Files
Aurora.3/code/modules/admin/law_manager.dm
Fluffy b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00

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/// This is really ugly copypaste, but we are seriously at the point where I don't give a fuck anymore.
/// Well, it's not the worst copypaste since this and the computer program need to be separate anyway, but it's still ugly.
/datum/tgui_module/admin/law_manager
var/ion_law = "IonLaw"
var/zeroth_law = "ZerothLaw"
var/inherent_law = "InherentLaw"
var/supplied_law = "SuppliedLaw"
var/supplied_law_position = MIN_SUPPLIED_LAW_NUMBER
var/current_view = 0
var/global/list/datum/ai_laws/admin_laws
var/global/list/datum/ai_laws/player_laws
var/mob/living/silicon/owner = null
/datum/tgui_module/admin/law_manager/New(var/mob/living/silicon/S)
..()
owner = S
if(!admin_laws)
admin_laws = new()
player_laws = new()
init_subtypes(/datum/ai_laws, admin_laws)
sortTim(admin_laws, GLOBAL_PROC_REF(cmp_name_asc))
for(var/datum/ai_laws/laws in admin_laws)
if(laws.selectable)
player_laws += laws
/datum/tgui_module/admin/law_manager/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "LawManager", "Law Manager (Admin)")
ui.autoupdate = FALSE
ui.open()
/datum/tgui_module/admin/law_manager/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return
switch(action)
if("set_view")
current_view = text2num(params["set_view"])
return TRUE
if("law_channel")
if(params["law_channel"] in owner.law_channels())
owner.law_channel = params["law_channel"]
return TRUE
if("state_law")
var/datum/ai_law/AL = locate(params["ref"]) in owner.laws.all_laws()
if(AL)
var/state_law = text2num(params["state_law"])
owner.laws.set_state_law(AL, state_law)
return TRUE
if("add_zeroth_law")
if(zeroth_law && is_admin(usr) && !owner.laws.zeroth_law)
owner.set_zeroth_law(zeroth_law)
return TRUE
if("add_ion_law")
if(ion_law && is_malf(usr))
owner.add_ion_law(ion_law)
return TRUE
if("add_inherent_law")
if(inherent_law && is_malf(usr))
owner.add_inherent_law(inherent_law)
return TRUE
if("add_supplied_law")
if(supplied_law && supplied_law_position >= 1 && MIN_SUPPLIED_LAW_NUMBER <= MAX_SUPPLIED_LAW_NUMBER && is_malf(usr))
owner.add_supplied_law(supplied_law_position, supplied_law)
return TRUE
if("change_zeroth_law")
var/new_law = sanitize(input("Enter new law Zero. Leaving the field blank will cancel the edit.", "Edit Law", zeroth_law))
if(new_law && new_law != zeroth_law && state.can_use_topic(src, usr))
zeroth_law = new_law
return TRUE
if("change_ion_law")
var/new_law = sanitize(input("Enter new ion law. Leaving the field blank will cancel the edit.", "Edit Law", ion_law))
if(new_law && new_law != ion_law && state.can_use_topic(src, usr))
ion_law = new_law
return TRUE
if("change_inherent_law")
var/new_law = sanitize(input("Enter new inherent law. Leaving the field blank will cancel the edit.", "Edit Law", inherent_law))
if(new_law && new_law != inherent_law && state.can_use_topic(src, usr))
inherent_law = new_law
return TRUE
if("change_supplied_law")
var/new_law = sanitize(input("Enter new supplied law. Leaving the field blank will cancel the edit.", "Edit Law", supplied_law))
if(new_law && new_law != supplied_law && state.can_use_topic(src, usr))
supplied_law = new_law
return TRUE
if("change_supplied_law_position")
var/new_position = input(usr, "Enter new supplied law position between 1 and [MAX_SUPPLIED_LAW_NUMBER], inclusive. Inherent laws at the same index as a supplied law will not be stated.", "Law Position", supplied_law_position) as num|null
if(isnum(new_position) && state.can_use_topic(src, usr))
supplied_law_position = clamp(new_position, 1, MAX_SUPPLIED_LAW_NUMBER)
return TRUE
if("edit_law")
if(is_malf(usr))
var/datum/ai_law/AL = locate(params["edit_law"]) in owner.laws.all_laws()
if(AL)
var/new_law = sanitize(input(usr, "Enter new law. Leaving the field blank will cancel the edit.", "Edit Law", AL.law))
if(new_law && new_law != AL.law && is_malf(usr) && state.can_use_topic(src, usr))
log_and_message_admins("has changed a law of [owner] from '[AL.law]' to '[new_law]'")
AL.law = new_law
return TRUE
if("delete_law")
if(is_malf(usr))
var/datum/ai_law/AL = locate(params["delete_law"]) in owner.laws.all_laws()
if(AL && is_malf(usr))
owner.delete_law(AL)
return TRUE
if("state_laws")
owner.statelaws(owner.laws)
return TRUE
if("state_law_set")
var/datum/ai_laws/ALs = locate(params["state_law_set"]) in (is_admin(usr) ? admin_laws : player_laws)
if(ALs)
owner.statelaws(ALs)
return TRUE
if("transfer_laws")
if(is_malf(usr))
var/datum/ai_laws/ALs = locate(params["transfer_laws"]) in (is_admin(usr) ? admin_laws : player_laws)
if(ALs)
log_and_message_admins("has transfered the [ALs.name] laws to [owner].")
