mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 23:52:12 +00:00
changes: Maps are no longer compiled in, instead loaded directly from the DMMs at runtime. Z level defines have been moved from the config to map datums. Unit tests now use typecaches. DMMS now actually works. DMMS has been updated slightly. DMMS is now capable of loading simple lists of non-text types. DMMS is now faster when loading many types without mapped in attributes and when loading area instances. Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid. Holodeck presets are now defined on the map datum. Atmos machinery now uses Initialize().
269 lines
8.2 KiB
Plaintext
269 lines
8.2 KiB
Plaintext
/obj/machinery/atmospherics/trinary/mixer
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icon = 'icons/atmos/mixer.dmi'
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icon_state = "map"
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density = 0
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level = 1
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name = "Gas mixer"
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use_power = 1
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idle_power_usage = 150 //internal circuitry, friction losses and stuff
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power_rating = 3700 //This also doubles as a measure of how powerful the mixer is, in Watts. 3700 W ~ 5 HP
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var/set_flow_rate = ATMOS_DEFAULT_VOLUME_MIXER
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var/list/mixing_inputs
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//for mapping
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var/node1_concentration = 0.5
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var/node2_concentration = 0.5
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//node 3 is the outlet, nodes 1 & 2 are intakes
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/obj/machinery/atmospherics/trinary/mixer/update_icon(var/safety = 0)
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if(istype(src, /obj/machinery/atmospherics/trinary/mixer/m_mixer))
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icon_state = "m"
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else if(istype(src, /obj/machinery/atmospherics/trinary/mixer/t_mixer))
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icon_state = "t"
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else
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icon_state = ""
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if(!powered())
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icon_state += "off"
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else if(node2 && node3 && node1)
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icon_state += use_power ? "on" : "off"
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else
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icon_state += "off"
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use_power = 0
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/obj/machinery/atmospherics/trinary/mixer/update_underlays()
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if(..())
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underlays.Cut()
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var/turf/T = get_turf(src)
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if(!istype(T))
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return
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if(istype(src, /obj/machinery/atmospherics/trinary/mixer/t_mixer))
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add_underlay(T, node1, turn(dir, -90))
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else
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add_underlay(T, node1, turn(dir, -180))
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if(istype(src, /obj/machinery/atmospherics/trinary/mixer/m_mixer) || istype(src, /obj/machinery/atmospherics/trinary/mixer/t_mixer))
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add_underlay(T, node2, turn(dir, 90))
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else
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add_underlay(T, node2, turn(dir, -90))
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add_underlay(T, node3, dir)
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/obj/machinery/atmospherics/trinary/mixer/hide(var/i)
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update_underlays()
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/obj/machinery/atmospherics/trinary/mixer/power_change()
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var/old_stat = stat
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..()
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if(old_stat != stat)
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update_icon()
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/obj/machinery/atmospherics/trinary/mixer/Initialize()
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. = ..()
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air1.volume = ATMOS_DEFAULT_VOLUME_MIXER
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air2.volume = ATMOS_DEFAULT_VOLUME_MIXER
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air3.volume = ATMOS_DEFAULT_VOLUME_MIXER * 1.5
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if (!mixing_inputs)
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mixing_inputs = list(src.air1 = node1_concentration, src.air2 = node2_concentration)
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/obj/machinery/atmospherics/trinary/mixer/machinery_process()
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..()
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last_power_draw = 0
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last_flow_rate = 0
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if((stat & (NOPOWER|BROKEN)) || !use_power)
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return
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//Figure out the amount of moles to transfer
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var/transfer_moles = (set_flow_rate*mixing_inputs[air1]/air1.volume)*air1.total_moles + (set_flow_rate*mixing_inputs[air1]/air2.volume)*air2.total_moles
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var/power_draw = -1
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if (transfer_moles > MINIMUM_MOLES_TO_FILTER)
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power_draw = mix_gas(src, mixing_inputs, air3, transfer_moles, power_rating)
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if(network1 && mixing_inputs[air1])
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network1.update = 1
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if(network2 && mixing_inputs[air2])
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network2.update = 1
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if(network3)
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network3.update = 1
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if (power_draw >= 0)
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last_power_draw = power_draw
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use_power(power_draw)
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return 1
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/obj/machinery/atmospherics/trinary/mixer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!iswrench(W))
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return ..()
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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user << "<span class='warning'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>"
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (do_after(user, 40, act_target = src))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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"You hear ratchet.")
