mirror of
https://github.com/Aurorastation/Aurora.3.git
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Vampires with victim awareness enabled will no longer drop their victims to the floor.
Stunned people can no longer interact with radios. This means that you cannot use a radio while being bloodsucked.
Clicking the drain blood ability whilst draining blood will now cause you to stop sucking blood at the end of the next drain cycle.
Gaining a vampire power is now displayed a bit nicer in the chat log.
Vampires now have a UI element on the HUD for how much usable blood they have, what their frenzy counter is at, and to suck people.
Removing vampire status from a player now removes their vampire abilities and such.
Vampires now can only suck up until 950 units of usable blood.
Vampire glare now stuns IPCs and cyborgs as well.
Hulks no longer have funky punctuation.
Veil walking now uses your mob sprite instead of a generic ghost sprite.
Triggering veil walking now breaks all grabs on you.
The vampire help menu has been revamped to be more up to date and stylish.
197 lines
7.8 KiB
Plaintext
197 lines
7.8 KiB
Plaintext
var/list/clients = list() //list of all clients
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var/list/staff = list() //list of all clients who have any permissions
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var/list/directory = list() //list of all ckeys with associated client
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/abstract/new_player
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var/global/list/mob_list = list() //List of all mobs, including clientless
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var/global/list/human_mob_list = list() //List of all human mobs and sub-types, including clientless
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var/global/list/silicon_mob_list = list() //List of all silicon mobs, including clientless
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var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/abstract/new_player
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var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/abstract/new_player
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var/global/list/topic_commands = list() //List of all API commands available
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var/global/list/topic_commands_names = list() //List of all API commands available
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var/global/list/landmarks_list = list() //list of all landmarks created
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var/global/list/side_effects = list() //list of all medical sideeffects types by thier names |BS12
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var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
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var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
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var/global/list/brig_closets = list() //list of all brig secure_closets. Used by brig timers. Probably should be converted to use SSwireless eventually.
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var/global/list/teleportlocs = list()
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var/global/list/ghostteleportlocs = list()
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var/global/list/centcom_areas = list()
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var/global/list/the_station_areas = list()
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var/global/list/implants = list()
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var/global/list/turfs = list() //list of all turfs
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var/global/list/areas_by_type = list()
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var/global/list/all_areas = list()
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//Languages/species/whitelist.
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var/global/list/datum/species/all_species = list()
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var/global/list/all_languages = list()
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var/global/list/language_keys = list() // Table of say codes for all languages
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var/global/list/whitelisted_species = list(SPECIES_HUMAN) // Species that require a whitelist check.
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var/global/list/playable_species = list(SPECIES_HUMAN) // A list of ALL playable species, whitelisted, latejoin or otherwise.
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// Posters
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var/global/list/poster_designs = list()
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// Uplinks
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var/list/obj/item/device/uplink/world_uplinks = list()
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//Preferences stuff
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//Hairstyles
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var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
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var/global/list/hair_styles_male_list = list()
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var/global/list/hair_styles_female_list = list()
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var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
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var/global/list/facial_hair_styles_male_list = list()
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var/global/list/facial_hair_styles_female_list = list()
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var/global/list/skin_styles_female_list = list() //unused
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var/global/list/body_marking_styles_list = list()
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var/global/list/chargen_disabilities_list = list()
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var/global/static/list/valid_player_genders = list(MALE, FEMALE, NEUTER, PLURAL)
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//Backpacks
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var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt", "Duffel Bag", "Messenger Bag")
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var/global/list/backbagstyles = list("Job-specific", "Grey")
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var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg, /datum/job/merchant)
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//PDA choice
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var/global/list/pdalist = list("Nothing", "Standard PDA", "Classic PDA", "Rugged PDA", "Slate PDA", "Smart PDA", "Tablet", "Wristbound")
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// Visual nets
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var/list/datum/visualnet/visual_nets = list()
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var/datum/visualnet/camera/cameranet = new()
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// Runes
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var/global/list/escape_list = list()
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var/global/list/endgame_exits = list()
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var/global/list/endgame_safespawns = list()
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var/global/list/syndicate_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
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//Cloaking devices
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var/global/list/cloaking_devices = list()
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//////////////////////////
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/////Initial Building/////
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//////////////////////////
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/proc/makeDatumRefLists()
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var/list/paths
