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Aurora.3/code/modules/power/singularity/generator.dm
Fluffy 1b40dbce82 Updated the sound system (#18724)
* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
2024-03-25 20:40:36 +00:00

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/////SINGULARITY SPAWNER
/obj/machinery/the_singularitygen
name = "gravitational singularity generator"
desc = "An Odd Device which produces a Gravitational Singularity when set up."
icon = 'icons/obj/singularity.dmi'
icon_state = "TheSingGen"
anchored = 0
density = 1
use_power = POWER_USE_OFF
var/energy = 0
var/creation_type = /obj/singularity
/obj/machinery/the_singularitygen/update_icon()
cut_overlays()
if(anchored)
add_overlay("[icon_state]+bolts")
var/image/lights_image = image(icon, null, "[icon_state]+lights")
lights_image.layer = EFFECTS_ABOVE_LIGHTING_LAYER
add_overlay(lights_image)
/obj/machinery/the_singularitygen/process()
var/turf/T = get_turf(src)
if(src.energy >= 200)
new creation_type(T, 50)
if(src) qdel(src)
/obj/machinery/the_singularitygen/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.iswrench())
anchored = !anchored
attacking_item.play_tool_sound(get_turf(src), 75)
if(anchored)
user.visible_message("[user.name] secures [src.name] to the floor.",
"You secure the [src.name] to the floor.",
"You hear a ratchet")
else
user.visible_message("[user.name] unsecures [src.name] from the floor.",
"You unsecure the [src.name] from the floor.",
"You hear a ratchet")
update_icon()
return
return ..()