Files
Aurora.3/code/modules/paperwork/pen.dm
Matt Atlas d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00

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/* Pens!
* Contains:
* Pens
* PDA Pens
* Sleepy Pens
* Coloured Pens
* Parapens
* Fountain Pens
*/
/*
* Pens
*/
/obj/item/pen
desc = "An instrument for writing or drawing with ink. This one is in black, in a classic, grey casing. Stylish, classic and professional."
desc_info = {"This is an item for writing down your thoughts, on paper or elsewhere. The following special commands are available:
Pen and crayon commands
\[br\] : Creates a linebreak.
\[center\] - \[/center\] : Centers the text.
\[h1\] - \[/h1\] : Makes the text a first level heading.
\[h2\] - \[/h2\] : Makes the text a second level headin.
\[h3\] - \[/h3\] : Makes the text a third level heading.
\[b\] - \[/b\] : Makes the text bold.
\[i\] - \[/i\] : Makes the text italic.
\[u\] - \[/u\] : Makes the text underlined.
\[large\] - \[/large\] : Increases the size of the text.
\[sign\] : Inserts a signature of your name in a foolproof way.
\[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.
\[date\] : Inserts today's station date.
\[time\] : Inserts the current station time.
Pen exclusive commands
\[small\] - \[/small\] : Decreases the size of the text.
\[list\] - \[/list\] : A list.
\[*\] : A dot used for lists.
\[hr\] : Adds a horizontal rule."}
name = "pen"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "pen"
item_state = "pen"
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 0
w_class = ITEMSIZE_TINY
throw_speed = 7
throw_range = 15
matter = list(DEFAULT_WALL_MATERIAL = 10)
var/colour = "black" //what colour the ink is!
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
/obj/item/pen/ispen()
return TRUE
/*
* PDA Pens
*/
/obj/item/pen/black
desc = "An instrument for writing or drawing with ink. This one is in black, in a sleek, black casing. Stylish, classic and professional."
icon_state = "pen_black"
/obj/item/pen/silver
desc = "An instrument for writing or drawing with ink. This one is in black, in a shiny, silver casing. Stylish, classic and professional."
icon_state = "pen_silver"
/obj/item/pen/white
desc = "An instrument for writing or drawing with ink. This one is in black, in a sterile, white casing. Stylish, classic and professional."
icon_state = "pen_white"
/*
* Coloured Pens
*/
/obj/item/pen/blue
desc = "An instrument for writing or drawing with ink. This one is in blue. Ironically used mostly by white-collar workers."
icon_state = "pen_blue"
colour = "blue"
/obj/item/pen/red
desc = "An instrument for writing or drawing with ink. This one is in red. Favored by teachers and creeps who like to pretend to write in blood."
icon_state = "pen_red"
colour = "red"
/obj/item/pen/yellow
desc = "An instrument for writing or drawing with ink. Favored by artists who like to draw using bright colors."
icon_state = "pen_yellow"
colour = "yellow"
/obj/item/pen/green
desc = "An instrument for writing or drawing with ink. This one is in green. Favored by students who like to have their notes extra organized with colors."
icon_state = "pen_green"
colour = "green"
/obj/item/pen/invisible
desc = "An instrument for writing or drawing with ink. This one has invisible ink."
icon_state = "pen"
colour = "white"
/obj/item/pen/multi
desc = "An instrument for writing or drawing with ink. This one comes with with multiple colors! Push down all three simultaneously to rule the universe."
icon_state = "pen_multi"
var/selectedColor = 1
var/colors = list("black", "blue", "red", "green", "yellow")
/obj/item/pen/multi/attack_self(mob/user)
if(++selectedColor > 3)
selectedColor = 1
colour = colors[selectedColor]
if(colour == "black")
icon_state = "pen"
else
icon_state = "pen_[colour]"
to_chat(user, "<span class='notice'>Changed color to '[colour].'</span>")
/obj/item/pen/attack(mob/M as mob, mob/user as mob, var/target_zone)
if(!ismob(M))
return
to_chat(user, "<span class='warning'>You stab [M] with \the [src].</span>")
// to_chat(M, "\red You feel a tiny prick!" //That's a whole lot of meta!)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been stabbed with [name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <span class='warning'>Used the [name] to stab [M.name] ([M.ckey])</span>")
msg_admin_attack("[user.name] ([user.ckey]) Used the [name] to stab [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",ckey=key_name(user),ckey_target=key_name(M))
return
/obj/item/pen/attack_self(var/mob/user)
playsound(loc, 'sound/items/penclick.ogg', 50, 1)
/*
* Fountain Pens
*/
/obj/item/pen/fountain
name = "fountain pen"
desc = "A traditional fountain pen. Guaranteed never to leak."
icon_state = "pen_fountain"
throwforce = 1 //pointy
colour = "#1c1713" //dark ashy brownish
var/cursive = TRUE
/obj/item/pen/fountain/attack_self(var/mob/user)
playsound(loc, 'sound/items/penclick.ogg', 50, 1)
to_chat(user, SPAN_NOTICE("You snap the nib into position to write [cursive ? "normally" : "in cursive"]."))
