mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-18 21:32:14 +00:00
Adds Clip-On Radios, which can be equipped to both ear or wrist slots, always appearing on the body, clipped onto your uniform or jacket.
710 lines
22 KiB
Plaintext
710 lines
22 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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var/list/preferences_datums = list()
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/datum/preferences
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//doohickeys for savefiles
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var/path
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var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
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var/current_character = 0 //SQL character ID.
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var/savefile_version = 0
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//non-preference stuff
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var/warns = 0
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var/muted = 0
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var/last_ip
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var/last_id
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var/list/notifications = list() //A list of datums, for the dynamic server greeting window.
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var/list/time_of_death = list()//This is a list of last times of death for various things with different respawn timers
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/ooccolor = "#010000" //Whatever this is set to acts as 'reset' color and is thus unusable as an actual custom color
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var/list/be_special_role = list() //Special role selection
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var/UI_style = "Midnight"
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var/toggles = TOGGLES_DEFAULT
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var/sfx_toggles = ASFX_DEFAULT
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var/UI_style_color = "#ffffff"
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var/UI_style_alpha = 255
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var/tgui_fancy = TRUE
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var/tgui_lock = FALSE
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var/tgui_inputs = TRUE
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var/tgui_buttons_large = FALSE
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var/tgui_inputs_swapped = FALSE
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//Style for popup tooltips
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var/tooltip_style = "Midnight"
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//character preferences
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var/real_name //our character's name
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var/can_edit_name = TRUE //Whether or not a character's name can be edited. Used with SQL saving.
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var/can_edit_ipc_tag = TRUE
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var/gender = MALE //gender of character (well duh)
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var/pronouns = NEUTER //what the character will appear as to others when examined
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var/age = 30 //age of character
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var/height //character's height
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var/spawnpoint = "Arrivals Shuttle" //where this character will spawn (0-2).
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var/b_type = "A+" //blood type (not-chooseable)
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var/backbag = OUTFIT_BACKPACK //backpack type (defines in outfit.dm)
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var/backbag_style = OUTFIT_FACTIONSPECIFIC
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var/backbag_color = OUTFIT_NOTHING
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var/backbag_strap = OUTFIT_NORMAL
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var/pda_choice = OUTFIT_TAB_PDA
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var/headset_choice = OUTFIT_HEADSET
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var/primary_radio_slot = "Left Ear"
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///Suit sensors setting in the loadout.
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var/sensor_setting
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var/h_style = "Bedhead 2" //Hair type
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var/tail_style = null
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var/hair_colour = "#000000" //Hair colour hex value, for SQL loading
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var/r_hair = 0 //Hair color
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var/g_hair = 0 //Hair color
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var/b_hair = 0 //Hair color
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var/g_style = "None" //Gradient style
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var/grad_colour = "#000000" //Gradient colour hex value, for SQL loading
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var/r_grad = 0 //Gradient color
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var/g_grad = 0 //Gradient color
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var/b_grad = 0 //Gradient color
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var/f_style = "Shaved" //Face hair type
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var/facial_colour = "#000000" //Facial colour hex value, for SQL loading
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var/r_facial = 0 //Face hair color
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var/g_facial = 0 //Face hair color
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var/b_facial = 0 //Face hair color
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var/s_tone = -90 //Skin tone
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var/skin_colour = "#000000" //Skin colour hex value, for SQL loading
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var/r_skin = 37 //Skin color
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var/g_skin = 3 //Skin color
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var/b_skin = 2 //Skin color
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var/eyes_colour = "#000000" //Eye colour hex value, for SQL loading
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var/r_eyes = 0 //Eye color
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var/g_eyes = 0 //Eye color
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var/b_eyes = 0 //Eye color
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var/species = SPECIES_HUMAN //Species datum to use.
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var/species_preview //Used for the species selection window.
