Files
Aurora.3/code/modules/projectiles/guns/projectile/automatic.dm
Werner 54b56fffac Bugfixes (#5554)
A few bugfixes.

Fixes the cam networks in the bar / library / chapel / kitchen / hydroponics
Adds additional monkeys to xenobio
Increases the amount of fuel thrown by the flamethrower
Changes the L6 to use the correct icon states depending on the ammo
Fixes messed up astroid tiles
2018-11-05 22:39:42 +02:00

442 lines
15 KiB
Plaintext

/obj/item/weapon/gun/projectile/automatic
name = "prototype SMG"
desc = "A protoype lightweight, fast firing gun. Uses 9mm rounds."
icon_state = "saber" //ugly
w_class = 3
load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
max_shells = 22
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT
ammo_type = /obj/item/ammo_casing/c9mm
accuracy = 1
multi_aim = 1
burst_delay = 2
sel_mode = 1
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=2, burst_accuracy=list(1,0,0), dispersion=list(0, 10, 15)),
list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=3, burst_accuracy=list(1,0,,-1,-1), dispersion=list(5, 10, 15, 20))
)
//Submachine guns and personal defence weapons, go.
/obj/item/weapon/gun/projectile/automatic/mini_uzi
name = ".45 machine pistol"
desc = "The UZI is a lightweight, fast firing gun. For when you want someone dead. Uses .45 rounds."
icon_state = "mini-uzi"
w_class = 3
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/c45uzi
allowed_magazines = list(/obj/item/ammo_magazine/c45uzi)
max_shells = 16
caliber = ".45"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
ammo_type = /obj/item/ammo_casing/c45
/obj/item/weapon/gun/projectile/automatic/mini_uzi/update_icon()
..()
icon_state = (ammo_magazine)? "mini-uzi" : "mini-uzi-e"
/obj/item/weapon/gun/projectile/automatic/c20r
name = "submachine gun"
desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. Uses 10mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
icon_state = "c20r"
item_state = "c20r"
w_class = 3
force = 10
caliber = "10mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a10mm
allowed_magazines = list(/obj/item/ammo_magazine/a10mm)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
..()
if(ammo_magazine)
icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]"
else
icon_state = "c20r"
return
/obj/item/weapon/gun/projectile/automatic/wt550
name = "machine pistol"
desc = "The NI 550 Saber is a cheap self-defense weapon, mass-produced by Necropolis Industries for paramilitary and private use. Uses 9mm rounds."
icon_state = "wt550"
item_state = "wt550"
w_class = 3
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT
ammo_type = "/obj/item/ammo_casing/c9mmr"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
allowed_magazines = list(/obj/item/ammo_magazine/mc9mmt)
/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
..()
if(ammo_magazine)
icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]"
else
icon_state = "wt550"
return
//Ballistic rifles, go.
/obj/item/weapon/gun/projectile/automatic/rifle
name = "automatic rifle"
desc = "A weapon firing an intermediate caliber round, or larger."
icon_state = "arifle"
item_state = null
w_class = 4
force = 10
caliber = "a762"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
slot_flags = SLOT_BACK
load_method = MAGAZINE
fire_sound = 'sound/weapons/rifleshot.ogg'
magazine_type = /obj/item/ammo_magazine/c762
allowed_magazines = list(/obj/item/ammo_magazine/c762)
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=10, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=2, burst_accuracy=list(1,0,0), dispersion=list(0, 5, 10)),
list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=3, burst_accuracy=list(1,0,0,-1,-1), dispersion=list(5, 5, 15))
)
//slower to regain aim, more inaccurate if not wielding
fire_delay = 10
accuracy = -1
//wielding information
fire_delay_wielded = 6
accuracy_wielded = 2
//action button for wielding
action_button_name = "Wield rifle"
/obj/item/weapon/gun/projectile/automatic/rifle/can_wield()
return 1
/obj/item/weapon/gun/projectile/automatic/rifle/ui_action_click()
if(src in usr)
toggle_wield(usr)
/obj/item/weapon/gun/projectile/automatic/rifle/verb/wield_rifle()
set name = "Wield rifle"
set category = "Object"
set src in usr
toggle_wield(usr)
usr.update_icon()
/obj/item/weapon/gun/projectile/automatic/rifle/sts35
name = "assault rifle"
desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked."
