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156 lines
8.0 KiB
Plaintext
156 lines
8.0 KiB
Plaintext
//Procedures in this file: Fracture repair surgery
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//////////////////////////////////////////////////////////////////
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// BONE SURGERY //
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//////////////////////////////////////////////////////////////////
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/decl/surgery_step/glue_bone
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name = "Begin bone repair"
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allowed_tools = list(
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/obj/item/surgery/bonegel = 100, \
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/obj/item/tape_roll = 60
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)
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can_infect = TRUE
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blood_level = 1
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min_duration = 50
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max_duration = 60
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/decl/surgery_step/glue_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && !BP_IS_ROBOTIC(affected) && affected.open >= ORGAN_OPEN_RETRACTED && affected.open < ORGAN_ENCASED_RETRACTED && affected.stage == BONE_PRE_OP
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/decl/surgery_step/glue_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if (affected.stage == BONE_PRE_OP)
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user.visible_message("<b>[user]</b> starts applying some of [tool] to the damaged bones in [target]'s [affected.name]." , \
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SPAN_NOTICE("You start applying some of [tool] to the damaged bones in [target]'s [affected.name]."))
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target.custom_pain("Something in your [affected.name] is causing you a lot of pain!",1)
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..()
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/decl/surgery_step/glue_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> applies some of [tool] to [target]'s bone in [affected.name].", \
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SPAN_NOTICE("You apply some of [tool] to [target]'s bone in [affected.name]."))
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affected.stage = BONE_GLUED
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/decl/surgery_step/glue_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, smearing some of [tool] in the incision in [target]'s [affected.name]!") , \
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SPAN_WARNING("Your hand slips, smearing some of [tool] in the incision in [target]'s [affected.name]!"))
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target.apply_damage(15, PAIN)
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/decl/surgery_step/set_bone
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name = "Set bone"
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allowed_tools = list(
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/obj/item/surgery/bonesetter = 100, \
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/obj/item/wrench = 75 \
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)
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min_duration = 60
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max_duration = 70
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/decl/surgery_step/set_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.name != BP_HEAD && !BP_IS_ROBOTIC(affected) && affected.open >= ORGAN_OPEN_RETRACTED && affected.stage == BONE_GLUED
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/decl/surgery_step/set_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] is beginning to set the bone in [target]'s [affected.name] in place with \the [tool]." , \
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"You are beginning to set the bone in [target]'s [affected.name] in place with \the [tool].")
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target.custom_pain("The pain in your [affected.name] is going to make you pass out!",1)
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..()
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/decl/surgery_step/set_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(affected.status & ORGAN_BROKEN)
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user.visible_message("<b>[user]</b> sets the bone in [target]'s [affected.name] in place with \the [tool].", \
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SPAN_NOTICE("You set the bone in [target]'s [affected.name] in place with \the [tool]."))
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affected.stage = BONE_SET
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else
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user.visible_message(SPAN_NOTICE("[user] sets the bone in [target]'s [affected.name] [SPAN_WARNING("in the WRONG place with \the [tool].")]"), \
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SPAN_NOTICE("You set the bone in [target]'s [affected.name] [SPAN_WARNING("in the WRONG place with \the [tool].")]"))
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affected.fracture()
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/decl/surgery_step/set_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!") , \
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SPAN_WARNING("Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!"))
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target.apply_damage(5, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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/decl/surgery_step/mend_skull
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name = "Repair skull"
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allowed_tools = list(
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/obj/item/surgery/bonesetter = 100, \
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/obj/item/wrench = 75 \
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)
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min_duration = 60
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max_duration = 70
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/decl/surgery_step/mend_skull/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.name == BP_HEAD && !BP_IS_ROBOTIC(affected) && affected.open >= ORGAN_OPEN_RETRACTED && affected.stage == BONE_GLUED
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/decl/surgery_step/mend_skull/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] is beginning to piece together [target]'s skull with \the [tool]." , \
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"You are beginning to piece together [target]'s skull with \the [tool].")
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..()
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/decl/surgery_step/mend_skull/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> sets [target]'s skull with \the [tool]." , \
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SPAN_NOTICE("You set [target]'s skull with \the [tool]."))
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affected.stage = ORGAN_OPEN_RETRACTED
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/decl/surgery_step/mend_skull/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging [target]'s face with \the [tool]!") , \
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SPAN_WARNING("Your hand slips, damaging [target]'s face with \the [tool]!"))
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var/obj/item/organ/external/head/h = affected
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target.apply_damage(10, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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h.disfigured = 1
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/decl/surgery_step/finish_bone
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name = "Finish bone repair"
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allowed_tools = list(
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/obj/item/surgery/bonegel = 100, \
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/obj/item/tape_roll = 60
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)
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can_infect = TRUE
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blood_level = 1
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min_duration = 50
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max_duration = 60
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/decl/surgery_step/finish_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open >= ORGAN_OPEN_RETRACTED && affected.open < ORGAN_ENCASED_RETRACTED && !BP_IS_ROBOTIC(affected) && affected.stage == BONE_SET
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/decl/surgery_step/finish_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].", \
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"You start to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].")
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..()
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/decl/surgery_step/finish_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> has mended the damaged bones in [target]'s [affected.name] with \the [tool]." , \
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SPAN_NOTICE("You have mended the damaged bones in [target]'s [affected.name] with \the [tool].") )
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affected.status &= ~ORGAN_BROKEN
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affected.status &= ~ORGAN_SPLINTED
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affected.stage = BONE_PRE_OP
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affected.perma_injury = 0
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/decl/surgery_step/finish_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!") , \
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SPAN_WARNING("Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!"))
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target.apply_damage(15, PAIN) |