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Aurora.3/code/game/objects/structures/lattice.dm
Cody Brittain ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00

229 lines
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/obj/structure/lattice
name = "lattice"
desc = "A lightweight support lattice."
desc_info = "Add a metal floor tile to build a floor on top of the lattice.<br>\
Lattices can be made by applying metal rods to a space tile."
icon = 'icons/obj/smooth/lattice.dmi'
icon_state = "lattice"
density = FALSE
anchored = TRUE
w_class = ITEMSIZE_NORMAL
layer = LATTICE_LAYER
obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
smoothing_flags = SMOOTH_MORE
canSmoothWith = list(
/obj/structure/lattice,
/turf/simulated/wall,
/turf/simulated/floor,
/turf/simulated/mineral,
/turf/unsimulated/wall,
/turf/unsimulated/floor,
/obj/structure/grille,
/turf/unsimulated/mineral/asteroid
)
footstep_sound = /singleton/sound_category/catwalk_footstep
/obj/structure/lattice/Initialize()
. = ..()
for(var/obj/structure/lattice/LAT in loc)
if(LAT == src)
continue
stack_trace("multiple lattices found in ([loc.x], [loc.y], [loc.z])")
return INITIALIZE_HINT_QDEL
if(isturf(loc))
var/turf/turf = loc
turf.is_hole = FALSE
/obj/structure/lattice/Destroy()
if(isturf(loc))
var/turf/turf = loc
turf.is_hole = initial(turf.is_hole)
return ..()
/obj/structure/lattice/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
qdel(src)
return
/obj/structure/lattice/attackby(obj/item/attacking_item, mob/user)
if (istype(attacking_item, /obj/item/stack/tile/floor))
var/turf/T = get_turf(src)
T.attackby(attacking_item, user) //BubbleWrap - hand this off to the underlying turf instead
return
if (attacking_item.iswelder())
var/obj/item/weldingtool/WT = attacking_item
if(WT.use(1, user))
to_chat(user, "<span class='notice'>Slicing lattice joints ...</span>")
new /obj/item/stack/rods(src.loc)
qdel(src)
if (istype(attacking_item, /obj/item/stack/rods))
var/obj/item/stack/rods/R = attacking_item
if (R.use(2))
to_chat(user, "<span class='notice'>Constructing catwalk ...</span>")
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
new /obj/structure/lattice/catwalk(src.loc)
qdel(src)
return
/obj/structure/lattice/catwalk
name = "catwalk"
desc = "A catwalk for easier EVA maneuvering."
icon = 'icons/obj/smooth/catwalk.dmi'
icon_state = "catwalk"
smoothing_flags = SMOOTH_TRUE
canSmoothWith = list(
/obj/structure/lattice/catwalk,
/obj/structure/lattice/catwalk/indoor
)
var/return_amount = 3
// Special catwalk that can be placed on regular flooring.
/obj/structure/lattice/catwalk/indoor
desc = "A floor-mounted catwalk designed to protect pipes & station wiring from passing feet."
can_be_unanchored = TRUE
layer = CATWALK_LAYER
/obj/structure/lattice/catwalk/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.iswelder())
var/obj/item/weldingtool/WT = attacking_item
if(!WT.use(1, user))
to_chat(user, SPAN_WARNING("You need more welding fuel to complete this task."))
return
if(attacking_item.use_tool(src, user, 5, volume = 50))
to_chat(user, SPAN_NOTICE("You slice apart [src]."))
var/obj/item/stack/rods/R = new /obj/item/stack/rods(get_turf(src))
R.amount = return_amount
R.update_icon()
qdel(src)
/obj/structure/lattice/catwalk/indoor/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.isscrewdriver())
if(attacking_item.use_tool(src, user, 5, volume = 50))
anchored = !anchored
to_chat(user, SPAN_NOTICE("You [anchored ? "" : "un"]anchor [src]."))
