Files
Aurora.3/code/modules/client/preference_setup/loadout/loadout_toy.dm
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

113 lines
4.5 KiB
Plaintext

/datum/gear/toy
display_name = "pack of dice"
path = /obj/item/storage/pill_bottle/dice
sort_category = "Toys"
/datum/gear/toy/dicegaming
display_name = "pack of gaming dice"
path = /obj/item/storage/pill_bottle/dice/gaming
/datum/gear/toy/cards
display_name = "deck of cards"
path = /obj/item/deck/cards
/datum/gear/toy/tarot
display_name = "deck of tarot cards"
path = /obj/item/deck/tarot
/datum/gear/toy/holder
display_name = "card holder"
path = /obj/item/storage/card
/datum/gear/toy/cardemon_pack
display_name = "cardemon booster pack"
path = /obj/item/pack/cardemon
/datum/gear/toy/spaceball_pack
display_name = "spaceball booster pack"
path = /obj/item/pack/spaceball
/datum/gear/toy/gamehelm
display_name = "handheld video game console"
description = "A selection of various Game-Helm consoles."
cost = 1
path = /obj/item/gamehelm
/datum/gear/toy/gamehelm/New()
..()
var/list/gamehelm = list()
gamehelm["red game-helm"] = /obj/item/gamehelm/red
gamehelm["blue game-helm"] = /obj/item/gamehelm/blue
gamehelm["green game-helm"] = /obj/item/gamehelm/green
gamehelm["yellow game-helm"] = /obj/item/gamehelm/yellow
gamehelm["pink game-helm"] = /obj/item/gamehelm/pink
gamehelm["black game-helm"] = /obj/item/gamehelm/black
gamehelm["weathered game-helm"] = /obj/item/gamehelm/weathered
gamehelm["brown game-helm"] = /obj/item/gamehelm/brown
gamehelm["turquoise game-helm"] = /obj/item/gamehelm/turquoise
gamehelm["white game-helm"] = /obj/item/gamehelm
gamehelm["purple game-helm"] = /obj/item/gamehelm/purple
gear_tweaks += new /datum/gear_tweak/path(gamehelm)
/datum/gear/toy/battlemonsters
display_name = "battlemonsters starter deck"
path = /obj/item/battle_monsters/wrapped
/datum/gear/toy/squidplushie
display_name = "colourable squid plushie"
path = /obj/item/toy/plushie/squidcolour
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
/datum/gear/toy/plushie
display_name = "plushie selection"
description = "A selection of plush toys."
path = /obj/item/toy/plushie
/datum/gear/toy/plushie/New()
..()
var/list/plushies = list()
plushies["plushie, herring gull"] = /obj/item/toy/plushie/herring_gull
plushies["plushie, nymph"] = /obj/item/toy/plushie/nymph
plushies["plushie, mouse"] = /obj/item/toy/plushie/mouse
plushies["plushie, kitten"] = /obj/item/toy/plushie/kitten
plushies["plushie, lizard"] = /obj/item/toy/plushie/lizard
plushies["plushie, spider"] = /obj/item/toy/plushie/spider
plushies["plushie, farwa"] = /obj/item/toy/plushie/farwa
plushies["plushie, bear"] = /obj/item/toy/plushie/bear
plushies["plushie, firefighter bear"] = /obj/item/toy/plushie/bearfire
plushies["plushie, random squid"] = /obj/item/toy/plushie/squid //if someone can figure out how to make color work with these, good luck lmao
plushies["plushie, red fox"] = /obj/item/toy/plushie/fox
plushies["plushie, black fox"] = /obj/item/toy/plushie/fox/black
plushies["plushie, marble fox"] = /obj/item/toy/plushie/fox/marble
plushies["plushie, blue fox"] = /obj/item/toy/plushie/fox/blue
plushies["plushie, orange fox"] = /obj/item/toy/plushie/fox/orange
plushies["plushie, coffee fox"] = /obj/item/toy/plushie/fox/coffee
plushies["plushie, pink fox"] = /obj/item/toy/plushie/fox/pink
plushies["plushie, purple fox"] = /obj/item/toy/plushie/fox/purple
plushies["plushie, crimson fox"] = /obj/item/toy/plushie/fox/crimson
plushies["plushie, random fox"] = /obj/item/toy/plushie/fox/random
plushies["plushie, bee"] = /obj/item/toy/plushie/bee
plushies["plushie, shark"] = /obj/item/toy/plushie/shark
plushies["plushie, schlorrgo"] = /obj/item/toy/plushie/schlorrgo
plushies["plushie, cool schlorrgo"] = /obj/item/toy/plushie/coolschlorrgo
plushies["plushie, slime"] = /obj/item/toy/plushie/slime
plushies["plushie, penny"] = /obj/item/toy/plushie/pennyplush
plushies["plushie, greimorian"] = /obj/item/toy/plushie/greimorian
plushies["plushie, Axic"] = /obj/item/toy/plushie/axic
plushies["plushie, Qill"] = /obj/item/toy/plushie/qill
plushies["plushie, Xana"] = /obj/item/toy/plushie/xana
plushies["plushie, Aphy"] = /obj/item/toy/plushie/ipc
gear_tweaks += new /datum/gear_tweak/path(plushies)
/datum/gear/toy/mecha
display_name = "toy mecha selection"
description = "A selection of mecha toys."
path = /obj/item/toy/mech
/datum/gear/toy/mecha/New()
..()
var/list/mechas = list()
for(var/obj/item/toy/mech/mecha as anything in subtypesof(/obj/item/toy/mech))
mechas[initial(mecha.name)] = mecha
gear_tweaks += new /datum/gear_tweak/path(mechas)