mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-27 18:41:59 +00:00
- Renames some files, tidies up some of the code - Adds forceMove() and Topic() sanity checks from github suggestions - Properly implements tablets, usage flags and portable devices in general. For now, adds codersprites (final release will have actual sprites) - Fixes some bugs - Assigns file sizes to programs
319 lines
13 KiB
Plaintext
319 lines
13 KiB
Plaintext
// Modular Computer - device that runs various programs and operates with hardware
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// DO NOT SPAWN THIS TYPE. Use /laptop/ or /console/ instead.
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/obj/machinery/modular_computer/
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name = "modular computer"
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desc = "An advanced computer"
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var/open = 1 // Whether the computer is open. (0 = "low power" mode)
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var/enabled = 1 // Whether the computer is turned on.
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var/datum/computer_file/program/active_program = null // A currently active program running on the computer.
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var/battery_powered = 0 // Whether computer should be battery powered. It is set automatically
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use_power = 0
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var/hardware_flag = 0 // A flag that describes this device type
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// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
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// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
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// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
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icon = null
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icon_state = null
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var/icon_state_unpowered = null // Icon state when the computer is turned off
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var/screen_icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
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var/keyboard_icon_state_menu = "keyboard1" // Keyboard's icon state overlay when the computer is turned on and no program is loaded
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// Important hardware (must be installed for computer to work)
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var/datum/computer_hardware/network_card/network_card // Network Card component of this computer. Allows connection to NTNet
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var/datum/computer_hardware/hard_drive/hard_drive // Hard Drive component of this computer. Stores programs and files.
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var/obj/item/weapon/cell/battery = null // Battery component of this computer. Powers the computer. Áll computers can have batteries.
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// Optional hardware (improves functionality, but is not critical for computer to work)
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var/datum/computer_hardware/tesla_link/tesla_link // Tesla Link component of this computer. Allows remote charging from nearest APC.
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var/datum/computer_hardware/card_slot/card_slot // ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
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var/datum/computer_hardware/nano_printer/nano_printer // Nano Printer component of this computer, for your everyday paperwork needs.
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/obj/machinery/modular_computer/update_icon()
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icon_state = icon_state_unpowered
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overlays.Cut()
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if(!enabled)
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return
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if(active_program)
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overlays.Add(active_program.program_icon_state ? active_program.program_icon_state : screen_icon_state_menu)
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overlays.Add(active_program.keyboard_icon_state ? active_program.keyboard_icon_state : keyboard_icon_state_menu)
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else
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overlays.Add(screen_icon_state_menu)
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overlays.Add(keyboard_icon_state_menu)
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// Eject ID card from computer, if it has ID slot with card inside.
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/obj/machinery/modular_computer/verb/eject_id()
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set name = "Eject ID"
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set category = "Object"
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set src in view(1)
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if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
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usr << "<span class='warning'>You can't do that.</span>"
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return
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if(!Adjacent(usr))
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usr << "<span class='warning'>You can't reach it.</span>"
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return
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proc_eject_id(usr)
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/obj/machinery/modular_computer/proc/proc_eject_id(mob/user)
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if(!user)
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user = usr
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if(!card_slot)
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user << "\The [src] does not have an ID card slot"
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return
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if(!card_slot.stored_card)
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user << "There is no card in \the [src]"
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return
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card_slot.stored_card.forceMove(src.loc)
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card_slot.stored_card = null
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user << "You remove the card from \the [src]"
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// Installs programs necessary for computer function.
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// TODO: Implement program for downloading of other programs, and replace hardcoded program addition here
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/obj/machinery/modular_computer/proc/install_default_programs()
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hard_drive.store_file(new/datum/computer_file/program/alarm_monitor(src))
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hard_drive.store_file(new/datum/computer_file/program/power_monitor(src))
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hard_drive.store_file(new/datum/computer_file/program/atmos_control(src))
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hard_drive.store_file(new/datum/computer_file/program/rcon_console(src))
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hard_drive.store_file(new/datum/computer_file/program/suit_sensors(src))
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// Operates NanoUI
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/obj/machinery/modular_computer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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if(!open || !enabled)
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if(ui)
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ui.close()
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return 0
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if(stat & (BROKEN | NOPOWER | MAINT))
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if(ui)
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ui.close()
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return 0
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// If we have an active program switch to it now.