SSicon_smooth.add_to_queue(src)
SSicon_smooth.add_to_queue_neighbors(src)
else
..()
/obj/structure/lattice/catwalk/hoist_act(turf/dest)
for (var/A in loc)
var/atom/movable/AM = A
AM.forceMove(dest)
..()
/obj/structure/lattice/catwalk/indoor/grate
name = "grate"
desc = "A metal grate."
icon = 'icons/obj/grate.dmi'
icon_state = "grate"
return_amount = 1
smoothing_flags = null
color = COLOR_TILED
var/base_icon_state = "grate"
var/damaged = FALSE
/obj/structure/lattice/catwalk/indoor/grate/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.iswelder() && damaged)
var/obj/item/weldingtool/WT = attacking_item
if(attacking_item.use_tool(src, user, 5, volume = 50) && WT.use(1, user))
user.visible_message(
SPAN_NOTICE("\The [user] slices apart \the [src], leaving nothing useful behind."),
SPAN_NOTICE("You slice apart \the [src], leaving nothing useful behind."),
SPAN_NOTICE("You hear the sound of a welder, slicing apart metal.")
)
playsound(src, 'sound/items/welder.ogg', 50, 1)
qdel(src)
else
..()
/obj/structure/lattice/catwalk/indoor/grate/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
if(!damaged)
icon_state = "[base_icon_state]_dam[rand(0,3)]"
damaged = TRUE
else
qdel(src)
return
/obj/structure/lattice/catwalk/indoor/grate/old/Initialize()
. = ..()
add_overlay("rust")
/obj/structure/lattice/catwalk/indoor/grate/damaged
icon_state = "grate_dark_dam0"
damaged = TRUE
/obj/structure/lattice/catwalk/indoor/grate/damaged/Initialize()
. = ..()
icon_state = "[base_icon_state]_dam[rand(0,3)]"
/obj/structure/lattice/catwalk/indoor/grate/light
icon_state = "grate_light"
base_icon_state = "grate_light"
return_amount = 1
color = COLOR_GRAY50
/obj/structure/lattice/catwalk/indoor/grate/light/old/Initialize()
. = ..()
add_overlay("rust")
/obj/structure/lattice/catwalk/indoor/grate/light/damaged
icon_state = "grate_light_dam0"
damaged = TRUE
/obj/structure/lattice/catwalk/indoor/grate/light/damaged/Initialize()
. = ..()
icon_state = "[base_icon_state]_dam[rand(0,3)]"
/obj/structure/lattice/catwalk/indoor/grate/dark
color = COLOR_DARK_GUNMETAL
/obj/structure/lattice/catwalk/indoor/grate/gunmetal
color = COLOR_DARK_GUNMETAL
/obj/structure/lattice/catwalk/indoor/grate/slate
color = COLOR_SLATE
/obj/structure/lattice/catwalk/indoor/urban
name = "grate"
desc = "A metal grate."
icon = 'icons/obj/structure/over_turf.dmi'
icon_state = "city_grate"
return_amount = 1
smoothing_flags = null
/obj/structure/lattice/catwalk/indoor/tatami
name = "tatami spread"
desc = "A straw mat rug of some sort, frequently referred to as a tatami."
icon = 'icons/obj/structure/over_turf.dmi'
icon_state = "tatami"
return_amount = null
smoothing_flags = null
footstep_sound = /singleton/sound_category/carpet_footstep
/obj/structure/lattice/catwalk/indoor/planks
name = "flooring plank"
desc = "A ricket assortment of planks meant to be stood upon."
icon = 'icons/obj/structure/urban/wood.dmi'
icon_state = "plank"
return_amount = null
smoothing_flags = null
footstep_sound = /singleton/sound_category/wood_footstep
/obj/structure/lattice/catwalk/indoor/planks/opaque
icon_state = "plank_dark"
/obj/structure/lattice/catwalk/indoor/planks/stairs
icon_state = "plank_stairs"
/obj/structure/lattice/catwalk/indoor/planks/deep
icon_state = "plank_deep"