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var/list/alternate_languages = list() //Secondary language(s)
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var/list/language_prefixes = list() // Language prefix keys
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var/autohiss_setting = AUTOHISS_OFF
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var/list/gear // The gear in the currently selected loadout item preset
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var/list/gear_list = list() // The gear list holds all the different loadout item prests
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var/gear_slot = 1 //The current gear save slot
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var/gear_modified = FALSE
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// IPC Stuff
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var/machine_tag_status = TRUE
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var/machine_serial_number
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var/machine_ownership_status = IPC_OWNERSHIP_COMPANY
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//Some faction information.
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var/home_system = "Unset" //System of birth.
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var/citizenship = "None" //Current home system.
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var/faction = "None" //Antag faction/general associated faction.
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var/religion = "None" //Religious association.
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var/accent = "None" //Character accent.
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var/culture
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var/origin
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var/list/psionics = list()
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var/list/char_render_holders //Should only be a key-value list of north/south/east/west = obj/screen.
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var/static/list/preview_screen_locs = list(
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"1" = list(1, 0, 5, -12),
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"2" = list(1, 0, 3, 15),
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"4" = list(1, 0, 2, 10),
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"8" = list(1, 0, 1, 5)
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)
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//Jobs, uses bitflags
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var/job_civilian_high = 0
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var/job_civilian_med = 0
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var/job_civilian_low = 0
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var/job_medsci_high = 0
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var/job_medsci_med = 0
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var/job_medsci_low = 0
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var/job_engsec_high = 0
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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var/job_event_high = 0
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var/job_event_med = 0
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var/job_event_low = 0
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// A text blob which temporarily houses data from the SQL.
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var/unsanitized_jobs = ""
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//Keeps track of preferrence for not getting any wanted jobs
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var/alternate_option = RETURN_TO_LOBBY
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// maps each organ to either null(intact), "cyborg" or "amputated"
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// will probably not be able to do this for head and torso ;)
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var/list/organ_data = list()
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var/list/rlimb_data = list()
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var/list/body_markings = list() // "name" = "#rgbcolor"
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var/list/player_alt_titles = new() // the default name of a job like "Physician"
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var/list/flavor_texts = list()
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var/list/flavour_texts_robot = list()
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var/med_record = ""
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var/sec_record = ""
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var/list/incidents = list()
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var/gen_record = ""
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var/exploit_record = ""
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var/ccia_record = ""
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var/list/ccia_actions = list()
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var/list/disabilities = list()
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var/economic_status = ECONOMICALLY_AVERAGE
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var/uplinklocation = "PDA"
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// OOC Metadata:
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var/metadata = ""
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// SPAAAACE
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var/toggles_secondary = SEE_ITEM_OUTLINES | PROGRESS_BARS | FLOATING_MESSAGES | HOTKEY_DEFAULT
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var/clientfps = 100
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var/floating_chat_color
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var/speech_bubble_type = "default"
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var/list/pai = list() // A list for holding pAI related data.
