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* Command Area Remap 1/2
* Command Area Remap 1/2
Adds some rods to the construction area
* changelog
* fixes some errors
* Auto stash before merge of "BridgeRework" and "origin/BridgeRework"
* Map Is mostly done now
* Makes an XO line and unshifts the vending machines
* Plants!!
* Nearly done
* HAAAAAAAAAAAAAAA
* Lighting
* Adds the second law office area
* Fixes the area
* Assigns the areas and makes new cameras
* Makes custom area markers
* Sets the Upperdeck area
* Adds HR room and moves some things around
* fixed the area
* Creates the lounge area
* Consular Office Refinement
* bug fixes
* more bug fixes and alterations
* More tweaks
* Bug Fixes
* Removes the telecomms firing marker
* adds conference room shutters
* rearranges the shutters
* Updated changelog
If this needs more detail, let me know.
* more descriptive
* weewoo
* Access Changes
* FiXEs IndEnTaTiOnS
* I accidentally deleted a comma
* Flips the consular office and adds holopads
* Small aesthetic change to XO office
* area blurb for HRA
* Minor bug fixes
* Couple of more minor fixes
* Fixes a locker double spawning
* Fixes the power oversight
* Removes an accidentally placed apc
* Minor aesthetic changes
* Adds Yellow access requirements
* Minor Aesthetic Changes
* Adds the bridge evacuation route instructions
* notice boards for consulars
* Replaces the tiles with plating under the windows
* Takes all the lights
* fixes a door issue
* Addresses all of Arrows requests
* Meets all of Arrows requested changes
* fixes a decal
* Adds a fire lock to the engineering maintenance door D3
* Fixes a duplicate camera
* God I hate piping
* Fixes Consular Access during Blue or higher
* Actually fixes the access
* FINALLY fixes consular access
* Revert "FINALLY fixes consular access"
This reverts commit 88619f70c9.
* Actually fixes the access
* i want to die
* Adds a pinpointer and ringers as requested