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Adds a blood splatter effect for when a mob is hit by a ballistic (brute) projectile. Ported from TG.
16 lines
887 B
Plaintext
16 lines
887 B
Plaintext
#define PLANE_SPACE_BACKGROUND -98
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#define PLANE_SPACE_PARALLAX (PLANE_SPACE_BACKGROUND + 1) // -97
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#define PLANE_SPACE_DUST (PLANE_SPACE_PARALLAX + 1) // -96
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#define PLANE_ABOVE_PARALLAX (PLANE_SPACE_BACKGROUND + 3) // -95
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// Custom layer definitions, supplementing the default TURF_LAYER, MOB_LAYER, etc.
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#define DOOR_OPEN_LAYER 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6
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#define UNDERDOOR 3.09 //Just barely under a closed door.
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#define DOOR_CLOSED_LAYER 3.1 //Above most items if closed
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#define BELOW_MOB_LAYER 3.7
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#define ABOVE_MOB_LAYER 4.1
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#define LIGHTING_LAYER 11
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#define OBFUSCATION_LAYER 21 //Where images covering the view for eyes are put
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#define HUD_LAYER 20 //Above lighting, but below obfuscation. For in-game HUD effects (whereas SCREEN_LAYER is for abstract/OOC things like inventory slots)
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#define SCREEN_LAYER 22 //Mob HUD/effects layer
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