can_bayonet = TRUE
knife_x_offset = 23
knife_y_offset = 13
/obj/item/weapon/gun/projectile/automatic/rifle/sts35/update_icon()
..()
icon_state = (ammo_magazine)? "arifle" : "arifle-empty"
if(wielded)
item_state = (ammo_magazine)? "arifle-wielded" : "arifle-wielded-empty"
else
item_state = (ammo_magazine)? "arifle" : "arifle-empty"
update_held_icon()
/datum/firemode/z8
var/use_launcher = 0
/obj/item/weapon/gun/projectile/automatic/rifle/z8
name = "bullpup assault carbine"
desc = "The Z8 Bulldog bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it."
icon_state = "carbine"
item_state = "z8carbine"
w_class = 4
force = 10
caliber = "a556"
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3)
ammo_type = "/obj/item/ammo_casing/a556"
fire_sound = 'sound/weapons/Gunshot.ogg'
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a556
allowed_magazines = list(/obj/item/ammo_magazine/a556)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
can_bayonet = TRUE
knife_x_offset = 23
knife_y_offset = 13
burst_delay = 4
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=10, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=3, use_launcher=null, burst_accuracy=list(2,1,1), dispersion=list(0, 7.5)),
list(mode_name="fire grenades", burst=null, fire_delay=null, move_delay=null, use_launcher=1, burst_accuracy=null, dispersion=null)
)
var/use_launcher = 0
var/obj/item/weapon/gun/launcher/grenade/underslung/launcher
/obj/item/weapon/gun/projectile/automatic/rifle/z8/Initialize()
. = ..()
launcher = new(src)
/obj/item/weapon/gun/projectile/automatic/rifle/z8/attackby(obj/item/I, mob/user)
if((istype(I, /obj/item/weapon/grenade)))
launcher.load(I, user)
else
..()
/obj/item/weapon/gun/projectile/automatic/rifle/z8/attack_hand(mob/user)
if(user.get_inactive_hand() == src && use_launcher)
launcher.unload(user)
else
..()
/obj/item/weapon/gun/projectile/automatic/rifle/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
if(use_launcher)
launcher.Fire(target, user, params, pointblank, reflex)
if(!launcher.chambered)
switch_firemodes() //switch back automatically
else
..()
/obj/item/weapon/gun/projectile/automatic/rifle/z8/update_icon()
..()
if(ammo_magazine)
icon_state = "carbine-[round(ammo_magazine.stored_ammo.len,2)]"
else
icon_state = "carbine"
if(wielded)
item_state = "z8carbine-wielded"
else
item_state = "z8carbine"
update_held_icon()
return
/obj/item/weapon/gun/projectile/automatic/rifle/z8/examine(mob/user)
..()
if(launcher.chambered)
user << "\The [launcher] has \a [launcher.chambered] loaded."
else
user << "\The [launcher] is empty."
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw
name = "light machine gun"
desc = "A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2431' engraved on the receiver"
icon_state = "l6closed100"
item_state = "l6closedmag"
w_class = 4
force = 10
slot_flags = 0
max_shells = 50
caliber = "a762"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
slot_flags = SLOT_BACK
ammo_type = "/obj/item/ammo_casing/a762"
allowed_magazines = list(/obj/item/ammo_magazine/a762)
fire_sound = 'sound/weapons/gunshot_saw.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a762
firemodes = list(
list(mode_name="short bursts", burst=5, move_delay=4, burst_accuracy = list(1,0,0,-1,-1), dispersion = list(3, 6, 9)),
list(mode_name="long bursts", burst=8, move_delay=5, burst_accuracy = list(1,0,0,-1,-1,-1,-2,-2), dispersion = list(8))
)
var/cover_open = 0
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/special_check(mob/user)
if(cover_open)
user << "<span class='warning'>[src]'s cover is open! Close it before firing!</span>"
return 0
return ..()
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/proc/toggle_cover(mob/user)
cover_open = !cover_open
user << "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>"
if(cover_open)
playsound(user, 'sound/weapons/sawopen.ogg', 60, 1)
else
playsound(user, 'sound/weapons/sawclose.ogg', 60, 1)
update_icon()
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/attack_self(mob/user as mob)
if(cover_open)
toggle_cover(user) //close the cover
else
return ..() //once closed, behave like normal
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/attack_hand(mob/user as mob)
if(!cover_open && user.get_inactive_hand() == src)
toggle_cover(user) //open the cover
else
return ..() //once open, behave like normal
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/update_icon()
icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len*2, 25) : "-empty"]"
if(wielded)
item_state = "l6closedmag-wielded"
else
item_state = initial(item_state)
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/load_ammo(var/obj/item/A, mob/user)
if(!cover_open)
user << "<span class='warning'>You need to open the cover to load [src].</span>"
return
..()
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/unload_ammo(mob/user, var/allow_dump=1)
if(!cover_open)
user << "<span class='warning'>You need to open the cover to unload [src].</span>"
return
..()
/obj/item/weapon/gun/projectile/automatic/tommygun
name = "vintage submachine gun"
desc = "A classic Thompson submachine gun, ya see? Uses .45 rounds."
