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Implements skrell shared dreaming. Whilst Unconscious and alive, skrell will enter the Srom, aka Dream, in which they telepathically link to one another. In game, they will appear in a custom area, able to communicate with one another. Whilst in Srom, skrell find it very hard to keep their own secrets, if not impossible, and will often 'mumble' important information.
65 lines
2.2 KiB
Plaintext
65 lines
2.2 KiB
Plaintext
/mob/living/brain_ghost
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name = "Brain Ghost"
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desc = "A Telepathic connection."
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alpha = 200
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var/image/ghostimage = null
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var/mob/living/carbon/human/body = null
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/mob/living/brain_ghost/Initialize()
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. = ..()
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var/mob/living/carbon/human/form = loc
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if(!istype(form))
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qdel(src)
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return
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overlays += image(form.icon,form,form.icon_state)
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overlays += form.overlays
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name = form.real_name
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loc = pick(dream_entries)
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body = form
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/mob/living/brain_ghost/verb/awaken()
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set name = "Awaken"
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set category = "IC"
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if(body.willfully_sleeping)
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body.sleeping = max(body.sleeping - 5, 0)
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body.willfully_sleeping = 0
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src << "<span class='notice'>You release your concentration on sleep, allowing yourself to awake.</span>"
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else
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src << "<span class='warning'>You've already released concentration. Wait to wake up naturally.</span>"
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/mob/living/brain_ghost/Life()
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..()
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// Out body was probs gibbed or somefin
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if(!istype(body))
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show_message("<span class='danger'>[src] suddenly pops from the Srom.</span>")
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src << "<span class='danger'>Your body was destroyed!</span>"
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qdel(src)
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return
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if(body.stat == DEAD) // Body is dead, and won't get a life tick.
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body.handle_shared_dreaming()
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/mob/living/brain_ghost/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="")
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if(!istype(body) || body.stat!=UNCONSCIOUS)
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return
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if(prob(20)) // 1/5 chance to mumble out anything you say in the dream.
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var/list/words = text2list(replacetext(message, "\[^a-zA-Z]*$", ""), " ")
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var/word_count = rand(1, words.len) // How many words to mumble out from within the sentance
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var/words_start = rand(1, words.len - (word_count - 1)) // Where the chunk of said words should start.
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var/mumble_into = words_start == 1 ? "" : "..." // Text to show if we start mumbling after the start of a sentance
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words = words.Copy(words_start, word_count + words_start) // Copy the chunk of the message we mumbled.
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var/mumble_message = "[mumble_into][words.Join(" ")]..."
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body.stat = CONSCIOUS // FILTHY hack to get the sleeping person to say something.
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body.say(mumble_message) // Mumble in Nral Malic
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body.stat = UNCONSCIOUS // Toggled before anything else can happen. Ideally.
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..(message, speaking, verb="says", alt_name="")
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