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Implements a configurable sun for a sunlight effect using the lighting engine. Abuses Z-lights to illuminate Zs in a semi-realistic way. Kinda slow at setting state, but state changes shouldn't lag & are rare. Also adds the ability to create lights that ignore visibility when calculating range, causing them to shine through objects/walls.
12 lines
191 B
Plaintext
12 lines
191 B
Plaintext
#undef LIGHTING_HEIGHT
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#undef LIGHTING_ICON
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#undef LIGHTING_BASE_MATRIX
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#undef LUM_FALLOFF
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#undef LUM_FALLOFF_XY
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#undef REMOVE_CORNER
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#undef APPLY_CORNER
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#undef APPLY_CORNER_XY
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