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Aurora.3/code/modules/nano/interaction/default.dm
Geeves e7194e7893 pAI Computer Piloting (#8842)
pAI can now be put into modular computers to control them. When a pAI is inserted, a new service will be unlocked, which can disable their access to the computer.

The VueUI change wasn't tested, but finding and replacing should leave the functionality unchanged.
2020-06-05 21:28:52 +03:00

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/var/global/datum/topic_state/default/default_state = new()
/datum/topic_state/default/href_list(var/mob/user)
return list()
/datum/topic_state/default/can_use_topic(var/src_object, var/mob/user)
return user.default_can_use_topic(src_object)
/mob/proc/default_can_use_topic(var/src_object)
return STATUS_CLOSE // By default no mob can do anything with NanoUI
/mob/abstract/observer/default_can_use_topic(var/src_object)
if(can_admin_interact())
return STATUS_INTERACTIVE // Admins are more equal
if(!client || get_dist(src_object, src) > client.view) // Preventing ghosts from having a million windows open by limiting to objects in range
return STATUS_CLOSE
return STATUS_UPDATE // Ghosts can view updates
/mob/living/silicon/pai/default_can_use_topic(var/src_object)
if(src_object == parent_computer)
if(!parent_computer.pAI_lock)
return STATUS_INTERACTIVE
else
to_chat(src, SPAN_WARNING("Error. pAI Access Lock systems still engaged."))
return ..()
if((src_object == src || src_object == radio) && !stat)
return STATUS_INTERACTIVE
else
return ..()
/mob/living/silicon/robot/default_can_use_topic(var/src_object)
. = shared_nano_interaction()
if(. <= STATUS_DISABLED)
return
// robots can interact with things they can see within their view range
if((src_object in view(src)) && get_dist(src_object, src) <= src.client.view)
return STATUS_INTERACTIVE // interactive (green visibility)
return STATUS_DISABLED // no updates, completely disabled (red visibility)
/mob/living/silicon/ai/default_can_use_topic(var/src_object)
. = shared_nano_interaction()
if(. != STATUS_INTERACTIVE)
return
// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
// unless it's on the same level as the object it's interacting with.
var/turf/T = get_turf(src_object)
if(!T || !(z == T.z || isStationLevel(T.z)))
return STATUS_CLOSE
// If an object is in view then we can interact with it
if(src_object in view(client.view, src))
return STATUS_INTERACTIVE
// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
if(is_in_chassis())
//stop AIs from leaving windows open and using then after they lose vision
if(cameranet && !cameranet.is_turf_visible(get_turf(src_object)))
return STATUS_CLOSE
return STATUS_INTERACTIVE
else if(get_dist(src_object, src) <= client.view) // View does not return what one would expect while installed in an inteliCard
return STATUS_INTERACTIVE
return STATUS_CLOSE
//Some atoms such as vehicles might have special rules for how mobs inside them interact with NanoUI.
/atom/proc/contents_nano_distance(var/src_object, var/mob/living/user)
return user.shared_living_nano_distance(src_object)
/mob/living/heavy_vehicle/contents_nano_distance(src_object, mob/living/user)
if(src_object in contents)
return STATUS_INTERACTIVE
if(hatch_closed && body.pilot_coverage == 100 && !istype(user, /mob/living/simple_animal/spiderbot)) // spiderbots get a pass cuz they need a bone, call it RFID bullshit
to_chat(user, SPAN_WARNING("You can't interact with things outside \the [src] if its hatch is closed!"))
return STATUS_CLOSE
if(!src.Adjacent(src_object))
return STATUS_CLOSE
return STATUS_INTERACTIVE
/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
return STATUS_CLOSE
var/dist = get_dist(src_object, src)
if (dist <= 1)
return STATUS_INTERACTIVE // interactive (green visibility)
else if (dist <= 2)
return STATUS_UPDATE // update only (orange visibility)
else if (dist <= 4)
return STATUS_DISABLED // no updates, completely disabled (red visibility)
return STATUS_CLOSE
/mob/living/default_can_use_topic(var/src_object)
. = shared_nano_interaction(src_object)
if(. != STATUS_CLOSE)
if(loc)
if(istype(loc, /mob/living/heavy_vehicle))
return loc.contents_nano_distance(src_object, src)
else
. = min(., loc.contents_nano_distance(src_object, src))
if(. == STATUS_INTERACTIVE)
return STATUS_UPDATE
/mob/living/carbon/human/default_can_use_topic(var/src_object)
. = shared_nano_interaction(src_object)
if(. != STATUS_CLOSE)
if(loc)
if(istype(loc, /mob/living/heavy_vehicle))
. = loc.contents_nano_distance(src_object, src)
else
. = min(., loc.contents_nano_distance(src_object, src))
else
. = min(., shared_living_nano_distance(src_object))