bee_count)
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pollinate_flowers()
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update_icon()
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else if (!closed && bee_count && prob(bee_count * 0.1))
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//If the hive is opened, periodically release docile bees
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visible_message(SPAN_WARNING("A few curious bees float out of the open beehive to buzz around."))
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release_bees(0.1, 0, 3)
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smoked = max(0, smoked - 1)
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if(!smoked && bee_count)
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bee_count = min(bee_count * 1.004, 100)
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update_icon()
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/obj/machinery/beehive/proc/pollinate_flowers()
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var/coef = bee_count *0.01
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var/trays = 0
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for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
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if(H.seed && !H.dead)
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H.health += 0.05 * coef
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H.yield_mod = min(10, H.yield_mod + coef)
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trays++
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honeycombs = min(honeycombs + 0.12 * coef * min(trays, 5), frames * 100)
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/obj/machinery/beehive/proc/release_bees(var/severity, var/angry, var/swarmsize = 6)
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if(bee_count < 1)
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return
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visible_message(SPAN_NOTICE("[pick("Buzzzz.","Hmmmmm.","Bzzz.")]"))
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playsound(get_turf(src), pick('sound/effects/Buzz1.ogg','sound/effects/Buzz2.ogg'), 45, TRUE)
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severity = Clamp(severity, 0, 1)
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var/bees_to_release = bee_count * severity
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bees_to_release = round(bees_to_release, 1)
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bee_count -= bees_to_release
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var/list/spawn_turfs = list(get_turf(src))
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for(var/T in orange(1, src))
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if(istype(T, /turf/simulated/floor))
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spawn_turfs += T
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while(bees_to_release > 0)
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while(bees_to_release > swarmsize)
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var/mob/living/simple_animal/bee/B = new(pick(spawn_turfs), src)
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B.feral = angry
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B.strength = swarmsize
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B.update_icon()
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bees_to_release -= swarmsize
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//what's left over
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var/mob/living/simple_animal/bee/B = new(pick(spawn_turfs), src)
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B.strength = bees_to_release
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B.icon_state = "bees[B.strength]"
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B.feral = angry
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B.update_icon()
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bees_to_release = 0
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/obj/item/beehive_assembly
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name = "beehive assembly"
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desc = "Contains everything you need to build a beehive."
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icon = 'icons/obj/apiary_bees_etc.dmi'
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icon_state = "apiary"
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/obj/item/beehive_assembly/attack_self(var/mob/user)
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to_chat(user, SPAN_NOTICE("You start assembling \the [src]..."))
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if(do_after(user, 30))
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user.visible_message(SPAN_NOTICE("\The [user] constructs a beehive."), SPAN_NOTICE("You construct a beehive."))
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new /obj/machinery/beehive(get_turf(user))
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qdel(src)
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return |