mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-23 16:42:13 +00:00
332 lines
14 KiB
Plaintext
332 lines
14 KiB
Plaintext
//Procedures in this file: Inernal wound patching, Implant removal.
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//////////////////////////////////////////////////////////////////
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// INTERNAL WOUND PATCHING //
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//////////////////////////////////////////////////////////////////
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/decl/surgery_step/fix_vein
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name = "Repair arterial bleeding"
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priority = 3
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allowed_tools = list(
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/obj/item/surgery/FixOVein = 100, \
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/obj/item/stack/cable_coil = 75
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)
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can_infect = TRUE
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blood_level = 1
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min_duration = 70
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max_duration = 90
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/decl/surgery_step/fix_vein/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!affected)
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return
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return affected.open >= ORGAN_OPEN_RETRACTED && (affected.status & ORGAN_ARTERY_CUT)
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/decl/surgery_step/fix_vein/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool]." , \
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"You start patching the damaged [affected.artery_name] in [target]'s [affected.name] with \the [tool].")
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target.custom_pain("The pain in your [affected.name] is unbearable!", 100)
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..()
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/decl/surgery_step/fix_vein/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_NOTICE("[user] has patched the damaged [affected.artery_name] in [target]'s [affected.name] with \the [tool]."), \
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SPAN_NOTICE("You have patched the damaged [affected.artery_name] in [target]'s [affected.name] with \the [tool]."))
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affected.status &= ~ORGAN_ARTERY_CUT
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affected.update_damages()
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if(ishuman(user) && prob(40))
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user:bloody_hands(target, 0)
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/decl/surgery_step/fix_vein/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!") , \
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SPAN_WARNING("Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!"))
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affected.take_damage(5, 0)
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/decl/surgery_step/internal/fix_dead_tissue //Debridement
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name = "Debride damaged tissue"
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priority = 3
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allowed_tools = list(
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/obj/item/surgery/scalpel = 100,
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/obj/item/material/knife = 75,
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/obj/item/material/shard = 50
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)
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can_infect = TRUE
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blood_level = 1
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min_duration = 110
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max_duration = 160
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/decl/surgery_step/internal/fix_dead_tissue/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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var/obj/item/organ/internal/organ
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for(var/obj/item/organ/internal/I in affected.internal_organs)
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if((I.status & ORGAN_DEAD) && !BP_IS_ROBOTIC(I))
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organ = I
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break
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if(!organ)
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return
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if(organ.damage >= organ.max_damage)
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to_chat(user, SPAN_WARNING("\The [organ] is too damaged. Repair it first."))
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return 0
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return organ.status & ORGAN_DEAD
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/decl/surgery_step/internal/fix_dead_tissue/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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var/obj/item/organ/internal/organ
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for(var/obj/item/organ/internal/I in affected.internal_organs)
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if((I.status & ORGAN_DEAD) && !BP_IS_ROBOTIC(I))
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organ = I
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break
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user.visible_message("[user] starts cutting away necrotic tissue from [target]'s [organ.name] with \the [tool]." , \
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"You start cutting away necrotic tissue from [target]'s [organ.name] with \the [tool].[organ.max_damage > 15 ? " Some of it has to be cut away permanently." : ""]")
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target.custom_pain("The pain in your [affected.name] is unbearable!", 75)
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..()
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/decl/surgery_step/internal/fix_dead_tissue/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/list/obj/item/organ/internal/dead_organs = list()
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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for(var/obj/item/organ/internal/I in affected.internal_organs)
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if(I && !(I.status & ORGAN_CUT_AWAY) && (I.status & ORGAN_DEAD) && !BP_IS_ROBOTIC(I))
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dead_organs |= I
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var/obj/item/organ/internal/organ_to_fix = dead_organs[1]
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user.visible_message(SPAN_NOTICE("[user] has cut away necrotic tissue from [target]'s [organ_to_fix.name] with \the [tool]."), \
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SPAN_NOTICE("You have cut away necrotic tissue in [target]'s [organ_to_fix.name] with \the [tool]."))
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organ_to_fix.status &= ~ORGAN_DEAD
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/decl/surgery_step/internal/fix_dead_tissue/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!"), \
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SPAN_WARNING("Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!"))
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affected.sever_artery()
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/decl/surgery_step/treat_necrosis
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name = "Treat necrosis"
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priority = 2
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allowed_tools = list(
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/obj/item/reagent_containers/dropper = 100,
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/obj/item/reagent_containers/glass/bottle = 75,
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/obj/item/reagent_containers/glass/beaker = 75,
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/obj/item/reagent_containers/spray = 50,
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/obj/item/reagent_containers/glass/bucket = 50
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)
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can_infect = FALSE
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blood_level = 0
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min_duration = 50
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max_duration = 60
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/decl/surgery_step/treat_necrosis/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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if(!istype(tool, /obj/item/reagent_containers))
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return FALSE
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var/obj/item/reagent_containers/container = tool
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if(!container.reagents.has_reagent(/datum/reagent/peridaxon))
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return FALSE
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if (target_zone == BP_MOUTH)
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && IS_ORGAN_FULLY_OPEN && (affected.status & ORGAN_DEAD)
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/decl/surgery_step/treat_necrosis/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool]." , \
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"You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].")
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target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 75)
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..()
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/decl/surgery_step/treat_necrosis/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if (!istype(tool, /obj/item/reagent_containers))
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return
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var/obj/item/reagent_containers/container = tool
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var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD) //technically it's contact, but the reagents are being applied to internal tissue
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if (trans > 0)
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if(container.reagents.has_reagent(/datum/reagent/peridaxon))
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affected.status &= ~ORGAN_DEAD
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affected.owner.update_body(1)
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user.visible_message(SPAN_NOTICE("[user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name]"), \
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SPAN_NOTICE("You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool]."))
