Files
Aurora.3/code/modules/library/lib_binder.dm
T
0ccd900aac Library Update (#22120)
Updates the Library to TGUI and the new DBCore

The GUI was created using Claude Code

Public Library Computer
<img width="652" height="501" alt="image"
src="https://github.com/user-attachments/assets/eba1841a-5784-4fe4-b337-6a9e9503bb58"
/>


Library Management Computer:
Inventory Page:
<img width="750" height="605" alt="image"
src="https://github.com/user-attachments/assets/e4f38fcb-7299-4baf-a8a2-0974297a544c"
/>

Check Out Page with Book Picker active:
<img width="750" height="607" alt="image"
src="https://github.com/user-attachments/assets/e9189157-1617-4535-a053-942b17378614"
/>

Library Order Page with pagination:
<img width="747" height="598" alt="image"
src="https://github.com/user-attachments/assets/07d3abaf-5a16-4229-8ab8-e64e2f73de24"
/>

Emag action:
<img width="752" height="602" alt="image"
src="https://github.com/user-attachments/assets/285cd4bf-0ed3-4cf2-a9cb-4469e6466ad0"
/>

Book Uploader:
<img width="747" height="602" alt="image"
src="https://github.com/user-attachments/assets/b4b648ab-59e4-48f1-90a3-77e8440f01e4"
/>

And its orderable instantly:
<img width="750" height="602" alt="image"
src="https://github.com/user-attachments/assets/1c1c21fa-28fd-42fe-82b5-1c859cd74fdf"
/>

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2026-04-11 12:21:13 +00:00

59 lines
2.1 KiB
Plaintext

/*
* Book Binder
*/
/obj/machinery/bookbinder
name = "book binder"
desc = "A machine that takes paper and binds them into books. Fascinating!"
icon = 'icons/obj/library.dmi'
icon_state = "binder"
anchored = TRUE
density = TRUE
var/binding = FALSE
/obj/machinery/bookbinder/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item, /obj/item/paper))
var/obj/item/paper/paper = attacking_item
if(!anchored)
to_chat(user, SPAN_WARNING("\The [src] must be secured to the floor first!"))
return
if(binding)
to_chat(user, SPAN_WARNING("You must wait for \the [src] to finish its current operation!"))
return
var/turf/work_turf = get_turf(src)
user.drop_from_inventory(paper, src)
user.visible_message(
SPAN_NOTICE("\The [user] loads some paper into \the [src]."),
SPAN_NOTICE("You load some paper into \the [src]."))
visible_message(SPAN_NOTICE("\The [src] begins to hum as it warms up its printing drums."))
playsound(work_turf, 'sound/items/bureaucracy/binder.ogg', 75, 1)
binding = TRUE
sleep(rand(20 SECONDS, 40 SECONDS))
binding = FALSE
if(!anchored)
visible_message(SPAN_WARNING("\The [src] buzzes and flashes an error light."))
paper.forceMove(work_turf)
return
visible_message(SPAN_NOTICE("\The [src] whirs as it prints and binds a new book."))
playsound(work_turf, 'sound/items/bureaucracy/print.ogg', 75, 1)
var/obj/item/book/bound_book = new(work_turf)
bound_book.dat = paper.info
bound_book.name = "blank book"
bound_book.icon_state = "book[rand(1,7)]"
bound_book.item_state = icon_state
qdel(paper)
return
if(attacking_item.tool_behaviour == TOOL_WRENCH)
attacking_item.play_tool_sound(get_turf(src), 75)
if(anchored)
user.visible_message(
SPAN_NOTICE("\The [user] unsecures \the [src] from the floor."),
SPAN_NOTICE("You unsecure \the [src] from the floor."),
SPAN_WARNING("You hear a ratcheting noise."))
else
user.visible_message(
SPAN_NOTICE("\The [user] secures \the [src] to the floor."),
SPAN_NOTICE("You secure \the [src] to the floor."),
SPAN_WARNING("You hear a ratcheting noise."))
anchored = !anchored