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// Signature information
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var/signature = ""
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var/signfont = ""
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var/client/client = null
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var/savefile/loaded_preferences
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var/savefile/loaded_character
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var/datum/category_collection/player_setup_collection/player_setup
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var/bgstate = "000000"
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var/list/bgstate_options = list(
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"FFFFFF",
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"000000",
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"tiled_preview",
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"monotile_preview",
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"dark_preview",
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"wood",
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"grass",
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"reinforced",
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"white_preview",
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"freezer",
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"carpet",
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"reinforced"
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)
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var/fov_cone_alpha = 255
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var/scale_x = 1
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var/scale_y = 1
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/datum/preferences/New(client/C)
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new_setup()
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if(istype(C))
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client = C
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if(!IsGuestKey(C.key))
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load_path(C.ckey)
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load_preferences()
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load_and_update_character()
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/datum/preferences/Destroy()
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. = ..()
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QDEL_LIST(char_render_holders)
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/datum/preferences/proc/load_and_update_character(var/slot)
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load_character(slot)
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if(update_setup(loaded_preferences, loaded_character))
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save_preferences()
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save_character()
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/datum/preferences/proc/getMinAge()
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var/datum/species/mob_species = GLOB.all_species[species]
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return mob_species.age_min
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/datum/preferences/proc/getMaxAge()
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var/datum/species/mob_species = GLOB.all_species[species]
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return mob_species.age_max
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/datum/preferences/proc/getMinHeight()
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var/datum/species/mob_species = GLOB.all_species[species]
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return mob_species.height_min
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/datum/preferences/proc/getMaxHeight()
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var/datum/species/mob_species = GLOB.all_species[species]
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return mob_species.height_max
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/datum/preferences/proc/getAvgHeight()
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var/datum/species/mob_species = GLOB.all_species[species]
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return mob_species.species_height
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/datum/preferences/proc/ShowChoices(mob/user)
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if(!user || !user.client) return
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var/dat = "<center>"
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if(path)
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dat += "<a href='?src=\ref[src];load=1'>Load slot</a> - "
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dat += "<a href='?src=\ref[src];save=1'>Save slot</a> - "
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dat += "<a href='?src=\ref[src];reload=1'>Reload slot</a>"
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if (GLOB.config.sql_saves)
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dat += " - <a href='?src=\ref[src];delete=1'>Permanently delete slot</a>"
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else
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dat += "Please create an account to save your preferences."
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if(!char_render_holders)
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update_preview_icon()
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show_character_previews()
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dat += "<br>"
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dat += player_setup.header()
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dat += "<br><HR></center>"
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dat += player_setup.content(user)
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winshow(user, "preferences_window", TRUE)
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var/datum/browser/popup = new(user, "preferences_browser", "Character Setup", 1400, 1000)
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popup.set_content(dat)
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popup.open(FALSE) // Skip registering onclose on the browser pane
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onclose(user, "preferences_window", src) // We want to register on the window itself
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/datum/preferences/proc/update_character_previews(mutable_appearance/MA, var/big_mob = FALSE)
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if(!client)
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return
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var/mob/abstract/new_player/NP = client.mob
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if(istype(NP) && istype(NP.late_choices_ui)) // update character icon in late-choices UI
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NP.late_choices_ui.update_character_icon()
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var/obj/screen/BG= LAZYACCESS(char_render_holders, "BG")
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if(!BG)
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BG = new
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BG.appearance_flags = TILE_BOUND|PIXEL_SCALE|NO_CLIENT_COLOR
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BG.layer = TURF_LAYER
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BG.icon = 'icons/turf/flooring/tiles.dmi'
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LAZYSET(char_render_holders, "BG", BG)
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client.screen |= BG
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BG.icon_state = bgstate
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BG.screen_loc = "character_preview_map:1,1 to 1,5"
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var/index = 0
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for(var/D in GLOB.cardinal)
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var/obj/screen/O = LAZYACCESS(char_render_holders, "[D]")
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if(!O)
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O = new
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LAZYSET(char_render_holders, "[D]", O)
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client.screen |= O
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O.appearance = MA
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O.dir = D
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O.hud_layerise()
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O.plane = 11 //THIS IS DUMB. Figure out a way to remove emissive blockers from the mob and their overlays.
