Files
Aurora.3/code/modules/maps/map_template.dm

92 lines
2.6 KiB
Plaintext

/datum/map_template
var/name = "Default Template Name"
var/width = 0
var/height = 0
var/mappath = null
var/loaded = 0 // Times loaded this round
var/static/dmm_suite/maploader = new
/datum/map_template/New(path = null, rename = null)
if(path)
mappath = path
if(mappath)
preload_size(mappath)
if(rename)
name = rename
/datum/map_template/proc/preload_size(path)
var/bounds = maploader.load_map(file(path), 1, 1, 1, cropMap=FALSE, measureOnly=TRUE)
if(bounds)
width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
height = bounds[MAP_MAXY]
return bounds
/datum/map_template/proc/initTemplateBounds(var/list/bounds)
var/list/obj/structure/cable/cables = list()
var/list/atom/atoms = list()
for(var/L in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]),
locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
var/turf/B = L
if (!B.initialized)
atoms += B
if (TURF_IS_DYNAMICALLY_LIT_UNSAFE(B) && !B.lighting_overlay)
new /atom/movable/lighting_overlay(B)
for(var/thing in B)
if(istype(thing, /obj/structure/cable))
cables += thing
var/atom/movable/AM = thing
if (!AM.initialized)
atoms += AM
SSatoms.InitializeAtoms(atoms)
SSmachinery.setup_template_powernets(cables)
/datum/map_template/proc/load_new_z()
var/x = round(world.maxx / 2)
var/y = round(world.maxy / 2)
var/list/bounds = maploader.load_map(file(mappath), x, y, no_changeturf = TRUE)
if(!bounds)
return FALSE
smooth_zlevel(world.maxz)
resort_all_areas()
//initialize things that are normally initialized after map load
initTemplateBounds(bounds)
log_game("Z-level [name] loaded at [x], [y], [world.maxz]")
/datum/map_template/proc/load(turf/T, centered = FALSE)
if(centered)
T = locate(T.x - round(width / 2) , T.y - round(height / 2) , T.z)
if(!T)
return
if(T.x + width > world.maxx)
return
if(T.y + height > world.maxy)
return
var/list/bounds = maploader.load_map(file(mappath), T.x, T.y, T.z, cropMap=TRUE, no_changeturf = FALSE)
if(!bounds)
return
//initialize things that are normally initialized after map load
initTemplateBounds(bounds)
log_game("[name] loaded at [T.x], [T.y], [T.z]")
return TRUE
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
var/turf/placement = T
if(centered)
var/turf/corner = locate(placement.x - round(width / 2), placement.y - round(height / 2), placement.z)
if(corner)
placement = corner
return block(placement, locate(placement.x + width-1, placement.y + height-1, placement.z))