cursive = !cursive
/*
* PDA Fountain Pens
*/
/obj/item/pen/fountain/black
desc = "It's an expensive Sleek Black fountain pen. Guaranteed never to leak."
icon_state = "pen_fountain-b"
/obj/item/pen/fountain/silver
desc = "It's an expensive Shiny Silver fountain pen. Guaranteed never to leak."
icon_state = "pen_fountain-s"
/obj/item/pen/fountain/white
desc = "It's an expensive Sterile White fountain pen. Guaranteed never to leak."
icon_state = "pen_fountain-w"
/obj/item/pen/fountain/head
name = "command fountain pen"
desc = "It's an expensive Command Navy Blue fountain pen, embellished with silver. Guaranteed never to leak."
icon_state = "pen_fountain-nb"
/obj/item/pen/fountain/captain
name = "captain's fountain pen"
desc = "It's an expensive Command Navy Blue fountain pen, embellished with ornate gold detailing. Guaranteed never to leak."
icon_state = "pen_fountain-nbc"
/*
* Reagent pens
*/
/obj/item/pen/reagent
flags = OPENCONTAINER
slot_flags = SLOT_BELT
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
/obj/item/pen/reagent/Initialize()
. = ..()
create_reagents(30)
/obj/item/pen/reagent/attack(mob/living/M as mob, mob/user as mob)
if(!istype(M))
return
. = ..()
if(M.can_inject(user,1))
if(reagents.total_volume)
if(M.reagents)
var/contained_reagents = reagents.get_reagents()
var/trans = reagents.trans_to_mob(M, 30, CHEM_BLOOD)
admin_inject_log(user, M, src, contained_reagents, reagents.get_temperature(), trans)
/*
* Sleepy Pens
*/
/obj/item/pen/reagent/sleepy
desc = "It's a black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
reagents_to_add = list(/datum/reagent/polysomnine = 22)
/*
* Parapens
*/
/obj/item/pen/reagent/paralysis
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
reagents_to_add = list(/datum/reagent/toxin/dextrotoxin = 10)
/obj/item/pen/reagent/healing
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
reagents_to_add = list(/datum/reagent/tricordrazine = 10, /datum/reagent/dermaline = 5, /datum/reagent/bicaridine = 5)
icon_state = "pen_green"
colour = "green"
/obj/item/pen/reagent/pacifier
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
reagents_to_add = list(/datum/reagent/wulumunusha = 2, /datum/reagent/pacifier = 15, /datum/reagent/cryptobiolin = 10)
icon_state = "pen_blue"
colour = "blue"
/obj/item/pen/reagent/hyperzine
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
reagents_to_add = list(/datum/reagent/hyperzine = 10)
icon_state = "pen_yellow"
colour = "yellow"
/obj/item/pen/reagent/poison
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
reagents_to_add = list(/datum/reagent/toxin/cyanide = 1, /datum/reagent/lexorin = 20)
icon_state = "pen_red"
colour = "red"
/*
* Chameleon pen
*/
/obj/item/pen/chameleon
var/signature = ""
/obj/item/pen/chameleon/attack_self(mob/user as mob)
signature = sanitize(input("Enter new signature. Leave blank for 'Anonymous'", "New Signature", signature))
/obj/item/pen/proc/get_signature(var/mob/user)
if (user)
if (user.mind && user.mind.signature)
return user.mind.signature
else if (user.real_name)
return "<i>[user.real_name]</i>"
return "<i>Anonymous</i>"
/obj/item/pen/chameleon/get_signature(var/mob/user)
return signature ? "<i>[signature]</i>" : "<i>Anonymous</i>"
/obj/item/pen/chameleon/verb/set_colour()
set name = "Change Pen Colour"
set category = "Object"
var/list/possible_colours = list ("Yellow", "Green", "Pink", "Blue", "Orange", "Cyan", "Red", "Invisible", "Black")
var/selected_type = input("Pick new colour.", "Pen Colour", null, null) as null|anything in possible_colours
if(selected_type)
switch(selected_type)
if("Yellow")
colour = COLOR_YELLOW
if("Green")
colour = COLOR_LIME
if("Pink")
colour = COLOR_PINK
if("Blue")
colour = COLOR_BLUE
if("Orange")
colour = COLOR_ORANGE
if("Cyan")
colour = COLOR_CYAN
if("Red")
colour = COLOR_RED
if("Invisible")
colour = COLOR_WHITE
else
colour = COLOR_BLACK
to_chat(usr, "<span class='info'>You select the [lowertext(selected_type)] ink container.</span>")
/*
* Crayons
*/
/obj/item/pen/crayon
name = "crayon"
desc = "A colourful crayon. Please refrain from eating it or putting it in your nose."
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonred"
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
w_class = ITEMSIZE_TINY
attack_verb = list("attacked", "coloured")
colour = "#FF0000" //RGB
var/shadeColour = "#220000" //RGB
var/instant = 0
var/colourName = "red" //for updateIcon purposes
reagents_to_add = list(/datum/reagent/crayon_dust = 10)
/obj/item/pen/crayon/Initialize()
. = ..()
name = "[colourName] crayon"