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Aurora.3/code/modules/projectiles/guns/projectile/sniper.dm

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/obj/item/gun/projectile/heavysniper
name = "anti-materiel rifle"
desc = "A portable anti-armor rifle fitted with a scope, the PTR-7 is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells."
desc_info = "This is a ballistic weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
then click where you want to fire. The gun's chamber can be opened or closed by using it in your hand. To reload, open the chamber, add a new bullet \
then close it. To use the scope, use the appropriate verb in the object tab."
icon = 'icons/obj/guns/heavysniper.dmi'
icon_state = "heavysniper"
item_state = "heavysniper"
w_class = ITEMSIZE_LARGE
force = 10
slot_flags = SLOT_BACK
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
caliber = "14.5mm"
recoil = 4 //extra kickback
handle_casings = HOLD_CASINGS
load_method = SINGLE_CASING
max_shells = 1
ammo_type = /obj/item/ammo_casing/a145
//+2 accuracy over the LWAP because only one shot
accuracy = -3
scoped_accuracy = 4
var/bolt_open = 0
var/has_scope = TRUE
is_wieldable = TRUE
fire_sound = 'sound/weapons/gunshot/gunshot_dmr.ogg'
recoil_wielded = 2
accuracy_wielded = -1
/obj/item/gun/projectile/heavysniper/update_icon()
if(bolt_open)
icon_state = "heavysniper-open"
else
icon_state = "heavysniper"
if(wielded)
item_state = "heavysniper-wielded"
else
item_state = "heavysniper"
update_held_icon()
/obj/item/gun/projectile/heavysniper/attack_self(mob/user as mob)
bolt_open = !bolt_open
if(bolt_open)
playsound(src.loc, 'sound/weapons/blade_open.ogg', 50, 1)
if(chambered)
to_chat(user, "<span class='notice'>You work the bolt open, ejecting [chambered]!</span>")
chambered.forceMove(get_turf(src))
loaded -= chambered
chambered = null
else
to_chat(user, "<span class='notice'>You work the bolt open.</span>")
else
to_chat(user, "<span class='notice'>You work the bolt closed.</span>")
playsound(src.loc, 'sound/weapons/blade_close.ogg', 50, 1)
bolt_open = 0
add_fingerprint(user)
update_icon()
/obj/item/gun/projectile/heavysniper/special_check(mob/user)
if(bolt_open)
to_chat(user, "<span class='warning'>You can't fire [src] while the bolt is open!</span>")
return 0
if(!wielded)
to_chat(user, "<span class='warning'>You can't fire without stabilizing the rifle!</span>")
return 0
return ..()
/obj/item/gun/projectile/heavysniper/load_ammo(var/obj/item/A, mob/user)
if(!bolt_open)
return
..()
/obj/item/gun/projectile/heavysniper/unload_ammo(mob/user, var/allow_dump=1)
if(!bolt_open)
return
..()
/obj/item/gun/projectile/heavysniper/verb/scope()
set category = "Object"
set name = "Use Scope"
set popup_menu = 1
if(!has_scope)
to_chat(usr, SPAN_WARNING("\The [src] doesn't have a scope!"))
return
if(wielded)
toggle_scope(2.0, usr)
else
to_chat(usr, "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>")
/obj/item/gun/projectile/heavysniper/unathi
name = "hegemony slugger"
desc = "An incredibly large firearm, produced by an Ouerean Guild. Uses custom slugger rounds."
icon = 'icons/obj/guns/unathi_slugger.dmi'
icon_state = "slugger"
item_state = "slugger"
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 4)
w_class = ITEMSIZE_HUGE
fire_sound = 'sound/effects/Explosion1.ogg'
caliber = "slugger"
ammo_type = /obj/item/ammo_casing/slugger
magazine_type = null
has_scope = FALSE
/obj/item/gun/projectile/heavysniper/unathi/update_icon()
if(bolt_open && length(loaded))
icon_state = "slugger-open-loaded"
else if(bolt_open && !length(loaded))
icon_state = "slugger-open"
else
icon_state = "slugger"
if(wielded)
item_state = "slugger-wielded"
else
item_state = "slugger"
update_held_icon()
/obj/item/gun/projectile/heavysniper/unathi/handle_post_fire(mob/user)
..()
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/has_online_rig = H.wearing_rig && !H.wearing_rig.offline
if(H.mob_size < 10 && !has_online_rig) // smaller than an unathi
H.visible_message(SPAN_WARNING("\The [src] goes flying out of \the [H]'s hand!"), SPAN_WARNING("\The [src] flies out of your hand!"))