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var/list/screen_locs = preview_screen_locs["[D]"]
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var/screen_x = screen_locs[1]
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var/screen_x_minor = screen_locs[2]
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screen_x_minor -= MA.pixel_x
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var/screen_y = screen_locs[3]
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var/screen_y_minor = screen_locs[4]
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if(big_mob)
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screen_y_minor += round(30 - (index * 15))
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screen_y_minor -= MA.pixel_y
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O.screen_loc = "character_preview_map:[screen_x]:[screen_x_minor],[screen_y]:[screen_y_minor]"
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index++
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/datum/preferences/proc/show_character_previews()
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if(!client || !char_render_holders)
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return
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for(var/render_holder in char_render_holders)
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client.screen |= char_render_holders[render_holder]
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/datum/preferences/proc/clear_character_previews()
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for(var/index in char_render_holders)
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var/obj/screen/S = char_render_holders[index]
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client?.screen -= S
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qdel(S)
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QDEL_LIST_ASSOC_VAL(char_render_holders)
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char_render_holders = null
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/datum/preferences/proc/process_link(mob/user, list/href_list)
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if(!user)
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return
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if(!istype(user, /mob/abstract/new_player))
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return
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if(href_list["preference"] == "open_whitelist_forum")
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if(GLOB.config.forumurl)
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send_link(user, GLOB.config.forumurl)
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else
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to_chat(user, SPAN_DANGER("The forum URL is not set in the server configuration."))
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return
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return 1
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/datum/preferences/Topic(href, list/href_list)
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if(..())
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return 1
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if(href_list["save"])
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save_character()
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save_preferences()
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else if(href_list["reload"])
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load_preferences()
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load_character()
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else if(href_list["load"])
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if(!IsGuestKey(usr.key))
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if (GLOB.config.sql_saves)
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open_load_dialog_sql(usr)
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else
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open_load_dialog_file(usr)
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return 1
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else if(href_list["changeslot"])
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load_character(text2num(href_list["changeslot"]))
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close_load_dialog(usr)
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else if(href_list["new_character_sql"])
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new_setup(1)
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to_chat(usr, SPAN_NOTICE("Your setup has been refreshed."))
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usr.client.prefs.update_preview_icon()
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close_load_dialog(usr)
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else if(href_list["close_load_dialog"])
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close_load_dialog(usr)
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else if(href_list["delete"])
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if (!GLOB.config.sql_saves)
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return 0
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if (alert(usr, "You will be unable to re-create a character with the same name! Are you sure you want to permanently [real_name]? The slot can not be restored.", "Permanently Delete Character", "No", "Yes") == "Yes")
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if(alert(usr, "Are you sure you want to PERMANENTLY delete your character?","Confirm Permanent Deletion","Yes","No") == "Yes")
