Files
Aurora.3/tools/SS13SmoothingCutter/Cutter.dm
Matt Atlas d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00

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#define A_BIG_NUMBER 9999999
#define STATE_COUNT_NORMAL 4
#define STATE_COUNT_DIAGONAL 7
/mob/verb/ChooseDMI(dmi as file)
var/dmifile = file(dmi)
if(isfile(dmifile) && (copytext("[dmifile]",-4) == ".dmi"))
SliceNDice(dmifile)
else
world << "\red Bad DMI file '[dmifile]'"
/proc/SliceNDice(dmifile as file)
var/icon/sourceIcon = icon(dmifile)
var/list/states = sourceIcon.IconStates()
world << "<B>[dmifile] - states: [states.len]</B>"
switch(states.len)
if(0 to (STATE_COUNT_NORMAL - 1))
var/cont = alert(usr, "Too few states: [states.len], expected [STATE_COUNT_NORMAL] (Non-Diagonal) or [STATE_COUNT_DIAGONAL] (Diagonal), Continue?", "Unexpected Amount of States", "Yes", "No")
if(cont == "No")
return
if(STATE_COUNT_NORMAL)
world << "4 States, running in Non-Diagonal mode"
if(STATE_COUNT_DIAGONAL)
world << "5 States, running in Diagonal mode"
if((STATE_COUNT_DIAGONAL + 1) to A_BIG_NUMBER)
var/cont = alert(usr, "Too many states: [states.len], expected [STATE_COUNT_NORMAL] (Non-Diagonal) or [STATE_COUNT_DIAGONAL] (Diagonal), Continue?", "Unexpected Amount of States", "Yes", "No")
if(cont == "No")
return
var/icon/outputIcon = new /icon()
var/filename = "[copytext("[dmifile]", 1, -4)]-smooth.dmi"
fdel(filename) //force refresh
for(var/state in states)
var/statename = lowertext(state)
outputIcon = icon(filename) //open the icon again each iteration, to work around byond memory limits
switch(statename)
if("box")
var/icon/box = icon(sourceIcon, state)
var/icon/corner1i = icon(box)
corner1i.DrawBox(null, 1, 1, 32, 16)
corner1i.DrawBox(null, 17, 1, 32, 32)
outputIcon.Insert(corner1i, "1-i")
var/icon/corner2i = icon(box)
corner2i.DrawBox(null, 1, 1, 16, 32)
corner2i.DrawBox(null, 17, 1, 32, 16)
outputIcon.Insert(corner2i, "2-i")
var/icon/corner3i = icon(box)
corner3i.DrawBox(null, 1, 32, 32, 17)
corner3i.DrawBox(null, 17, 32, 32, 1)
outputIcon.Insert(corner3i, "3-i")
var/icon/corner4i = icon(box)
corner4i.DrawBox(null, 1, 1, 16, 32)
corner4i.DrawBox(null, 17, 17, 32, 32)
outputIcon.Insert(corner4i, "4-i")
world << "Box: [icon2html(box, usr)] -> [icon2html(corner1i, usr)] [icon2html(corner2i, usr)] [icon2html(corner3i, usr)] [icon2html(corner4i, usr)]"
if("line")
var/icon/line = icon(sourceIcon, state)
//Vertical
var/icon/line1n = icon(line)
line1n.DrawBox(null, 1, 1, 32, 16)
line1n.DrawBox(null, 17, 1, 32, 32)
outputIcon.Insert(line1n, "1-n")
var/icon/line2n = icon(line)
line2n.DrawBox(null, 1, 1, 16, 32)
line2n.DrawBox(null, 17, 1, 32, 16)
outputIcon.Insert(line2n, "2-n")
var/icon/line3s = icon(line)
line3s.DrawBox(null, 1, 32, 32, 17)
line3s.DrawBox(null, 17, 32, 32, 1)
outputIcon.Insert(line3s, "3-s")
var/icon/line4s = icon(line)
line4s.DrawBox(null, 1, 1, 16, 32)
line4s.DrawBox(null, 17, 17, 32, 32)
outputIcon.Insert(line4s, "4-s")
//Horizontal
var/icon/line1w = icon(line3s) //Correct
line1w.Turn(90)
outputIcon.Insert(line1w, "1-w")
var/icon/line2e = icon(line1n)
line2e.Turn(90)
outputIcon.Insert(line2e, "2-e")
var/icon/line3w = icon(line4s)
line3w.Turn(90)
outputIcon.Insert(line3w, "3-w")
var/icon/line4e = icon(line2n)
line4e.Turn(90)
outputIcon.Insert(line4e, "4-e")
world << "Line: [icon2html(line, usr)] -> [icon2html(line1n, usr)] [icon2html(line2n, usr)] [icon2html(line3s, usr)] [icon2html(line4s, usr)] [icon2html(line1w, usr)] [icon2html(line2e, usr)] [icon2html(line3w, usr)] [icon2html(line4e, usr)]"