H.drop_item(src)
src.throw_at(get_edge_target_turf(src, reverse_dir[H.dir]), 3, 3)
var/obj/item/organ/external/LH = H.get_organ(BP_L_HAND)
var/obj/item/organ/external/RH = H.get_organ(BP_R_HAND)
var/active_hand = H.hand
if(active_hand)
LH.take_damage(30)
else
RH.take_damage(30)
/obj/item/gun/projectile/heavysniper/unathi/get_ammo()
if(chambered)
return TRUE
return FALSE
/obj/item/gun/projectile/heavysniper/tranq
name = "tranquilizer rifle"
desc = "A nonlethal modification to the PTR-7 anti-materiel rifle meant for sedation and capture of the most dangerous of game. Fires .50 cal PPS shells that deploy a torpor inducing drug payload."
icon = 'icons/obj/guns/tranqsniper.dmi'
icon_state = "tranqsniper"
item_state = "tranqsniper"
w_class = ITEMSIZE_LARGE
force = 10
slot_flags = SLOT_BACK
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2)
caliber = "PPS"
recoil = 1
silenced = 1
fire_sound = 'sound/weapons/gunshot/gunshot_light.ogg'
max_shells = 4
ammo_type = null
accuracy = -3
scoped_accuracy = 4
bolt_open = 0
muzzle_flash = 1
recoil_wielded = 1
accuracy_wielded = 2
/obj/item/gun/projectile/heavysniper/tranq/update_icon()
if(bolt_open)
icon_state = "tranqsniper-open"
else
icon_state = "tranqsniper"
if(wielded)
item_state = "tranqsniper-wielded"
else
item_state = "tranqsniper"
update_held_icon()
/obj/item/gun/projectile/dragunov
name = "marksman rifle"
desc = "A semi-automatic marksman rifle. Uses 7.62mm rounds."
icon = 'icons/obj/guns/dragunov.dmi'
icon_state = "dragunov"
item_state = "dragunov"
desc_fluff = "The Ho'taki Marksman Rifle was created by the Shastar Technical University, created through the reverse engineering of captured Tsarrayut'yan rifle. \
The rifle is commonly issued to the feared Das'nrra Marksmen."
w_class = ITEMSIZE_LARGE
force = 10
slot_flags = SLOT_BACK
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_ILLEGAL = 5)
caliber = "a762"
recoil = 2
fire_sound = 'sound/weapons/gunshot/gunshot_svd.ogg'
load_method = MAGAZINE
max_shells = 10
magazine_type = /obj/item/ammo_magazine/d762
allowed_magazines = list(/obj/item/ammo_magazine/d762)
accuracy = -4
scoped_accuracy = 3
is_wieldable = TRUE
recoil_wielded = 1
accuracy_wielded = 1
/obj/item/gun/projectile/dragunov/update_icon()
if(ammo_magazine)
icon_state = "dragunov"
else
icon_state = "dragunov-empty"
if(wielded)
item_state = "dragunov-wielded"
else
item_state = "dragunov"
update_held_icon()
/obj/item/gun/projectile/dragunov/special_check(mob/user)
if(!wielded)
to_chat(user, "<span class='warning'>You can't fire without stabilizing the rifle!</span>")
return 0
return ..()
/obj/item/gun/projectile/dragunov/verb/scope()
set category = "Object"
set name = "Use Scope"
set popup_menu = 1
if(wielded)
toggle_scope(2.0, usr)
else
to_chat(usr, "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>")
/obj/item/gun/projectile/automatic/rifle/w556
name = "scout rifle"
desc = "A lightweight Neyland 556mi 'Ranger' used within the Sol Navy and Nanotrasen Emergency Response Teams. Equipped with a scope and designed for medium to long range combat, with moderate stopping power. Chambered in 5.56 rounds."
icon = 'icons/obj/guns/w556.dmi'
icon_state = "w556rifle"
item_state = "w556rifle"
w_class = ITEMSIZE_LARGE
force = 10
slot_flags = SLOT_BACK
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3)
caliber = "a556"
recoil = 4
load_method = MAGAZINE
fire_sound = 'sound/weapons/gunshot/gunshot_dmr.ogg'
max_shells = 10
ammo_type = /obj/item/ammo_casing/a556/ap
magazine_type = /obj/item/ammo_magazine/a556/ap
allowed_magazines = list(/obj/item/ammo_magazine/a556, /obj/item/ammo_magazine/a556/ap)
accuracy = -4
scoped_accuracy = 3
recoil_wielded = 2
accuracy_wielded = 1
multi_aim = 0 //Definitely a fuck no. Being able to target one person at this range is plenty.
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0),
list(mode_name="2-round bursts", burst=2, burst_accuracy=list(0,-1,-1), dispersion=list(0, 8))
)
/obj/item/gun/projectile/automatic/rifle/w556/verb/scope()
set category = "Object"
set name = "Use Scope"
set popup_menu = 1
if(wielded)
toggle_scope(2.0, usr)
else
to_chat(usr, "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>")
/obj/item/gun/projectile/automatic/rifle/w556/update_icon()
if(wielded)
item_state = "w556rifle-wielded"
else
item_state = "w556rifle"
update_held_icon()