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Aurora.3/code/__DEFINES/is_helpers.dm
T
1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00

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#define is_multi_tile_object(atom) (atom.bound_width > world.icon_size || atom.bound_height > world.icon_size)
#define isAI(A) istype(A, /mob/living/silicon/ai)
#define isDrone(A) istype(A, /mob/living/silicon/robot/drone)
#define isMatriarchDrone(A) istype(A, /mob/living/silicon/robot/drone/construction/matriarch)
#define isalien(A) istype(A, /mob/living/carbon/alien)
#define isanimal(A) istype(A, /mob/living/simple_animal)
#define isairlock(A) istype(A, /obj/machinery/door/airlock)
#define isbrain(A) istype(A, /mob/living/carbon/brain)
#define isvirtualmob(A) istype(A, /mob/abstract/ghost/observer/virtual)
#define iscarbon(A) istype(A, /mob/living/carbon)
#define iscorgi(A) istype(A, /mob/living/simple_animal/corgi)
#define isEye(A) istype(A, /mob/abstract/eye)
#define ishuman(A) istype(A, /mob/living/carbon/human)
#define ismech(A) istype(A, /mob/living/heavy_vehicle)
#define isliving(A) istype(A, /mob/living)
#define israt(A) istype(A, /mob/living/simple_animal/rat)
#define isnewplayer(A) istype(A, /mob/abstract/new_player)
#define isobj(A) istype(A, /obj)
#define isspace(A) istype(A, /area/space)
#define isspaceturf(A) istype(A, /turf/space)
#define isghost(A) istype(A, /mob/abstract/ghost)
#define isobserver(A) istype(A, /mob/abstract/ghost/observer)
#define isstoryteller(A) istype(A, /mob/abstract/ghost/storyteller)
#define isabstractmob(A) istype(A, /mob/abstract)
#define isorgan(A) istype(A, /obj/item/organ/external)
#define ispAI(A) istype(A, /mob/living/silicon/pai)
#define isbot(A) istype(A, /mob/living/bot)
#define isrobot(A) istype(A, /mob/living/silicon/robot)
#define issilicon(A) istype(A, /mob/living/silicon)
#define isslime(A) istype(A, /mob/living/carbon/slime)
#define iscapacitor(A) istype(A, /obj/item/stock_parts/capacitor)
#define ismicrolaser(A) istype(A, /obj/item/stock_parts/micro_laser)
#define ismatterbin(A) istype(A, /obj/item/stock_parts/matter_bin)
#define isscanner(A) istype(A, /obj/item/stock_parts/scanning_module)
#define ismanipulator(A) istype(A, /obj/item/stock_parts/manipulator)
#define isclient(A) istype(A, /client)
#define isclothing(A) istype(A, /obj/item/clothing)
#define isaccessory(A) istype(A, /obj/item/clothing/accessory)
/// Projectile helpers
#define isprojectile(A) istype(A, /obj/projectile)
#define isbeam(A) istype(A, /obj/projectile/beam)
#define isenergy(A) istype(A, /obj/projectile/energy)