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Aurora.3/code/modules/materials/material_synth.dm
Geeves 1f213e48c0 Description Consolidation (#9038)
I moved the desc_info to their parent thingies, because alt clicking the type and being sent to the description.dm was infuriating.
2020-06-10 09:03:44 +03:00

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// These objects are used by cyborgs to get around a lot of the limitations on stacks
// and the weird bugs that crop up when expecting borg module code to behave sanely.
/obj/item/stack/material/cyborg
uses_charge = 1
charge_costs = list(1000)
gender = NEUTER
matter = null // Don't shove it in the autholathe.
/obj/item/stack/material/cyborg/New()
if(..())
name = "[material.display_name] synthesiser"
desc = "A device that synthesises [material.display_name]."
matter = null
/obj/item/stack/material/cyborg/plastic
icon_state = "sheet-plastic"
default_type = MATERIAL_PLASTIC
/obj/item/stack/material/cyborg/steel
icon_state = "sheet-metal"
default_type = MATERIAL_STEEL
/obj/item/stack/material/cyborg/plasteel
icon_state = "sheet-plasteel"
default_type = MATERIAL_PLASTEEL
/obj/item/stack/material/cyborg/wood
icon_state = "sheet-wood"
default_type = MATERIAL_WOOD
/obj/item/stack/material/cyborg/glass
desc_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets.<br>\
As a synthetic, you can acquire more sheets of glass by recharging."
icon_state = "sheet-glass"
default_type = MATERIAL_GLASS
/obj/item/stack/material/cyborg/glass/reinforced
desc_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage.<br>\
As a synthetic, you can gain more reinforced glass by recharging."
icon_state = "sheet-rglass"
default_type = MATERIAL_GLASS_REINFORCED
charge_costs = list(500, 1000)