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Aurora.3/code/modules/hydroponics/beekeeping/beehive.dm
mikomyazaki 3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00

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/obj/machinery/beehive
name = "beehive"
icon = 'icons/obj/beekeeping.dmi'
icon_state = "beehive"
density = TRUE
anchored = TRUE
var/closed = FALSE
var/bee_count = 0 // Percent
var/smoked = 0 // Timer
var/honeycombs = 0 // Percent
var/frames = 0
var/maxFrames = 5
var/list/owned_bee_swarms = list()
/obj/machinery/beehive/update_icon()
cut_overlays()
icon_state = "beehive"
if(closed)
add_overlay("lid")
if(frames)
add_overlay("empty[frames]")
if(honeycombs >= 100)
add_overlay("full[round(honeycombs / 100)]")
if(!smoked)
switch(bee_count)
if(1 to 40)
add_overlay("bees1")
if(41 to 80)
add_overlay("bees2")
if(81 to 100)
add_overlay("bees3")
/obj/machinery/beehive/examine(mob/user)
..()
to_chat(user, SPAN_NOTICE("\The [src] is holding <b>[frames]/[maxFrames]</b> frames."))
if(user.Adjacent(src))
if(bee_count)
if(closed)
to_chat(user, FONT_SMALL(SPAN_NOTICE("You can hear buzzing from within \the [src].")))
else
to_chat(user, FONT_SMALL(SPAN_WARNING("The lid is <b>open</b>. The bees can't grow and produce honey until it's <b>closed!</b>")))
to_chat(user, FONT_SMALL(SPAN_NOTICE("You can see bees buzzing around within \the [src].")))
else
if(closed)
to_chat(user, FONT_SMALL(SPAN_NOTICE("\The [src] lies silent.")))
else
to_chat(user, FONT_SMALL(SPAN_NOTICE("You can see bees buzzing around within \the [src].")))
if(honeycombs / 100 > 1)
to_chat(user, SPAN_NOTICE("\The [src] has a frame full of honeycombs which you can harvest."))
/obj/machinery/beehive/attackby(obj/item/I, mob/user)
if(I.iscrowbar())
closed = !closed
user.visible_message(SPAN_NOTICE("\The [user] [closed ? "closes" : "opens"] \the [src]."), SPAN_NOTICE("You [closed ? "close" : "open"] \the [src]."))
update_icon()
return
else if(I.iswrench())
anchored = !anchored
user.visible_message(SPAN_NOTICE("\The [user] [anchored ? "wrenches" : "unwrenches"] \the [src]."), SPAN_NOTICE("You [anchored ? "wrench" : "unwrench"] \the [src]."))
if(!smoked && !anchored && (bee_count > 10))
visible_message(SPAN_WARNING("The bees don't like their home being moved!"))
release_bees(0.1, 5)
return
else if(istype(I, /obj/item/honey_frame))
if(closed)
to_chat(user, SPAN_WARNING("You need to open \the [src] with a crowbar before inserting \the [I]."))
return
if(frames >= maxFrames)
to_chat(user, SPAN_WARNING("\The [src] cannot fit more frames."))
return
var/obj/item/honey_frame/H = I
if(H.honey)
to_chat(user, SPAN_WARNING("\The [I] is full with beeswax and honey, empty it into the extractor first."))
return
frames++
user.visible_message(SPAN_NOTICE("\The [user] loads \the [I] into \the [src]."), SPAN_NOTICE("You load \the [I] into \the [src]."))
update_icon()
qdel(I)
return
else if(istype(I, /obj/item/bee_pack))
var/obj/item/bee_pack/B = I
if(B.full && bee_count)
to_chat(user, SPAN_WARNING("\The [B] is already full of bees."))
return
if(!B.full && bee_count < 90)
to_chat(user, SPAN_WARNING("The bees within \the [src] are not ready to split yet."))
return
if(!B.full && !smoked)
to_chat(user, SPAN_WARNING("The bees won't enter \the [B] without being smoked!"))
return
if(closed)
to_chat(user, SPAN_WARNING("You need to open \the [src] with a crowbar before moving the bees."))
return
if(B.full)
user.visible_message(SPAN_NOTICE("\The [user] puts the queen and the bees from \the [B] into \the [src]."), SPAN_NOTICE("You put the queen and the bees from \the [B] into \the [src]."))
bee_count = 20
B.empty()
else
user.visible_message(SPAN_NOTICE("\The [user] puts bees and larvae from \the [src] into \the [B]."), SPAN_NOTICE("You put puts bees and larvae from \the [src] into \the [B]."))