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//Hair - Initialise all /datum/sprite_accessory/hair into an list indexed by hair-style name
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paths = subtypesof(/datum/sprite_accessory/hair)
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for(var/path in paths)
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var/datum/sprite_accessory/hair/H = new path()
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hair_styles_list[H.name] = H
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switch(H.gender)
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if(MALE) hair_styles_male_list += H.name
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if(FEMALE) hair_styles_female_list += H.name
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else
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hair_styles_male_list += H.name
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hair_styles_female_list += H.name
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sortTim(hair_styles_list, /proc/cmp_text_asc)
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sortTim(hair_styles_male_list, /proc/cmp_text_asc)
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sortTim(hair_styles_female_list, /proc/cmp_text_asc)
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//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
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paths = subtypesof(/datum/sprite_accessory/facial_hair)
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for(var/path in paths)
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var/datum/sprite_accessory/facial_hair/H = new path()
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facial_hair_styles_list[H.name] = H
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switch(H.gender)
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if(MALE) facial_hair_styles_male_list += H.name
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if(FEMALE) facial_hair_styles_female_list += H.name
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else
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facial_hair_styles_male_list += H.name
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facial_hair_styles_female_list += H.name
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sortTim(facial_hair_styles_list, /proc/cmp_text_asc)
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sortTim(facial_hair_styles_male_list, /proc/cmp_text_asc)
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sortTim(facial_hair_styles_female_list, /proc/cmp_text_asc)
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//Body markings
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paths = subtypesof(/datum/sprite_accessory/marking)
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for(var/path in paths)
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var/datum/sprite_accessory/marking/M = new path()
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body_marking_styles_list[M.name] = M
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sortTim(body_marking_styles_list, /proc/cmp_text_asc)
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//Disability datums
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paths = subtypesof(/datum/character_disabilities)
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for(var/path in paths)
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var/datum/character_disabilities/T = new path()
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chargen_disabilities_list[T.name] = T
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sortTim(chargen_disabilities_list, /proc/cmp_text_asc)
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//List of job. I can't believe this was calculated multiple times per tick!
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paths = subtypesof(/datum/job)
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paths -= exclude_jobs
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for(var/T in paths)
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var/datum/job/J = new T
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joblist[J.title] = J
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//Languages and species.
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paths = subtypesof(/datum/language)
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for(var/T in paths)
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var/datum/language/L = new T
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all_languages[L.name] = L
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for (var/language_name in all_languages)
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var/datum/language/L = all_languages[language_name]
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if(!(L.flags & NONGLOBAL))
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language_keys[lowertext(L.key)] = L
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var/rkey = 0
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paths = subtypesof(/datum/species)
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for(var/T in paths)
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rkey++
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var/datum/species/S = new T
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S.race_key = rkey //Used in mob icon caching.
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if(length(S.autohiss_basic_map) || length(S.autohiss_extra_map) || length(S.autohiss_basic_extend) || length(S.autohiss_extra_extend))
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S.has_autohiss = TRUE
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all_species[S.name] = S
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sortTim(all_species, /proc/cmp_text_asc)
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// The other lists are generated *after* we sort the main one so they don't need sorting too.
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for (var/thing in all_species)
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var/datum/species/S = all_species[thing]
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if (!(S.spawn_flags & IS_RESTRICTED))
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playable_species += S.name
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if(S.spawn_flags & IS_WHITELISTED)
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whitelisted_species += S.name
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//Posters
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paths = subtypesof(/datum/poster)
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for(var/T in paths)
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var/datum/poster/P = new T
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poster_designs += P
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return 1
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var/global/static/list/correct_punctuation = list("!" = TRUE, "." = TRUE, "?" = TRUE, "-" = TRUE, "~" = TRUE, "*" = TRUE, "/" = TRUE, ">" = TRUE, "\"" = TRUE, "'" = TRUE, "," = TRUE, ":" = TRUE, ";" = TRUE, "\"" = TRUE)
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/* // Uncomment to debug chemical reaction list.
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/client/verb/debug_chemical_list()
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for (var/reaction in SSchemistry.chemical_reactions)
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. += "SSchemistry.chemical_reactions\[\"[reaction]\"\] = \"[SSchemistry.chemical_reactions[reaction]]\"\n"
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if(islist(SSchemistry.chemical_reactions[reaction]))
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var/list/L = SSchemistry.chemical_reactions[reaction]
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for(var/t in L)
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. += " has: [t]\n"
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world << .
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*/
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