Files
Aurora.3/code/modules/client/preference_setup/general/01_basic.dm
mikomyazaki 8e092ae828 Alien species without a gender will now spawn as Neuter, and are neuter in the character setup. (#8115)
Species that are neuter (at least from the human/player characters' perspective) will now properly spawn as neuter, and be neuter in the character setup screen.

This affects (tagged) IPCs, Dionae, Vox & Vaurca.

Also fixes some gender related grammar stuff.

I think all the procs that randomise based on gender will just default to one or the other and shouldn't have noticeably weird results.

This also fixes the bug where Diona players would be 'he/she', but NPC diona would be 'it'.
2020-01-29 01:12:49 -03:00

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/datum/category_item/player_setup_item/general/basic
name = "Basic"
sort_order = 1
/datum/category_item/player_setup_item/general/basic/load_character(var/savefile/S)
S["real_name"] >> pref.real_name
S["gender"] >> pref.gender
S["age"] >> pref.age
S["species"] >> pref.species
S["spawnpoint"] >> pref.spawnpoint
S["OOC_Notes"] >> pref.metadata
/datum/category_item/player_setup_item/general/basic/save_character(var/savefile/S)
S["real_name"] << pref.real_name
S["gender"] << pref.gender
S["age"] << pref.age
S["species"] << pref.species
S["spawnpoint"] << pref.spawnpoint
S["OOC_Notes"] << pref.metadata
/datum/category_item/player_setup_item/general/basic/gather_load_query()
return list(
"ss13_characters" = list(
"vars" = list(
"name" = "real_name",
"gender",
"age",
"metadata",
"spawnpoint",
"species"
),
"args" = list("id")
)
)
/datum/category_item/player_setup_item/general/basic/gather_load_parameters()
return list("id" = pref.current_character)
/datum/category_item/player_setup_item/general/basic/gather_save_query()
return list(
"ss13_characters" = list(
"name",
"gender",
"age",
"metadata",
"spawnpoint",
"species",
"id" = 1,
"ckey" = 1
)
)
/datum/category_item/player_setup_item/general/basic/gather_save_parameters()
return list(
"name" = pref.real_name,
"gender" = pref.gender,
"age" = pref.age,
"metadata" = pref.metadata,
"spawnpoint" = pref.spawnpoint,
"species" = pref.species,
"id" = pref.current_character,
"ckey" = PREF_CLIENT_CKEY
)
/datum/category_item/player_setup_item/general/basic/load_special()
pref.can_edit_name = 1
if (config.sql_saves && pref.current_character)
if (!establish_db_connection(dbcon))
return
// Called /after/ loading and /before/ sanitization.
// So we have pref.current_character. It's just in text format.
var/DBQuery/query = dbcon.NewQuery("SELECT DATEDIFF(NOW(), created_at) AS DiffDate FROM ss13_characters WHERE id = :id:")
query.Execute(list("id" = text2num(pref.current_character)))
if (query.NextRow())
if (text2num(query.item[1]) > 5)
pref.can_edit_name = 0
else
error("SQL CHARACTER LOAD: Logic error, general/basic/load_special() didn't return any rows when it should have.")
log_debug("SQL CHARACTER LOAD: Logic error, general/basic/load_special() didn't return any rows when it should have. Character ID: [pref.current_character].")
/datum/category_item/player_setup_item/general/basic/sanitize_character()
if(!pref.species || !(pref.species in playable_species))
pref.species = "Human"
pref.age = sanitize_integer(text2num(pref.age), pref.getMinAge(), pref.getMaxAge(), initial(pref.age))
pref.gender = sanitize_gender(pref.gender, pref.species)
pref.real_name = sanitize_name(pref.real_name, pref.species)
if(!pref.real_name)
pref.real_name = random_name(pref.gender, pref.species)
pref.spawnpoint = sanitize_inlist(pref.spawnpoint, SSatlas.spawn_locations, initial(pref.spawnpoint))
/datum/category_item/player_setup_item/general/basic/content()
var/list/dat = list("<b>Name:</b> ")
if (pref.can_edit_name)
dat += "<a href='?src=\ref[src];rename=1'><b>[pref.real_name]</b></a><br>"
else
dat += "<b>[pref.real_name]</b><br> (<a href='?src=\ref[src];namehelp=1'>?</a>)"
if (pref.can_edit_name)
dat += "(<a href='?src=\ref[src];random_name=1'>Random Name</A>)"
dat += "<br>"
dat += "<b>Gender:</b> <a href='?src=\ref[src];gender=1'><b>[capitalize(lowertext(pref.gender))]</b></a><br>"
dat += "<b>Age:</b> <a href='?src=\ref[src];age=1'>[pref.age]</a><br>"
dat += "<b>Spawn Point</b>: <a href='?src=\ref[src];spawnpoint=1'>[pref.spawnpoint]</a><br>"
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='?src=\ref[src];metadata=1'> Edit </a><br>"
. = dat.Join()
/datum/category_item/player_setup_item/general/basic/OnTopic(var/href,var/list/href_list, var/mob/user)
if(href_list["rename"])
if (!pref.can_edit_name)
alert(user, "You can no longer edit the name of your character.<br><br>If there is a legitimate need, please contact an administrator regarding the matter.")
return TOPIC_NOACTION
var/raw_name = input(user, "Choose your character's name:", "Character Name") as text|null
if (!isnull(raw_name) && CanUseTopic(user))
var/new_name = sanitize_name(raw_name, pref.species)
if(new_name)
pref.real_name = new_name
return TOPIC_REFRESH
else
to_chat(user, "<span class='warning'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</span>")
return TOPIC_NOACTION
else if(href_list["namehelp"])
alert(user, "Due to game mechanics, you are no longer able to edit the name for this character. The grace period offered is 5 days since the character's initial save.\n\nIf you have a need to change the character's name, or further questions regarding this policy, please contact an administrator.")
return TOPIC_NOACTION
else if(href_list["random_name"])
if (!pref.can_edit_name)
alert(user, "You can no longer edit the name of your character.\n\nIf there is a legitimate need, please contact an administrator regarding the matter.")
return TOPIC_NOACTION
pref.real_name = random_name(pref.gender, pref.species)
return TOPIC_REFRESH
else if(href_list["gender"])
var/datum/species/S = all_species[pref.species]
pref.gender = next_in_list(pref.gender, valid_player_genders & S.default_genders)
var/datum/category_item/player_setup_item/general/equipment/equipment_item = category.items[4]
equipment_item.sanitize_character() // sanitize equipment
pref.update_preview_icon()
return TOPIC_REFRESH
else if(href_list["age"])
var/new_age = input(user, "Choose your character's age:\n([pref.getMinAge()]-[pref.getMaxAge()])", "Character Preference", pref.age) as num|null
if(new_age && CanUseTopic(user))
pref.age = max(min(round(text2num(new_age)), pref.getMaxAge()),pref.getMinAge())
return TOPIC_REFRESH
else if(href_list["spawnpoint"])
var/list/spawnkeys = list()
for(var/S in SSatlas.spawn_locations)
spawnkeys += S
var/choice = input(user, "Where would you like to spawn when late-joining?") as null|anything in spawnkeys
if(!choice || !SSatlas.spawn_locations[choice] || !CanUseTopic(user)) return TOPIC_NOACTION
pref.spawnpoint = choice
return TOPIC_REFRESH
else if(href_list["metadata"])
var/new_metadata = sanitize(input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , pref.metadata) as message|null)
if(new_metadata && CanUseTopic(user))
pref.metadata = sanitize(new_metadata)
return TOPIC_REFRESH
return ..()