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delete_character_sql(usr.client)
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else if(href_list["close"])
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// User closed preferences window, cleanup anything we need to.
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clear_character_previews()
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return 1
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else
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return
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ShowChoices(usr)
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return 1
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/datum/preferences/proc/copy_to(mob/living/carbon/human/character, icon_updates = 1)
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// Sanitizing rather than saving as someone might still be editing when copy_to occurs.
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player_setup.sanitize_setup()
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if(GLOB.config.humans_need_surnames)
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var/firstspace = findtext(real_name, " ")
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var/name_length = length(real_name)
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if(!firstspace) //we need a surname
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real_name += " [pick(last_names)]"
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else if(firstspace == name_length)
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real_name += "[pick(last_names)]"
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character.real_name = real_name
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character.name = character.real_name
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character.set_species(species)
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if(character.dna)
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character.dna.real_name = character.real_name
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character.set_floating_chat_color(floating_chat_color)
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character.flavor_texts["general"] = flavor_texts["general"]
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character.flavor_texts[BP_HEAD] = flavor_texts[BP_HEAD]
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character.flavor_texts["face"] = flavor_texts["face"]
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character.flavor_texts[BP_EYES] = flavor_texts[BP_EYES]
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character.flavor_texts["torso"] = flavor_texts["torso"]
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character.flavor_texts["arms"] = flavor_texts["arms"]
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character.flavor_texts["hands"] = flavor_texts["hands"]
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character.flavor_texts["legs"] = flavor_texts["legs"]
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character.flavor_texts["feet"] = flavor_texts["feet"]
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character.character_id = current_character
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character.med_record = med_record
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character.sec_record = sec_record
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character.incidents = incidents
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character.gen_record = gen_record
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character.ccia_record = ccia_record
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character.ccia_actions = ccia_actions
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character.exploit_record = exploit_record
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character.gender = gender
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character.pronouns = pronouns
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character.age = age
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character.b_type = b_type
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character.height = height
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character.r_eyes = r_eyes
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character.g_eyes = g_eyes
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character.b_eyes = b_eyes
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character.set_tail_style(tail_style)
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character.speech_bubble_type = speech_bubble_type
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character.h_style = h_style
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character.r_hair = r_hair
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character.g_hair = g_hair
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character.b_hair = b_hair
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character.f_style = f_style
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character.r_facial = r_facial
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character.g_facial = g_facial
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character.b_facial = b_facial
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character.g_style = g_style
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character.r_grad = r_grad
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character.g_grad = g_grad
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character.b_grad = b_grad