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new /obj/item/pipe(loc, make_from=src)
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qdel(src)
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/obj/machinery/atmospherics/trinary/mixer/attack_hand(user as mob)
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if(..())
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return
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src.add_fingerprint(usr)
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if(!src.allowed(user))
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user << "<span class='warning'>Access denied.</span>"
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return
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usr.set_machine(src)
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var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[use_power?"On":"Off"]</a><br>
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<b>Set Flow Rate Limit: </b>
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[set_flow_rate]L/s | <a href='?src=\ref[src];set_press=1'>Change</a>
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<br>
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<b>Flow Rate: </b>[round(last_flow_rate, 0.1)]L/s
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<br><hr>
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<b>Node 1 Concentration:</b>
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<a href='?src=\ref[src];node1_c=-0.1'><b>-</b></a>
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<a href='?src=\ref[src];node1_c=-0.01'>-</a>
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[mixing_inputs[air1]]([mixing_inputs[air1]*100]%)
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<a href='?src=\ref[src];node1_c=0.01'><b>+</b></a>
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<a href='?src=\ref[src];node1_c=0.1'>+</a>
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<br>
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<b>Node 2 Concentration:</b>
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<a href='?src=\ref[src];node2_c=-0.1'><b>-</b></a>
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<a href='?src=\ref[src];node2_c=-0.01'>-</a>
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[mixing_inputs[air2]]([mixing_inputs[air2]*100]%)
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<a href='?src=\ref[src];node2_c=0.01'><b>+</b></a>
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<a href='?src=\ref[src];node2_c=0.1'>+</a>
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"}
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user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_mixer")
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onclose(user, "atmo_mixer")
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return
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/obj/machinery/atmospherics/trinary/mixer/Topic(href,href_list)
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if(..()) return 1
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if(href_list["power"])
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use_power = !use_power
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if(href_list["set_press"])
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var/max_flow_rate = min(air1.volume, air2.volume)
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var/new_flow_rate = input(usr,"Enter new flow rate limit (0-[max_flow_rate]L/s)","Flow Rate Control",src.set_flow_rate) as num
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src.set_flow_rate = max(0, min(max_flow_rate, new_flow_rate))
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if(href_list["node1_c"])
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var/value = text2num(href_list["node1_c"])
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src.mixing_inputs[air1] = max(0, min(1, src.mixing_inputs[air1] + value))
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src.mixing_inputs[air2] = 1.0 - mixing_inputs[air1]
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if(href_list["node2_c"])
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var/value = text2num(href_list["node2_c"])
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src.mixing_inputs[air2] = max(0, min(1, src.mixing_inputs[air2] + value))
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src.mixing_inputs[air1] = 1.0 - mixing_inputs[air2]
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src.update_icon()
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src.updateUsrDialog()
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return
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obj/machinery/atmospherics/trinary/mixer/t_mixer
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icon_state = "tmap"
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dir = SOUTH
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initialize_directions = SOUTH|EAST|WEST
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//node 3 is the outlet, nodes 1 & 2 are intakes
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obj/machinery/atmospherics/trinary/mixer/t_mixer/Initialize()
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switch(dir)
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if(NORTH)
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initialize_directions = EAST|NORTH|WEST
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if(SOUTH)
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initialize_directions = SOUTH|WEST|EAST
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if(EAST)
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initialize_directions = EAST|NORTH|SOUTH
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if(WEST)
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initialize_directions = WEST|NORTH|SOUTH
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. = ..()
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obj/machinery/atmospherics/trinary/mixer/t_mixer/atmos_init()
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..()
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if(node1 && node2 && node3) return
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var/node1_connect = turn(dir, -90)
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var/node2_connect = turn(dir, 90)
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var/node3_connect = dir
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for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
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if(target.initialize_directions & get_dir(target,src))
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node1 = target
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break
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for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
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if(target.initialize_directions & get_dir(target,src))
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node2 = target
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break
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for(var/obj/machinery/atmospherics/target in get_step(src,node3_connect))
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if(target.initialize_directions & get_dir(target,src))
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node3 = target
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break
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update_icon()
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update_underlays()
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obj/machinery/atmospherics/trinary/mixer/m_mixer
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icon_state = "mmap"
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dir = SOUTH
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initialize_directions = SOUTH|NORTH|EAST
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//node 3 is the outlet, nodes 1 & 2 are intakes
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obj/machinery/atmospherics/trinary/mixer/m_mixer/Initialize()
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switch(dir)
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if(NORTH)
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initialize_directions = WEST|NORTH|SOUTH
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if(SOUTH)
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initialize_directions = SOUTH|EAST|NORTH
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if(EAST)
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initialize_directions = EAST|WEST|NORTH
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if(WEST)
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initialize_directions = WEST|SOUTH|EAST
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. = ..()
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obj/machinery/atmospherics/trinary/mixer/m_mixer/atmos_init()
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..()
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if(node1 && node2 && node3) return
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var/node1_connect = turn(dir, -180)
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var/node2_connect = turn(dir, 90)
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var/node3_connect = dir
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for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
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if(target.initialize_directions & get_dir(target,src))
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node1 = target
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break
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for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
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if(target.initialize_directions & get_dir(target,src))
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node2 = target
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break
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for(var/obj/machinery/atmospherics/target in get_step(src,node3_connect))
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if(target.initialize_directions & get_dir(target,src))
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node3 = target
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break
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update_icon()
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update_underlays()
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