if("center_4")
var/icon/center4 = icon(sourceIcon, state)
var/icon/corner1nw = icon(center4)
corner1nw.DrawBox(null, 1, 1, 32, 16)
corner1nw.DrawBox(null, 17, 1, 32, 32)
outputIcon.Insert(corner1nw, "1-nw")
var/icon/corner2ne = icon(center4)
corner2ne.DrawBox(null, 1, 1, 16, 32)
corner2ne.DrawBox(null, 17, 1, 32, 16)
outputIcon.Insert(corner2ne, "2-ne")
var/icon/corner3sw = icon(center4)
corner3sw.DrawBox(null, 1, 32, 32, 17)
corner3sw.DrawBox(null, 17, 32, 32, 1)
outputIcon.Insert(corner3sw, "3-sw")
var/icon/corner4se = icon(center4)
corner4se.DrawBox(null, 1, 1, 16, 32)
corner4se.DrawBox(null, 17, 17, 32, 32)
outputIcon.Insert(corner4se, "4-se")
world << "Center4: [icon2html(center4, usr)] -> [icon2html(corner1nw, usr)] [icon2html(corner2ne, usr)] [icon2html(corner3sw, usr)] [icon2html(corner4se, usr)]"
if("center_8")
var/icon/center8 = icon(sourceIcon, state)
var/icon/corner1f = icon(center8)
corner1f.DrawBox(null, 1, 1, 32, 16)
corner1f.DrawBox(null, 17, 1, 32, 32)
outputIcon.Insert(corner1f, "1-f")
var/icon/corner2f = icon(center8)
corner2f.DrawBox(null, 1, 1, 16, 32)
corner2f.DrawBox(null, 17, 1, 32, 16)
outputIcon.Insert(corner2f, "2-f")
var/icon/corner3f = icon(center8)
corner3f.DrawBox(null, 1, 32, 32, 17)
corner3f.DrawBox(null, 17, 32, 32, 1)
outputIcon.Insert(corner3f, "3-f")
var/icon/corner4f = icon(center8)
corner4f.DrawBox(null, 1, 1, 16, 32)
corner4f.DrawBox(null, 17, 17, 32, 32)
outputIcon.Insert(corner4f, "4-f")
world << "Center8: [icon2html(center8, usr)] -> [icon2html(corner1f, usr)] [icon2html(corner2f, usr)] [icon2html(corner3f, usr)] [icon2html(corner4f, usr)]"
if("diag")
var/icon/diag = icon(sourceIcon, state)
var/icon/diagse = icon(diag) //No work
outputIcon.Insert(diagse, "d-se")
var/icon/diagsw = icon(diag)
diagsw.Turn(90)
outputIcon.Insert(diagsw, "d-sw")
var/icon/diagne = icon(diag)
diagne.Turn(-90)
outputIcon.Insert(diagne, "d-ne")
var/icon/diagnw = icon(diag)
diagnw.Turn(180)
outputIcon.Insert(diagnw, "d-nw")
world << "Diag: [icon2html(diag, usr)] -> [icon2html(diagse, usr)] [icon2html(diagsw, usr)] [icon2html(diagne, usr)] [icon2html(diagnw, usr)]"
if("diag_corner_a")
var/icon/diag_corner_a = icon(sourceIcon, state)
var/icon/diagse0 = icon(diag_corner_a) //No work
outputIcon.Insert(diagse0, "d-se-0")
var/icon/diagsw0 = icon(diag_corner_a)
diagsw0.Turn(90)
outputIcon.Insert(diagsw0, "d-sw-0")
var/icon/diagne0 = icon(diag_corner_a)
diagne0.Turn(-90)
outputIcon.Insert(diagne0, "d-ne-0")
var/icon/diagnw0 = icon(diag_corner_a)
diagnw0.Turn(180)
outputIcon.Insert(diagnw0, "d-nw-0")
world << "Diag_Corner_A: [icon2html(diag_corner_a, usr)] -> [icon2html(diagse0, usr)] [icon2html(diagsw0, usr)] [icon2html(diagne0, usr)] [icon2html(diagnw0, usr)]"
if("diag_corner_b")
var/icon/diag_corner_b = icon(sourceIcon, state)
var/icon/diagse1 = icon(diag_corner_b) //No work
outputIcon.Insert(diagse1, "d-se-0")
var/icon/diagsw1 = icon(diag_corner_b)
diagsw1.Turn(90)
outputIcon.Insert(diagsw1, "d-sw-0")
var/icon/diagne1 = icon(diag_corner_b)
diagne1.Turn(-90)
outputIcon.Insert(diagne1, "d-ne-0")
var/icon/diagnw1 = icon(diag_corner_b)
diagnw1.Turn(180)
outputIcon.Insert(diagnw1, "d-nw-0")
world << "Diag_Corner_B: [icon2html(diag_corner_b, usr)] -> [icon2html(diagse1, usr)] [icon2html(diagsw1, usr)] [icon2html(diagne1, usr)] [icon2html(diagnw1, usr)]"
fcopy(outputIcon, filename) //Update output icon each iteration
world << "Finished [filename]!"