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character.r_skin = r_skin
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character.g_skin = g_skin
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character.b_skin = b_skin
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character.s_tone = s_tone
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character.lipstick_color = null
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character.citizenship = citizenship
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character.employer_faction = faction
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character.religion = religion
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character.accent = accent
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character.set_culture(GET_SINGLETON(text2path(culture)))
|
|
character.set_origin(GET_SINGLETON(text2path(origin)))
|
|
|
|
|
|
// Destroy/cyborgize organs & setup body markings
|
|
character.sync_organ_prefs_to_mob(src)
|
|
|
|
character.sync_trait_prefs_to_mob(src)
|
|
|
|
character.all_underwear.Cut()
|
|
character.all_underwear_metadata.Cut()
|
|
for(var/underwear_category_name in all_underwear)
|
|
var/datum/category_group/underwear/underwear_category = global_underwear.categories_by_name[underwear_category_name]
|
|
if(underwear_category)
|
|
var/underwear_item_name = all_underwear[underwear_category_name]
|
|
character.all_underwear[underwear_category_name] = underwear_category.items_by_name[underwear_item_name]
|
|
if(all_underwear_metadata[underwear_category_name])
|
|
character.all_underwear_metadata[underwear_category_name] = all_underwear_metadata[underwear_category_name]
|
|
else
|
|
all_underwear -= underwear_category_name
|
|
|
|
if(backbag > OUTFIT_POCKETBOOK || backbag < OUTFIT_NOTHING)
|
|
backbag = OUTFIT_NOTHING //Same as above
|
|
character.backbag = backbag
|
|
character.backbag_style = backbag_style
|
|
character.backbag_color = backbag_color
|
|
character.backbag_strap = backbag_strap
|
|
|
|
if(pda_choice > OUTFIT_WRISTBOUND || pda_choice < OUTFIT_NOTHING)
|
|
pda_choice = OUTFIT_TAB_PDA
|
|
|
|
character.pda_choice = pda_choice
|
|
|
|
if(headset_choice > OUTFIT_CLIPON || headset_choice < OUTFIT_NOTHING)
|
|
headset_choice = OUTFIT_HEADSET
|
|
|
|
character.headset_choice = headset_choice
|
|
|
|
if(length(psionics))
|
|
for(var/power in psionics)
|
|
var/singleton/psionic_power/P = GET_SINGLETON(text2path(power))
|
|
if(istype(P) && (P.ability_flags & PSI_FLAG_CANON))
|
|
P.apply(character)
|
|
|
|
if(icon_updates)
|
|
character.force_update_limbs()
|
|
character.update_mutations(0)
|
|
character.update_body(0)
|
|
character.update_hair(0)
|
|
character.update_underwear(0)
|
|
character.update_icon()
|
|
|
|
/datum/preferences/proc/open_load_dialog_sql(mob/user)
|
|
var/dat = "<tt><center>"
|
|
|
|
for(var/ckey in preferences_datums)
|
|
var/datum/preferences/D = preferences_datums[ckey]
|
|
if(D == src)
|
|
if(!establish_db_connection(GLOB.dbcon))
|
|
return open_load_dialog_file(user)
|
|
|
|
var/DBQuery/query = GLOB.dbcon.NewQuery("SELECT id, name FROM ss13_characters WHERE ckey = :ckey: AND deleted_at IS NULL ORDER BY id ASC")
|
|
query.Execute(list("ckey" = user.client.ckey))
|
|
|
|
dat += "<b>Select a character slot to load</b><hr>"
|
|
var/name
|
|
var/id
|
|
|
|
while (query.NextRow())
|
|
id = text2num(query.item[1])
|
|
name = query.item[2]
|
|
if (id == current_character)
|
|
dat += "<b><a href='?src=\ref[src];changeslot=[id];'>[name]</a></b><br>"
|
|
else
|
|
dat += "<a href='?src=\ref[src];changeslot=[id];'>[name]</a><br>"
|
|
|
|
dat += "<hr>"
|
|
dat += "<b>[query.RowCount()]/[GLOB.config.character_slots] slots used</b><br>"
|
|
if (query.RowCount() < GLOB.config.character_slots)
|
|
dat += "<a href='?src=\ref[src];new_character_sql=1'>New Character</a>"
|
|
else
|
|
dat += "<strike>New Character</strike>"
|
|
|
|
dat += "<hr>"
|
|
dat += "<a href='?src=\ref[src];close_load_dialog=1'>Close</a><br>"
|
|
dat += "</center></tt>"
|
|
|
|
var/datum/browser/load_diag = new(user, "load_diag", "Character Slots")
|
|
load_diag.width = 300
|
|
load_diag.height = 390
|
|
load_diag.set_content(dat)
|
|
load_diag.open()
|
|
|
|
/datum/preferences/proc/open_load_dialog_file(mob/user)
|
|
var/dat = "<tt><center>"
|
|
|
|
var/savefile/S = new /savefile(path)
|
|
if(S)
|
|
dat += "<b>Select a character slot to load</b><hr>"
|
|
var/name
|
|
for(var/i=1, i<= GLOB.config.character_slots, i++)
|
|
S.cd = "/character[i]"
|
|
S["real_name"] >> name
|
|
if(!name) name = "Character[i]"
|
|
if(i==default_slot)
|
|
name = "<b>[name]</b>"
|
|
dat += "<a href='?src=\ref[src];changeslot=[i]'>[name]</a><br>"
|
|
|
|
dat += "<hr>"
|
|
dat += "</center></tt>"
|
|
|
|
var/datum/browser/load_diag = new(user, "load_diag", "Character Slots")
|
|
load_diag.set_content(dat)
|
|
load_diag.open()
|
|
|
|
/datum/preferences/proc/close_load_dialog(mob/user)
|
|
user << browse(null, "window=load_diag")
|
|
|
|
// Logs a character to the database. For statistics.
|
|
/datum/preferences/proc/log_character(var/mob/living/carbon/human/H)
|
|
if (!GLOB.config.sql_saves || !GLOB.config.sql_stats || !establish_db_connection(GLOB.dbcon) || !H)
|
|
return
|
|
|
|
if(!H.mind.assigned_role)
|
|
LOG_DEBUG("Char-Log: Char [current_character] - [H.name] has joined with mind.assigned_role set to NULL")
|
|
|
|
var/DBQuery/query = GLOB.dbcon.NewQuery("INSERT INTO ss13_characters_log (char_id, game_id, datetime, job_name, alt_title) VALUES (:char_id:, :game_id:, NOW(), :job:, :alt_title:)")
|
|
query.Execute(list("char_id" = current_character, "game_id" = GLOB.round_id, "job" = H.mind.assigned_role, "alt_title" = H.mind.role_alt_title))
|
|
|
|
// Turned into a proc so we could reuse it for SQL shenanigans.