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/decl/surgery_step/treat_necrosis/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if (!istype(tool, /obj/item/reagent_containers))
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return
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var/obj/item/reagent_containers/container = tool
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var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!") , \
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SPAN_WARNING("Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!"))
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//no damage or anything, just wastes medicine
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/decl/surgery_step/fix_tendon
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name = "Repair tendons"
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priority = 2
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allowed_tools = list(
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/obj/item/surgery/FixOVein = 100, \
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/obj/item/stack/cable_coil = 75
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)
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can_infect = TRUE
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blood_level = 1
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min_duration = 70
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max_duration = 90
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/decl/surgery_step/fix_tendon/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && (affected.status & ORGAN_TENDON_CUT) && affected.open >= ORGAN_OPEN_RETRACTED
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/decl/surgery_step/fix_tendon/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts reattaching the damaged [affected.tendon_name] in [target]'s [affected.name] with \the [tool]." , \
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"You start reattaching the damaged [affected.tendon_name] in [target]'s [affected.name] with \the [tool].")
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target.custom_pain("The pain in your [affected.name] is unbearable!", 100)
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..()
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/decl/surgery_step/fix_tendon/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_NOTICE("[user] has reattached the [affected.tendon_name] in [target]'s [affected.name] with \the [tool]."), \
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SPAN_NOTICE("You have reattached the [affected.tendon_name] in [target]'s [affected.name] with \the [tool]."))
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affected.status &= ~ORGAN_TENDON_CUT
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affected.update_damages()
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/decl/surgery_step/fix_tendon/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!") , \
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SPAN_WARNING("Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!"))
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target.apply_damage(15, PAIN)
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/decl/surgery_step/hardsuit
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name = "Remove hardsuit"
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allowed_tools = list(
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/obj/item/weldingtool = 80,
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/obj/item/surgery/circular_saw = 60,
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/obj/item/gun/energy/plasmacutter = 100
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)
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can_infect = FALSE
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blood_level = 0
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min_duration = 120
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max_duration = 180
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/decl/surgery_step/hardsuit/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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if(!istype(target))
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return FALSE
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if(tool.iswelder())
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var/obj/item/weldingtool/welder = tool
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if(!welder.isOn() || !welder.remove_fuel(1,user))
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return FALSE
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return (target_zone == BP_CHEST) && istype(target.back, /obj/item/rig) && !(target.back.canremove)
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/decl/surgery_step/hardsuit/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] starts cutting through the support systems of [target]'s [target.back] with \the [tool]." , \
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"You start cutting through the support systems of [target]'s [target.back] with \the [tool].")
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..()
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/decl/surgery_step/hardsuit/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/rig/rig = target.back
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if(!istype(rig))
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return
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rig.reset()
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user.visible_message(SPAN_NOTICE("[user] has cut through the support systems of [target]'s [rig] with \the [tool]."), \
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SPAN_NOTICE("You have cut through the support systems of [target]'s [rig] with \the [tool]."))
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/decl/surgery_step/amputate
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name = "Amputate limb"
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allowed_tools = list(
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/obj/item/surgery/circular_saw = 100,
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/obj/item/melee/energy = 100,
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/obj/item/melee/chainsword = 100,
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/obj/item/material/hatchet = 55
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)
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min_duration = 110
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max_duration = 160
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/decl/surgery_step/amputate/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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if(target_zone == BP_EYES) //there are specific steps for eye surgery
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(affected == null)
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return FALSE
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if(istype(tool, /obj/item/melee/energy))
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var/obj/item/melee/energy/E = tool
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if(!E.active)
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to_chat(user, SPAN_WARNING("The energy blade is not turned on!"))
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return FALSE
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if(istype(tool, /obj/item/melee/chainsword))
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var/obj/item/melee/chainsword/E = tool
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if(!E.active)
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to_chat(user, SPAN_WARNING("The blades aren't spinning, you can't cut anything!"))
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return FALSE
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return (affected.limb_flags & ORGAN_CAN_AMPUTATE)
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/decl/surgery_step/amputate/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_DANGER("[user] is beginning to amputate [target]'s [affected.name] with \the [tool].") , \
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SPAN_DANGER("You begin to cut through [target]'s [affected.amputation_point] with \the [tool]."))
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target.custom_pain("Your [affected.amputation_point] is being ripped apart!", 75)
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..()
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/decl/surgery_step/amputate/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_DANGER("[user] amputates [target]'s [affected.name] at the [affected.amputation_point] with \the [tool]."), \
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SPAN_DANGER("You amputate [target]'s [affected.name] with \the [tool]."))
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var/clean = TRUE
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if(istype(tool, /obj/item/melee/chainsword))//Chainswords rip and tear, so the limb removal is not clean
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clean = FALSE
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var/obj/item/organ/external/parent = affected.parent//Cache the parent organ of the limb before we sever it
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affected.droplimb(clean,DROPLIMB_EDGE)
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if(istype(tool, /obj/item/melee/energy))//Code for energy weapons cauterising the cut
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affected = parent
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affected.open = ORGAN_CLOSED//Close open wounds
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for(var/datum/wound/lost_limb/W in affected.wounds)
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W.disinfected = TRUE//Cleanse the wound of any germs
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W.autoheal_cutoff = INFINITY//Allow the wound to auto-heal, regardless of damage
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W.max_bleeding_stage = 0//Stop bleeding
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/decl/surgery_step/amputate/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, sawing through the bone in [target]'s [affected.name] with \the [tool]!"), \
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SPAN_WARNING("Your hand slips, sawwing through the bone in [target]'s [affected.name] with \the [tool]!"))
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target.apply_damage(30, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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affected.fracture() |