bee_count /= 2
B.fill()
update_icon()
return
else if(istype(I, /obj/item/device/analyzer/plant_analyzer))
to_chat(user, SPAN_NOTICE("Scan result of \the [src]:"))
to_chat(user, SPAN_NOTICE("Beehive is <b>[bee_count ? "[round(bee_count)]% full" : "empty"]</b>.[bee_count > 90 ? " Colony is ready to split." : ""]"))
if(frames)
to_chat(user, SPAN_NOTICE("<b>[frames]</b> frames installed, <b>[round(honeycombs / 100)]</b> filled."))
if(honeycombs < frames * 100)
to_chat(user, SPAN_NOTICE("In-progress frame is <b>[round(honeycombs % 100)]%</b> full."))
else
to_chat(user, SPAN_NOTICE("No frames installed."))
if(smoked)
to_chat(user, SPAN_NOTICE("The hive is <b>smoked</b>."))
return
else if(I.isscrewdriver())
to_chat(user, SPAN_NOTICE("You start dismantling \the [src]. This will take a while..."))
playsound(get_turf(src), I.usesound, 50, TRUE)
if(do_after(user, 150 / I.toolspeed))
user.visible_message(SPAN_NOTICE("\The [user] dismantles \the [src]."), SPAN_NOTICE("You dismantle \the [src]."))
if(bee_count)
visible_message(SPAN_WARNING("The bees are furious over the destruction of their home!"))
release_bees(1, 30)
new /obj/item/beehive_assembly(get_turf(src))
qdel(src)
return
/obj/machinery/beehive/attack_hand(mob/user)
if(!closed)
if(honeycombs < 100)
to_chat(user, SPAN_WARNING("There are no filled honeycombs."))
return
if(!smoked && bee_count > 5)
visible_message(SPAN_WARNING("The bees don't like their honey being taken!"))
release_bees(0.2, 5)
user.visible_message(SPAN_NOTICE("\The [user] starts taking the honeycombs out of \the [src]."), SPAN_NOTICE("You start taking the honeycombs out of \the [src]..."))
while(honeycombs >= 100 && do_after(user, 30))
new /obj/item/honey_frame/filled(get_turf(src))
honeycombs -= 100
frames--
update_icon()
if(honeycombs < 100)
to_chat(user, SPAN_NOTICE("You take all filled honeycombs out."))
return
/obj/machinery/beehive/machinery_process()
if(closed && !smoked && bee_count)
pollinate_flowers()
update_icon()
else if (!closed && bee_count && prob(bee_count * 0.1))
//If the hive is opened, periodically release docile bees
visible_message(SPAN_WARNING("A few curious bees float out of the open beehive to buzz around."))
release_bees(0.1, 0, 3)
smoked = max(0, smoked - 1)
if(!smoked && bee_count)
bee_count = min(bee_count * 1.004, 100)
update_icon()
/obj/machinery/beehive/proc/pollinate_flowers()
var/coef = bee_count *0.01
var/trays = 0
for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
if(H.seed && !H.dead)
H.health += 0.05 * coef
H.yield_mod = min(10, H.yield_mod + coef)
trays++
honeycombs = min(honeycombs + 0.12 * coef * min(trays, 5), frames * 100)
/obj/machinery/beehive/proc/release_bees(var/severity, var/angry, var/swarmsize = 6)
if(bee_count < 1)
return
visible_message(SPAN_NOTICE("[pick("Buzzzz.","Hmmmmm.","Bzzz.")]"))
playsound(get_turf(src), pick('sound/effects/Buzz1.ogg','sound/effects/Buzz2.ogg'), 45, TRUE)
severity = Clamp(severity, 0, 1)
var/bees_to_release = bee_count * severity
bees_to_release = round(bees_to_release, 1)
bee_count -= bees_to_release
var/list/spawn_turfs = list(get_turf(src))
for(var/T in orange(1, src))
if(istype(T, /turf/simulated/floor))
spawn_turfs += T
while(bees_to_release > 0)
while(bees_to_release > swarmsize)
var/mob/living/simple_animal/bee/B = new(pick(spawn_turfs), src)
B.feral = angry
B.strength = swarmsize
B.update_icon()
bees_to_release -= swarmsize
//what's left over
var/mob/living/simple_animal/bee/B = new(pick(spawn_turfs), src)
B.strength = bees_to_release
B.icon_state = "bees[B.strength]"
B.feral = angry
B.update_icon()
bees_to_release = 0
/obj/item/beehive_assembly
name = "beehive assembly"
desc = "Contains everything you need to build a beehive."
icon = 'icons/obj/apiary_bees_etc.dmi'
icon_state = "apiary"
/obj/item/beehive_assembly/attack_self(var/mob/user)
to_chat(user, SPAN_NOTICE("You start assembling \the [src]..."))
if(do_after(user, 30))
user.visible_message(SPAN_NOTICE("\The [user] constructs a beehive."), SPAN_NOTICE("You construct a beehive."))
new /obj/machinery/beehive(get_turf(user))
qdel(src)
return