ALs.sync(owner, 0)
current_view = 0
return TRUE
if("notify_laws")
to_chat(owner, SPAN_DANGER("Law Notice"))
owner.laws.show_laws(owner)
if(isAI(owner))
var/mob/living/silicon/ai/AI = owner
for(var/mob/living/silicon/robot/R in AI.connected_robots)
to_chat(R, SPAN_DANGER("Law Notice"))
R.laws.show_laws(R)
if(usr != owner)
to_chat(usr, SPAN_NOTICE("Laws displayed."))
return TRUE
/datum/tgui_module/admin/law_manager/ui_data(mob/user)
var/list/data = list()
owner.lawsync()
data["ion_law_nr"] = ionnum()
data["ion_law"] = ion_law
data["zeroth_law"] = zeroth_law
data["inherent_law"] = inherent_law
data["supplied_law"] = supplied_law
data["supplied_law_position"] = supplied_law_position
package_laws(data, "zeroth_laws", list(owner.laws.zeroth_law))
package_laws(data, "ion_laws", owner.laws.ion_laws)
package_laws(data, "inherent_laws", owner.laws.inherent_laws)
package_laws(data, "supplied_laws", owner.laws.supplied_laws)
data["isAI"] = isAI(owner)
data["isMalf"] = is_malf(user)
data["isSlaved"] = owner.is_slaved()
data["isAdmin"] = is_admin(user)
data["view"] = current_view
var/channels = list()
for (var/ch_name in owner.law_channels())
channels += list(list("channel" = ch_name))
data["channel"] = owner.law_channel
data["channels"] = channels
data["law_sets"] = package_multiple_laws(data["isAdmin"] ? admin_laws : player_laws)
return data
/datum/tgui_module/admin/law_manager/proc/package_laws(var/list/data, var/field, var/list/datum/ai_law/laws)
var/list/packaged_laws = list()
for(var/datum/ai_law/AL in laws)
packaged_laws += list(list("law" = AL.law, "index" = AL.get_index(), "state" = owner.laws.get_state_law(AL), "ref" = "[REF(AL)]"))
data[field] = packaged_laws
data["has_[field]"] = packaged_laws.len
/datum/tgui_module/admin/law_manager/proc/package_multiple_laws(var/list/datum/ai_laws/laws)
var/list/law_sets = list()
for(var/datum/ai_laws/ALs in laws)
var/packaged_laws = list()
package_laws(packaged_laws, "zeroth_laws", list(ALs.zeroth_law, ALs.zeroth_law_borg))
package_laws(packaged_laws, "ion_laws", ALs.ion_laws)
package_laws(packaged_laws, "inherent_laws", ALs.inherent_laws)
package_laws(packaged_laws, "supplied_laws", ALs.supplied_laws)
law_sets += list(list("name" = ALs.name, "header" = ALs.law_header, "ref" = "[REF(ALs)]","laws" = packaged_laws))
return law_sets
/datum/tgui_module/admin/law_manager/proc/is_malf(var/mob/user)
return (is_admin(user) && !owner.is_slaved()) || owner.is_malf_or_traitor()
/datum/tgui_module/admin/law_manager/proc/sync_laws(var/mob/living/silicon/ai/AI)
if(!AI)
return
for(var/mob/living/silicon/robot/R in AI.connected_robots)
R.sync()
log_and_message_admins("has syncronized [AI]'s laws with its borgs.")