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if(active_program)
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if(ui) // This is the main laptop screen. Since we are switching to program's UI close it for now.
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ui.close()
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active_program.ui_interact(user)
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return
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// We are still here, that means there is no program loaded. Load the BIOS/ROM/OS/whatever you want to call it.
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// This screen simply lists available programs and user may select them.
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if(!hard_drive || !hard_drive.stored_files || !hard_drive.stored_files.len)
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visible_message("\The [src] beeps three times, it's screen displaying \"DISK ERROR\" warning.")
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return // No HDD, No HDD files list or no stored files. Something is very broken.
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var/list/data = get_header_data()
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var/list/programs = list()
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for(var/datum/computer_file/program/P in hard_drive.stored_files)
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var/list/program = list()
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program["name"] = P.filename
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program["desc"] = P.filedesc
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programs.Add(list(program))
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data["programs"] = programs
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "laptop_mainscreen.tmpl", "NTOS Main Menu", 400, 500)
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ui.auto_update_layout = 1
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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// On-click handling. Turns on the computer if it's off and opens the GUI.
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/obj/machinery/modular_computer/attack_hand(mob/user)
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if(enabled)
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ui_interact(user)
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else if((battery && battery.charge > 0) || (!battery && powered())) // Battery-run and charged or non-battery but powered by APC.
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user << "You press the power button and start up \the [src]"
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enabled = 1
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update_icon()
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ui_interact(user)
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else // Unpowered
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user << "You press the power button but \the [src] does not respond."
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// Process currently calls handle_power(), may be expanded in future if more things are added.
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/obj/machinery/modular_computer/process()
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if(!enabled) // The computer is turned off
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use_power = 0
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return 0
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if(active_program && active_program.requires_ntnet && !get_ntnet_status(active_program.requires_ntnet_feature)) // Active program requires NTNet to run but we've just lost connection. Crash.
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kill_program(1)
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visible_message("<span class='danger'>\The [src]'s screen briefly freezes and then shows \"NETWORK ERROR - NTNet connection lost. Please retry. If problem persists contact your system administrator.\" error.</span>")
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battery_powered = battery ? 1 : 0
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handle_power() // Handles all computer power interaction
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// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
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/obj/machinery/modular_computer/proc/get_header_data()
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var/list/data = list()
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if(battery)
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switch(battery.percent())
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if(80 to 200) // 100 should be maximal but just in case..
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data["PC_batteryicon"] = "batt_100.gif"
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if(60 to 80)
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data["PC_batteryicon"] = "batt_80.gif"
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if(40 to 60)
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data["PC_batteryicon"] = "batt_60.gif"
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if(20 to 40)
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data["PC_batteryicon"] = "batt_40.gif"
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if(5 to 20)
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data["PC_batteryicon"] = "batt_20.gif"
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else
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data["PC_batteryicon"] = "batt_5.gif"
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data["PC_batterypercent"] = "[round(battery.percent())] %"
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data["PC_showbatteryicon"] = 1
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else // Computer without battery shouldn't work at all, but in case we implement computers without batteries in future that run solely on APC network, it's here.
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data["PC_batteryicon"] = "batt_5.gif"
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data["PC_batterypercent"] = "N/C"
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data["PC_showbatteryicon"] = battery_powered
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switch(get_ntnet_status())
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if(0)
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data["PC_ntneticon"] = "sig_none.gif"
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if(1)
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data["PC_ntneticon"] = "sig_low.gif"
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if(2)
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data["PC_ntneticon"] = "sig_high.gif"
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if(tesla_link && tesla_link.enabled && powered())
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data["PC_apclinkicon"] = "charging.gif"
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data["PC_stationtime"] = worldtime2text()
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data["PC_hasheader"] = 1
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data["PC_showexitprogram"] = active_program ? 1 : 0 // Hides "Exit Program" button on mainscreen
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return data
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// Relays kill program request to currently active program. Use this to quit current program.
