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This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them. Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
50 lines
2.2 KiB
Plaintext
50 lines
2.2 KiB
Plaintext
/mob/living/proc/hide()
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set name = "Hide"
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set desc = "Allows to hide beneath tables or certain items. Toggled on or off."
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set category = "Abilities"
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if(stat == DEAD || paralysis || weakened || stunned || restrained())
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return
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if (layer != 2.45)
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layer = 2.45 //Just above cables with their 2.44
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to_chat(src, text("<span class='notice'>You are now hiding.</span>"))
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else
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layer = MOB_LAYER
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to_chat(src, text("<span class='notice'>You have stopped hiding.</span>"))
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/mob/living/verb/set_walk_speed()
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set category = "IC"
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set name = "Adjust walk speed"
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set desc = "Allows you to adjust your walking speed to a slower value than normal, or reset it. Does not make you faster."
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//First a quick block of code to calculate our normal/best movedelay
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var/delay = config.walk_speed + movement_delay()
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var/speed = 1 / (delay/10)
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var/newspeed
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var/list/options = list("No limit",speed*0.95,speed*0.9,speed*0.85,speed*0.8,speed*0.7,speed*0.6,speed*0.5, "Custom")
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var/response = input(src, "Your current walking speed is [speed] tiles per second. This menu allows you to limit it to a lower value, by applying a multiplier to that. Please choose a value, select custom to enter your own, or No limit to set your walk speed to the maximum. This menu will not make you move any faster than usual, it is only for allowing you to move at a slower pace than normal, for roleplay purposes. Values set here will not affect your sprinting speed", "Limit Walking speed") as null|anything in options
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if (isnull(response))
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return
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else if (response == "No limit")
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to_chat(src, "Movement speed has now been set to normal, limits removed.")
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src.min_walk_delay = 0
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return
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else if (response == "Custom")
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response = input(src, "Please enter the exact speed you want to walk at, in tiles per second. This value must be less than [speed] and greater than zero", "Limit Walking speed") as num
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newspeed = response
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else
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newspeed = text2num(response)
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if (!newspeed || newspeed >= speed || newspeed <= 0.2)
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to_chat(src, "Error, invalid value entered. Walk speed has not been changed")
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return
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to_chat(src, "Walking speed has now been limited to [newspeed] tiles per second, which is [(newspeed/speed)*100]% of your normal walking speed.")
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src.min_walk_delay = (10 / newspeed)
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