icon_state = "tommygun"
w_class = 3
max_shells = 50
caliber = ".45"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
slot_flags = SLOT_BELT
ammo_type = /obj/item/ammo_casing/c45
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/tommymag
allowed_magazines = list(/obj/item/ammo_magazine/tommymag, /obj/item/ammo_magazine/tommydrum)
fire_sound = 'sound/weapons/tommygun_shoot.ogg'
/obj/item/weapon/gun/projectile/automatic/tommygun/update_icon()
..()
icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty"
/obj/item/weapon/gun/projectile/automatic/railgun
name = "railgun"
desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
icon_state = "railgun"
item_state = "railgun"
w_class = 4
force = 10
caliber = "trod"
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7)
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/effects/Explosion2.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/trodpack
allowed_magazines = list(/obj/item/ammo_magazine/trodpack)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
firemodes = list(
list(mode_name="single coil", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="dual coil", burst=2, move_delay=5, accuracy = list(-2,-3), dispersion = list(20))
)
/obj/item/weapon/gun/projectile/automatic/terminator
name = "flechette rifle"
desc = "A fearsome Necropolis Industries designed rifle with unattached bayonet that fires lethal flechette rounds."
icon = 'icons/obj/terminator.dmi'
icon_state = "flechetterifle"
item_state = "flechetterifle"
contained_sprite = 1
w_class = 5
force = 30
caliber = "flechette"
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/Gunshot_DMR.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/flechette
allowed_magazines = list(/obj/item/ammo_magazine/flechette,/obj/item/ammo_magazine/flechette/explosive)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
firemodes = list(
list(mode_name="semiauto", burst=1, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, move_delay=2, burst_accuracy=list(2,1,1), dispersion=list(0, 10, 15)),
list(mode_name="short bursts", burst=5, move_delay=3, burst_accuracy=list(2,1,1,0,0), dispersion=list(5, 10, 15))
)
fire_delay = 20
accuracy = -1
//wielding information
fire_delay_wielded = 5
accuracy_wielded = 2
scoped_accuracy = 2
action_button_name = "Wield rifle"
/obj/item/weapon/gun/projectile/automatic/terminator/verb/scope()
set category = "Object"
set name = "Use Scope"
set popup_menu = 1
if(wielded)
toggle_scope(2.0, usr)
else
usr << "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>"
/obj/item/weapon/gun/projectile/automatic/terminator/can_wield()
return 1
/obj/item/weapon/gun/projectile/automatic/terminator/ui_action_click()
if(src in usr)
toggle_wield(usr)
/obj/item/weapon/gun/projectile/automatic/terminator/verb/wield_rifle()
set name = "Wield rifle"
set category = "Object"
set src in usr
toggle_wield(usr)
usr.update_icon()
/obj/item/weapon/gun/projectile/automatic/rifle/shotgun
name = "assault shotgun"
desc = "A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies."
icon = 'icons/obj/dragunov.dmi' //lazy but works fine
icon_state = "cshotgun"
item_state = "cshotgun"
contained_sprite = 1
w_class = 4
load_method = MAGAZINE
max_shells = 8
caliber = "shotgun"
magazine_type = /obj/item/ammo_magazine/assault_shotgun
allowed_magazines = list(/obj/item/ammo_magazine/assault_shotgun)
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 4, TECH_ILLEGAL = 5)
slot_flags = SLOT_BACK
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
recoil = 3
fire_sound = 'sound/weapons/shotgun_shoot.ogg'
accuracy = -2
fire_delay = 10
recoil_wielded = 0
fire_delay_wielded = 6
accuracy_wielded = 0
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay= 10, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=3, burst_accuracy=list(0,-1,-1), dispersion=list(0, 10, 15))
)
/obj/item/weapon/gun/projectile/automatic/rifle/shotgun/update_icon()
..()
icon_state = (ammo_magazine)? "cshotgun" : "cshotgun-empty"