mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-26 10:02:28 +00:00
All credits to the author for this handy little script. I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work. To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders" If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
260 lines
7.1 KiB
Plaintext
260 lines
7.1 KiB
Plaintext
/obj/machinery/atmospherics/unary/vent_scrubber
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icon = 'icons/obj/atmospherics/vent_scrubber.dmi'
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icon_state = "off"
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name = "Air Scrubber"
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desc = "Has a valve and pump attached to it"
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level = 1
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var/id_tag = null
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var/frequency = 1439
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var/datum/radio_frequency/radio_connection
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var/on = 0
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var/scrubbing = 1 //0 = siphoning, 1 = scrubbing
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var/scrub_CO2 = 1
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var/scrub_Toxins = 0
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var/scrub_N2O = 0
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var/volume_rate = 120
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var/panic = 0 //is this scrubber panicked?
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var/area_uid
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var/radio_filter_out
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var/radio_filter_in
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New()
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var/area/A = get_area(loc)
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if (A.master)
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A = A.master
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area_uid = A.uid
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if (!id_tag)
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assign_uid()
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id_tag = num2text(uid)
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if(ticker && ticker.current_state == 3)//if the game is running
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src.initialize()
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src.broadcast_status()
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..()
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update_icon()
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if(node && on && !(stat & (NOPOWER|BROKEN)))
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if(scrubbing)
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icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
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else
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icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
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else
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icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
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return
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proc
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set_frequency(new_frequency)
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radio_controller.remove_object(src, frequency)
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frequency = new_frequency
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radio_connection = radio_controller.add_object(src, frequency, radio_filter_in)
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broadcast_status()
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if(!radio_connection)
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return 0
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var/datum/signal/signal = new
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signal.transmission_method = 1 //radio signal
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signal.source = src
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signal.data = list(
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"area" = area_uid,
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"tag" = id_tag,
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"device" = "AScr",
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"timestamp" = world.time,
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"power" = on,
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"scrubbing" = scrubbing,
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"panic" = panic,
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"filter_co2" = scrub_CO2,
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"filter_toxins" = scrub_Toxins,
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"filter_n2o" = scrub_N2O,
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"sigtype" = "status"
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)
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radio_connection.post_signal(src, signal, radio_filter_out)
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return 1
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initialize()
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..()
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radio_filter_in = frequency==initial(frequency)?(RADIO_FROM_AIRALARM):null
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radio_filter_out = frequency==initial(frequency)?(RADIO_TO_AIRALARM):null
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if (frequency)
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set_frequency(frequency)
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process()
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..()
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if(stat & (NOPOWER|BROKEN))
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return
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if (!node)
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on = 0
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//broadcast_status()
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if(!on)
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return 0
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var/datum/gas_mixture/environment = loc.return_air()
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if(scrubbing)
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if((environment.toxins>0) || (environment.carbon_dioxide>0) || (environment.trace_gases.len>0))
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var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles()
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//Take a gas sample
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var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
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if (isnull(removed)) //in space
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return
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//Filter it
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var/datum/gas_mixture/filtered_out = new
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filtered_out.temperature = removed.temperature
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if(scrub_Toxins)
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filtered_out.toxins = removed.toxins
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removed.toxins = 0
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if(scrub_CO2)
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filtered_out.carbon_dioxide = removed.carbon_dioxide
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removed.carbon_dioxide = 0
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if(removed.trace_gases.len>0)
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for(var/datum/gas/trace_gas in removed.trace_gases)
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if(istype(trace_gas, /datum/gas/oxygen_agent_b))
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removed.trace_gases -= trace_gas
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filtered_out.trace_gases += trace_gas
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else if(istype(trace_gas, /datum/gas/sleeping_agent) && scrub_N2O)
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removed.trace_gases -= trace_gas
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filtered_out.trace_gases += trace_gas
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//Remix the resulting gases
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air_contents.merge(filtered_out)
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loc.assume_air(removed)
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if(network)
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network.update = 1
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else //Just siphoning all air
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if (air_contents.return_pressure()>=50*ONE_ATMOSPHERE)
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return
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var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume)
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var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
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air_contents.merge(removed)
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if(network)
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network.update = 1
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return 1
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/* //unused piece of code
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hide(var/i) //to make the little pipe section invisible, the icon changes.
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if(on&&node)
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if(scrubbing)
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icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
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else
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icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
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else
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icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
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on = 0
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return
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*/
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receive_signal(datum/signal/signal)
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if(stat & (NOPOWER|BROKEN))
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return
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if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
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return 0
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if("power" in signal.data)
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on = text2num(signal.data["power"])
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if("power_toggle" in signal.data)
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on = !on
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if("panic_siphon" in signal.data) //must be before if("scrubbing" thing
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panic = text2num(signal.data["panic_siphon"])
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if(panic)
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on = 1
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scrubbing = 0
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volume_rate = 2000
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else
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scrubbing = 1
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volume_rate = initial(volume_rate)
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if("toggle_panic_siphon" in signal.data)
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panic = !panic
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if(panic)
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on = 1
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scrubbing = 0
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volume_rate = 2000
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else
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scrubbing = 1
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volume_rate = initial(volume_rate)
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if("scrubbing" in signal.data)
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scrubbing = text2num(signal.data["scrubbing"])
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if("toggle_scrubbing" in signal.data)
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scrubbing = !scrubbing
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if("co2_scrub" in signal.data)
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scrub_CO2 = text2num(signal.data["co2_scrub"])
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if("toggle_co2_scrub" in signal.data)
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scrub_CO2 = !scrub_CO2
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if("tox_scrub" in signal.data)
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scrub_Toxins = text2num(signal.data["tox_scrub"])
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if("toggle_tox_scrub" in signal.data)
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scrub_Toxins = !scrub_Toxins
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if("n2o_scrub" in signal.data)
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scrub_N2O = text2num(signal.data["n2o_scrub"])
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if("toggle_n2o_scrub" in signal.data)
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scrub_N2O = !scrub_N2O
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if("init" in signal.data)
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name = signal.data["init"]
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return
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if("status" in signal.data)
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spawn(2)
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broadcast_status()
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return //do not update_icon
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// log_admin("DEBUG \[[world.timeofday]\]: vent_scrubber/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
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spawn(2)
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broadcast_status()
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update_icon()
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return
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power_change()
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if(powered(ENVIRON))
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stat &= ~NOPOWER
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else
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stat |= NOPOWER
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update_icon()
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attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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return ..()
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if (!(stat & NOPOWER) && on)
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user << "\red You cannot unwrench this [src], turn it off first."
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return 1
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var/turf/T = src.loc
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if (level==1 && isturf(T) && T.intact)
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user << "\red You must remove the plating first."
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return 1
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user << "\blue You begin to unfasten \the [src]..."
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if (do_after(user, 40))
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"\blue You have unfastened \the [src].", \
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"You hear ratchet.")
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new /obj/item/pipe(loc, make_from=src)
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del(src)
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