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/obj/machinery/modular_computer/proc/kill_program(var/forced = 0)
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if(active_program)
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active_program.kill_program(forced)
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active_program = null
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var/mob/user = usr
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if(user && istype(user))
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ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
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update_icon()
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// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
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/obj/machinery/modular_computer/proc/get_ntnet_status(var/specific_action = 0)
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if(network_card)
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return network_card.get_signal(specific_action)
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else
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return 0
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// Handles user's GUI input
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/obj/machinery/modular_computer/Topic(href, href_list)
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if(..())
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return 1
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if( href_list["PC_exit"] )
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kill_program()
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return
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if( href_list["PC_shutdown"] )
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kill_program(1)
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visible_message("\The [src] shuts down.")
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enabled = 0
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update_icon()
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return
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if( href_list["PC_runprogram"] )
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var/prog = href_list["PC_runprogram"]
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var/datum/computer_file/program/P = null
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var/mob/user = usr
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if(hard_drive)
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P = hard_drive.find_file_by_name(prog)
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if(!P || !istype(P)) // Program not found or it's not executable program.
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user << "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning.</span>"
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return
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if(!P.is_supported_by_hardware(hardware_flag, 1, user))
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return
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if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet.
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user << "<span class='danger'>\The [src]'s screen shows \"NETWORK ERROR - Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>"
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return
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if(P.run_program(user))
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active_program = P
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update_icon()
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return
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// Used in following function to reduce copypaste
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/obj/machinery/modular_computer/proc/power_failure()
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if(enabled) // Shut down the computer)
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visible_message("<span class='danger'>\The [src]'s screen flickers \"BATTERY CRITICAL\" warning as it shuts down unexpectedly.</span>")
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kill_program(1)
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enabled = 0
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update_icon()
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stat |= NOPOWER
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// Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged, NOPOWER flag, etc.
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/obj/machinery/modular_computer/proc/handle_power()
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if(battery && battery.charge <= 0) // Battery-run but battery is depleted.
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power_failure()
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return 0
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else if(!battery && (!powered() || !tesla_link || !tesla_link.enabled)) // Not battery run, but lacking APC connection.
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power_failure()
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return 0
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else if(stat & NOPOWER)
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stat &= ~NOPOWER
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var/power_usage = open ? 300 : 25 // 300W when it's open and only 25W when closed (sleep mode)? Screen probably uses a lot.
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if(network_card && network_card.enabled)
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power_usage += network_card.power_usage
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if(hard_drive && hard_drive.enabled)
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power_usage += hard_drive.power_usage
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// Wireless APC connection exists.
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if(tesla_link && tesla_link.enabled)
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idle_power_usage = power_usage
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active_power_usage = idle_power_usage + 100 // APCLink only charges at 100W rate, but covers any power usage.
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use_power = 1
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// Battery is not fully charged. Begin slowly recharging.
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if(battery && battery.charge < battery.maxcharge)
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use_power = 2
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if(battery && powered() && (use_power == 2)) // Battery charging itself
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battery.give(100 * CELLRATE)
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else if(battery && !powered()) // Unpowered, but battery covers the usage.
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battery.use(idle_power_usage * CELLRATE)
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else // No wireless connection run only on battery.
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use_power = 0
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if (battery)
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battery.use(power_usage * CELLRATE)
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// Modular computers can have battery in them, we handle power in previous proc, so prevent this from messing it up for us.
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/obj/machinery/modular_computer/power_change()
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if(battery_powered)
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return
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else
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..()
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/obj/machinery/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if(istype(W, /obj/item/weapon/card/id)) // ID Card, try to insert it.
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var/obj/item/weapon/card/id/I = W
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if(!card_slot)
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user << "You try to insert \the [I] into \the [src], but it does not have an ID card slot installed."
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return
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if(card_slot.stored_card)
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user << "You try to insert \the [I] into \the [src], but it's ID card slot is occupied."
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return
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card_slot.stored_card = I
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I.forceMove(src)
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user << "You insert \the [I] into \the [src]."
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return
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..()
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