Files
Aurora.3/code/controllers/subsystems/pai.dm
Lohikar 0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00

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/var/datum/controller/subsystem/pai/SSpai
/datum/controller/subsystem/pai
name = "pAI"
init_order = SS_INIT_MISC_FIRST
flags = SS_NO_FIRE
var/list/pai_software_by_key
var/list/default_pai_software
var/inquirer = null
var/list/pai_candidates = list()
var/list/asked = list()
var/list/all_pai_devices = list()
var/askDelay = 1 MINUTE
/datum/controller/subsystem/pai/New()
NEW_SS_GLOBAL(SSpai)
LAZYINITLIST(pai_software_by_key)
LAZYINITLIST(default_pai_software)
/datum/controller/subsystem/pai/Initialize()
// Initialize the pAI software list.
for(var/type in subtypesof(/datum/pai_software))
var/datum/pai_software/P = new type()
if(pai_software_by_key[P.id])
var/datum/pai_software/O = pai_software_by_key[P.id]
world << "<span class='warning'>pAI software module [P.name] has the same key as [O.name]!</span>"
continue
pai_software_by_key[P.id] = P
if(P.default)
default_pai_software[P.id] = P
/datum/controller/subsystem/pai/Recover()
pai_software_by_key = SSpai.pai_software_by_key
default_pai_software = SSpai.default_pai_software
/datum/controller/subsystem/pai/Topic(href, list/href_list)
if(href_list["download"])
var/datum/paiCandidate/candidate = locate(href_list["candidate"])
var/obj/item/device/paicard/card = locate(href_list["device"])
if (!candidate in pai_candidates)
return
if(card.pai)
return
if(istype(card,/obj/item/device/paicard) && istype(candidate,/datum/paiCandidate))
var/mob/living/silicon/pai/pai = new(card)
if(!candidate.name)
pai.name = pick(ninja_names)
else
pai.name = candidate.name
pai.real_name = pai.name
pai.key = candidate.key
card.setPersonality(pai)
card.looking_for_personality = 0
if(pai.mind) update_antag_icons(pai.mind)
pai_candidates -= candidate
usr << browse(null, "window=findPai")
if(href_list["new"])
var/datum/paiCandidate/candidate = locate(href_list["candidate"])
var/option = href_list["option"]
var/t = ""
switch(option)
if("name")
t = sanitizeSafe(input("Enter a name for your pAI", "pAI Name", candidate.name) as text, MAX_NAME_LEN)
if(t)
candidate.name = t
if("desc")
t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message
if(t)
candidate.description = sanitize(t)
if("role")
t = input("Enter a role for your pAI", "pAI Role", candidate.role) as text
if(t)
candidate.role = sanitize(t)
if("ooc")
t = input("Enter any OOC comments", "pAI OOC Comments", candidate.comments) as message
if(t)
candidate.comments = sanitize(t)
if("save")
if (config.sql_saves)
usr.client.prefs.save_preferences()
else
candidate.savefile_save(usr)
if("load")
if (config.sql_saves)
usr.client.prefs.load_preferences()
else
candidate.savefile_load(usr)
//In case people have saved unsanitized stuff.
if(candidate.name)
candidate.name = sanitizeSafe(candidate.name, MAX_NAME_LEN)
if(candidate.description)
candidate.description = sanitize(candidate.description)
if(candidate.role)
candidate.role = sanitize(candidate.role)
if(candidate.comments)
candidate.comments = sanitize(candidate.comments)
if("submit")
if(candidate)
candidate.ready = 1
for(var/obj/item/device/paicard/p in all_pai_devices)
if(p.looking_for_personality == 1)
p.alertUpdate()
usr << browse(null, "window=paiRecruit")
return
if (config.sql_saves)
usr.client.prefs.save_preferences()
else
candidate.savefile_save(usr)
recruitWindow(usr, href_list["allow_submit"] != "0")
/datum/controller/subsystem/pai/proc/recruitWindow(mob/M as mob, allowSubmit = TRUE)
var/datum/paiCandidate/candidate
for(var/datum/paiCandidate/c in pai_candidates)
if(!istype(c) || !istype(M))
break
if(c.key == M.key)
candidate = c
if(!candidate)
candidate = new /datum/paiCandidate()
candidate.key = M.key
pai_candidates.Add(candidate)
// Load the data before displaying.
