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Aurora.3/code/modules/surgery/bones.dm
2020-07-30 14:05:38 +02:00

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//Procedures in this file: Fracture repair surgery
//////////////////////////////////////////////////////////////////
// BONE SURGERY //
//////////////////////////////////////////////////////////////////
/decl/surgery_step/glue_bone
name = "Begin bone repair"
allowed_tools = list(
/obj/item/surgery/bonegel = 100, \
/obj/item/tape_roll = 60
)
can_infect = TRUE
blood_level = 1
min_duration = 50
max_duration = 60
/decl/surgery_step/glue_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && !BP_IS_ROBOTIC(affected) && affected.open >= ORGAN_OPEN_RETRACTED && affected.open < ORGAN_ENCASED_RETRACTED && affected.stage == BONE_PRE_OP
/decl/surgery_step/glue_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.stage == BONE_PRE_OP)
user.visible_message("<b>[user]</b> starts applying some of [tool] to the damaged bones in [target]'s [affected.name]." , \
SPAN_NOTICE("You start applying some of [tool] to the damaged bones in [target]'s [affected.name]."))
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!",1)
..()
/decl/surgery_step/glue_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> applies some of [tool] to [target]'s bone in [affected.name].", \
SPAN_NOTICE("You apply some of [tool] to [target]'s bone in [affected.name]."))
affected.stage = BONE_GLUED
/decl/surgery_step/glue_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, smearing some of [tool] in the incision in [target]'s [affected.name]!") , \
SPAN_WARNING("Your hand slips, smearing some of [tool] in the incision in [target]'s [affected.name]!"))
target.apply_damage(15, PAIN)
/decl/surgery_step/set_bone
name = "Set bone"
allowed_tools = list(
/obj/item/surgery/bonesetter = 100, \
/obj/item/wrench = 75 \
)
min_duration = 60
max_duration = 70
/decl/surgery_step/set_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.name != BP_HEAD && !BP_IS_ROBOTIC(affected) && affected.open >= ORGAN_OPEN_RETRACTED && affected.stage == BONE_GLUED
/decl/surgery_step/set_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to set the bone in [target]'s [affected.name] in place with \the [tool]." , \
"You are beginning to set the bone in [target]'s [affected.name] in place with \the [tool].")
target.custom_pain("The pain in your [affected.name] is going to make you pass out!",1)
..()
/decl/surgery_step/set_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.status & ORGAN_BROKEN)
user.visible_message("<b>[user]</b> sets the bone in [target]'s [affected.name] in place with \the [tool].", \
SPAN_NOTICE("You set the bone in [target]'s [affected.name] in place with \the [tool]."))
affected.stage = BONE_SET
else
user.visible_message(SPAN_NOTICE("[user] sets the bone in [target]'s [affected.name] [SPAN_WARNING("in the WRONG place with \the [tool].")]"), \
SPAN_NOTICE("You set the bone in [target]'s [affected.name] [SPAN_WARNING("in the WRONG place with \the [tool].")]"))
affected.fracture()
/decl/surgery_step/set_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!") , \
SPAN_WARNING("Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!"))
target.apply_damage(5, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/decl/surgery_step/mend_skull
name = "Repair skull"
allowed_tools = list(
/obj/item/surgery/bonesetter = 100, \
/obj/item/wrench = 75 \
)
min_duration = 60
max_duration = 70
/decl/surgery_step/mend_skull/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.name == BP_HEAD && !BP_IS_ROBOTIC(affected) && affected.open >= ORGAN_OPEN_RETRACTED && affected.stage == BONE_GLUED
/decl/surgery_step/mend_skull/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] is beginning to piece together [target]'s skull with \the [tool]." , \
"You are beginning to piece together [target]'s skull with \the [tool].")
..()
/decl/surgery_step/mend_skull/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> sets [target]'s skull with \the [tool]." , \
SPAN_NOTICE("You set [target]'s skull with \the [tool]."))
affected.stage = ORGAN_OPEN_RETRACTED
/decl/surgery_step/mend_skull/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging [target]'s face with \the [tool]!") , \
SPAN_WARNING("Your hand slips, damaging [target]'s face with \the [tool]!"))
var/obj/item/organ/external/head/h = affected
target.apply_damage(10, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
h.disfigured = 1
/decl/surgery_step/finish_bone
name = "Finish bone repair"
allowed_tools = list(
/obj/item/surgery/bonegel = 100, \
/obj/item/tape_roll = 60
)
can_infect = TRUE
blood_level = 1
min_duration = 50
max_duration = 60
/decl/surgery_step/finish_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open >= ORGAN_OPEN_RETRACTED && affected.open < ORGAN_ENCASED_RETRACTED && !BP_IS_ROBOTIC(affected) && affected.stage == BONE_SET
/decl/surgery_step/finish_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].", \
"You start to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].")
..()
/decl/surgery_step/finish_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> has mended the damaged bones in [target]'s [affected.name] with \the [tool]." , \
SPAN_NOTICE("You have mended the damaged bones in [target]'s [affected.name] with \the [tool].") )
affected.status &= ~ORGAN_BROKEN
affected.status &= ~ORGAN_SPLINTED
affected.stage = BONE_PRE_OP
affected.perma_injury = 0
/decl/surgery_step/finish_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!") , \
SPAN_WARNING("Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!"))
target.apply_damage(15, PAIN)