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* Adds icon and hitsound where needed. * Moves alt_attack to /obj/item and deletes weapons.dm * Replaced /obj/item/weapon with /obj/item * Fixes merge issues. * Fix merge issues.
43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
// A wrapper that allows the computer to contain an intellicard.
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/obj/item/computer_hardware/ai_slot
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name = "intellicard slot"
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desc = "An IIS interlink with connection uplinks that allow the device to interface with most common intellicard models. Too large to fit into tablets. Uses a lot of power when active."
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icon_state = "aislot"
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hardware_size = 2
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critical = 0
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power_usage = 100
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origin_tech = list(TECH_POWER = 2, TECH_DATA = 3)
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var/obj/item/aicard/stored_card
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var/power_usage_idle = 100
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var/power_usage_occupied = 2 KILOWATTS
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/obj/item/computer_hardware/ai_slot/proc/update_power_usage()
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if(!stored_card || !stored_card.carded_ai)
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power_usage = power_usage_idle
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return
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power_usage = power_usage_occupied
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/obj/item/computer_hardware/ai_slot/attackby(var/obj/item/W as obj, var/mob/user as mob)
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if(..())
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return 1
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if(istype(W, /obj/item/aicard))
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if(stored_card)
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to_chat(user, "\The [src] is already occupied.")
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return
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user.drop_from_inventory(W,src)
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stored_card = W
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update_power_usage()
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if(W.isscrewdriver())
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to_chat(user, "You manually remove \the [stored_card] from \the [src].")
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stored_card.forceMove(get_turf(src))
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stored_card = null
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update_power_usage()
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/obj/item/computer_hardware/ai_slot/Destroy()
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if(holder2 && (holder2.ai_slot == src))
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holder2.ai_slot = null
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if(stored_card)
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stored_card.forceMove(get_turf(holder2))
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holder2 = null
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return ..()
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