|
|
/datum/preferences/proc/new_setup(var/re_initialize = 0)
|
|
if (player_setup)
|
|
qdel(player_setup)
|
|
player_setup = null
|
|
|
|
player_setup = new(src)
|
|
gender = pick(MALE, FEMALE)
|
|
real_name = random_name(gender,species)
|
|
var/generated_serial = uppertext(dd_limittext(md5(real_name), 12))
|
|
machine_serial_number = generated_serial
|
|
b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
|
|
signature = "<i>[real_name]</i>"
|
|
signfont = "Verdana"
|
|
|
|
current_character = 0
|
|
can_edit_name = 1
|
|
|
|
gear = list()
|
|
gear_list = list() //Dont copy the loadout
|
|
gear_modified = FALSE
|
|
|
|
//Reset the records when making a new char
|
|
med_record = ""
|
|
sec_record = ""
|
|
incidents = list()
|
|
gen_record = ""
|
|
exploit_record = ""
|
|
ccia_record = ""
|
|
|
|
// Do we need to reinitialize a whole bunch more vars?
|
|
if (re_initialize)
|
|
be_special_role = list()
|
|
uplinklocation = initial(uplinklocation)
|
|
|
|
r_hair = 0
|
|
g_hair = 0
|
|
b_hair = 0
|
|
r_facial = 0
|
|
g_facial = 0
|
|
b_facial = 0
|
|
r_skin = 0
|
|
g_skin = 0
|
|
b_skin = 0
|
|
r_eyes = 0
|
|
g_eyes = 0
|
|
b_eyes = 0
|
|
|
|
species = SPECIES_HUMAN
|
|
home_system = "Unset"
|
|
citizenship = "None"
|
|
faction = "None"
|
|
religion = "None"
|
|
accent = "None"
|
|
|
|
species = SPECIES_HUMAN
|
|
|
|
job_civilian_high = 0
|
|
job_civilian_med = 0
|
|
job_civilian_low = 0
|
|
|
|
job_medsci_high = 0
|
|
job_medsci_med = 0
|
|
job_medsci_low = 0
|
|
|
|
job_engsec_high = 0
|
|
job_engsec_med = 0
|
|
job_engsec_low = 0
|
|
|
|
job_event_high = 0
|
|
job_event_med = 0
|
|
job_event_low = 0
|
|
|
|
alternate_option = 1
|
|
metadata = ""
|
|
|
|
organ_data = list()
|
|
rlimb_data = list()
|
|
body_markings = list()
|
|
player_alt_titles = new()
|
|
|
|
flavor_texts = list()
|
|
flavour_texts_robot = list()
|
|
|
|
ccia_actions = list()
|
|
disabilities = list()
|
|
psionics = list()
|
|
|
|
economic_status = ECONOMICALLY_AVERAGE
|
|
|
|
// Deletes a character from the database
|
|
/datum/preferences/proc/delete_character_sql(var/client/C)
|
|
if (!C)
|
|
return
|
|
|
|
if (!current_character)
|
|
to_chat(C, SPAN_NOTICE("You do not have a character loaded."))
|
|
return
|
|
|
|
if (!establish_db_connection(GLOB.dbcon))
|
|
to_chat(C, SPAN_NOTICE("Unable to establish database connection."))
|
|
return
|
|
|
|
var/DBQuery/query = GLOB.dbcon.NewQuery("UPDATE ss13_characters SET deleted_at = NOW(), deleted_by = \"player\" WHERE id = :char_id:")
|
|
query.Execute(list("char_id" = current_character))
|
|
|
|
// Create a new character.
|
|
new_setup(1)
|
|
|
|
to_chat(C, SPAN_WARNING("Character successfully deleted! Please make a new one or load an existing setup."))
|
|
|
|
/datum/preferences/proc/get_species_datum()
|
|
if (species)
|
|
return GLOB.all_species[species]
|
|
|
|
return null
|