Files
Aurora.3/code/modules/reagents/reagent_containers/dropper.dm
Matt Atlas d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00

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/obj/item/reagent_containers/dropper
name = "dropper"
desc = "A dropper. Transfers 5 units."
icon = 'icons/obj/chemical.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_medical.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_medical.dmi',
)
icon_state = "dropper0"
item_state = "dropper"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(1,2,3,4,5)
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
volume = 5
drop_sound = 'sound/items/drop/glass_small.ogg'
pickup_sound = 'sound/items/pickup/glass_small.ogg'
/obj/item/reagent_containers/dropper/afterattack(var/obj/target, var/mob/user, var/flag)
if(!target.reagents || !flag)
return
if(reagents.total_volume)
if(!target.reagents.get_free_space())
to_chat(user, "<span class='notice'>[target] is full.</span>")
return
if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/reagent_containers/food) && !istype(target, /obj/item/clothing/mask/smokable/cigarette)) //You can inject humans and food but you cant remove the shit.
to_chat(user, "<span class='notice'>You cannot directly fill this object.</span>")
return
var/trans = 0
if(ismob(target))
var/time = 20 //2/3rds the time of a syringe
user.visible_message("<span class='warning'>[user] is trying to squirt something into [target]'s eyes!</span>")
if(!do_mob(user, target, time))
return
if(istype(target, /mob/living/carbon/human))
var/mob/living/carbon/human/victim = target
if(victim.isSynthetic())
return
var/obj/item/safe_thing = null
if(victim.wear_mask)
if (victim.wear_mask.body_parts_covered & EYES)
safe_thing = victim.wear_mask
if(victim.head)
if (victim.head.body_parts_covered & EYES)
safe_thing = victim.head
if(victim.glasses)
if (!safe_thing)
safe_thing = victim.glasses
if(safe_thing)
trans = reagents.trans_to_obj(safe_thing, amount_per_transfer_from_this)
user.visible_message("<span class='warning'>[user] tries to squirt something into [target]'s eyes, but fails!</span>", "<span class='warning'>You try to squirt something into [target]'s eyes, but fail!</span>")
return
trans = reagents.trans_to_mob(target, reagents.total_volume, CHEM_BLOOD)
user.visible_message("<span class='warning'>[user] squirts something into [target]'s eyes!</span>", "<span class='notice'>You transfer [trans] units of the solution.</span>")
var/mob/living/M = target
var/contained = reagentlist()
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been squirted with [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <span class='warning'>Used the [name] to squirt [M.name] ([M.key]). Reagents: [contained]</span>")
msg_admin_attack("[key_name_admin(user)] squirted [key_name_admin(M)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",ckey=key_name(user),ckey_target=key_name(M))
return
else
trans = reagents.trans_to(target, amount_per_transfer_from_this) //sprinkling reagents on generic non-mobs
to_chat(user, "<span class='notice'>You transfer [trans] units of the solution.</span>")
else // Taking from something
if(!target.is_open_container() && !istype(target,/obj/structure/reagent_dispensers))
to_chat(user, "<span class='notice'>You cannot directly remove reagents from [target].</span>")
return
if(!target.reagents || !target.reagents.total_volume)
to_chat(user, "<span class='notice'>[target] is empty.</span>")
return
var/trans = target.reagents.trans_to_obj(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill the dropper with [trans] units of the solution.</span>")
/obj/item/reagent_containers/dropper/on_reagent_change()
update_icon()
/obj/item/reagent_containers/dropper/update_icon()
if(reagents.total_volume)
icon_state = "dropper1"
else
icon_state = "dropper0"
/obj/item/reagent_containers/dropper/AltClick(mob/user)
var/N = input("Amount per transfer from this:", "[src]") as null|anything in possible_transfer_amounts
if(N)
amount_per_transfer_from_this = N
/obj/item/reagent_containers/dropper/industrial
name = "industrial dropper"
desc = "A larger dropper. Transfers 10 units."
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(1,2,3,4,5,6,7,8,9,10)
volume = 10
////////////////////////////////////////////////////////////////////////////////
/// Droppers. END
////////////////////////////////////////////////////////////////////////////////