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Aurora.3
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cd5f8dd0b50ef760e78497d67f7ccdb6acdb3c98
Aurora.3
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code
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game
History
SkyMarshal
cd5f8dd0b5
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-01-20 12:53:43 -07:00
..
area
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asteroid
…
events
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
gamemodes
Merge pull request
#291
from SkyMarshal/master
2012-01-18 23:16:15 -08:00
jobs
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
machinery
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-01-20 12:53:43 -07:00
magic
Merge pull request
#260
from SkyMarshal/master
2012-01-10 20:38:14 -08:00
mecha
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
2012-01-17 00:12:30 -07:00
objects
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
structure
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verbs
…
algorithm.dm
…
atom_procs.dm
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
2012-01-17 00:12:30 -07:00
cellautomata.dm
…
chemistry.dm
…
communications.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
dna_mutations.dm
…
dna.dm
…
hud.dm
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json.dm
retired admins don't get sent as admins in json
2012-01-04 22:01:24 -05:00
landmarks.dm
First bunch of emlocker stuffs, going to fix when its not 1am and 24C
2012-01-03 01:38:01 +10:30
master_controller.dm
Finished emlocker stuff
2012-01-04 02:15:38 +10:30
prisonshuttle.dm
…
response_team.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
shuttle_engines.dm
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skincmd.dm
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smoothwall.dm
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sound.dm
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specops_shuttle.dm
Table update! Yaay!
2012-01-06 23:24:51 -07:00
status.dm
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supplyshuttle.dm
added orderable chickens and cows
2012-01-16 20:26:17 -05:00
syndicate_shuttle.dm
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syndicate_specops_shuttle.dm
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throwing.dm
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topic.dm
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turf.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
vials.dm
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vote.dm
…