if (!config.sql_saves)
candidate.savefile_load(M)
else
M.client.prefs.load_preferences()
var/dat = ""
dat += {"
<style type="text/css">
body {
margin-top:5px;
font-family:Verdana;
color:white;
font-size:13px;
background-image:url('uiBackground.png');
background-repeat:repeat-x;
background-color:#272727;
background-position:center top;
}
table {
border-collapse:collapse;
font-size:13px;
}
th, td {
border: 1px solid #333333;
}
p.top {
background-color: none;
color: white;
}
tr.d0 td {
background-color: #c0c0c0;
color: black;
border:0px;
border: 1px solid #333333;
}
tr.d0 th {
background-color: none;
color: #4477E0;
text-align:right;
vertical-align:top;
width:120px;
border:0px;
}
tr.d1 td {
background-color: #555555;
color: white;
}
td.button {
border: 1px solid #161616;
background-color: #40628a;
}
td.desc {
font-weight:bold;
}
a {
color:#4477E0;
}
a.button {
color:white;
text-decoration: none;
}
</style>
"}
dat += {"
<body>
<b><font size="3px">pAI Personality Configuration</font></b>
<p class="top">Please configure your pAI personality's options. Remember, what you enter here could determine whether or not the user requesting a personality chooses you!</p>
<table>
<tr class="d0">
<th rowspan="2"><a href='byond://?src=\ref[src];option=name;new=1;allow_submit=[allowSubmit];candidate=\ref[candidate]'>Name</a>:</th>
<td class="desc">[candidate.name]&nbsp;</td>
</tr>
<tr class="d1">
<td>What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.</td>
</tr>
<tr class="d0">
<th rowspan="2"><a href='byond://?src=\ref[src];option=desc;new=1;allow_submit=[allowSubmit];candidate=\ref[candidate]'>Description</a>:</th>
<td class="desc">[candidate.description]&nbsp;</td>
</tr>
<tr class="d1">
<td>What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.</td>
</tr>
<tr class="d0">
<th rowspan="2"><a href='byond://?src=\ref[src];option=role;new=1;allow_submit=[allowSubmit];candidate=\ref[candidate]'>Preferred Role</a>:</th>
<td class="desc">[candidate.role]&nbsp;</td>
</tr>
<tr class="d1">
<td>Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.</td>
</tr>
<tr class="d0">
<th rowspan="2"><a href='byond://?src=\ref[src];option=ooc;new=1;allow_submit=[allowSubmit];candidate=\ref[candidate]'>OOC Comments</a>:</th>
<td class="desc">[candidate.comments]&nbsp;</td>
</tr>
<tr class="d1">
<td>Anything you'd like to address specifically to the player reading this in an OOC manner. \"I prefer more serious RP.\", \"I'm still learning the interface!\", etc. Feel free to leave this blank if you want.</td>
</tr>
</table>
<br>
"}
if(allowSubmit)
dat += {"
<table>
<td class="button"><a href='byond://?src=\ref[src];option=submit;new=1;candidate=\ref[candidate]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
</table><br>
"}
dat += {"
<body>
"}
M << browse(dat, "window=paiRecruit;size=580x580;")
// TODO: Refactor the spaghetti above into NanoUI.
/datum/controller/subsystem/pai/proc/findPAI(obj/item/device/paicard/p, mob/user)
requestRecruits(user)
var/list/available = list()
for(var/datum/paiCandidate/c in SSpai.pai_candidates)
if(c.ready)
var/found = 0
for(var/mob/abstract/observer/o in player_list)
if(o.key == c.key && o.MayRespawn())
found = 1
if(found)
available.Add(c)
var/dat = ""
dat += {"
<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\" \"http://www.w3.org/TR/html4/loose.dtd\">
<html>
<head>
<style>
body {
margin-top:5px;
font-family:Verdana;
color:white;
font-size:13px;
background-image:url('uiBackground.png');
background-repeat:repeat-x;
background-color:#272727;
background-position:center top;
}
table {
font-size:13px;
}
table.desc {
border-collapse:collapse;
font-size:13px;
border: 1px solid #161616;
width:100%;
}
table.download {
border-collapse:collapse;
font-size:13px;
border: 1px solid #161616;
width:100%;
}
tr.d0 td, tr.d0 th {
background-color: #506070;
color: white;
}
tr.d1 td, tr.d1 th {
background-color: #708090;
color: white;
}
tr.d2 td {
background-color: #00FF00;
color: white;
text-align:center;
}
td.button {
border: 1px solid #161616;
background-color: #40628a;
text-align: center;
}
td.download {
border: 1px solid #161616;
background-color: #40628a;
text-align: center;
}
th {
text-align:left;
width:125px;
vertical-align:top;
}
a.button {
color:white;
text-decoration: none;
}
</style>
</head>
<body>
<b><font size='3px'>pAI Availability List</font></b><br><br>
"}
dat += "<p>Displaying available AI personalities from central database... If there are no entries, or if a suitable entry is not listed, check again later as more personalities may be added.</p>"
for(var/datum/paiCandidate/c in available)
dat += {"
<table class="desc">
<tr class="d0">
<th>Name:</th>
<td>[c.name]</td>
</tr>
<tr class="d1">
<th>Description:</th>
<td>[c.description]</td>
</tr>
<tr class="d0">
<th>Preferred Role:</th>
<td>[c.role]</td>
</tr>
<tr class="d1">
<th>OOC Comments:</th>
<td>[c.comments]</td>
</tr>
</table>
<table class="download">
<td class="download"><a href='byond://?src=\ref[src];download=1;candidate=\ref[c];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
</td>
</table>
<br>
"}
dat += {"
</body>
</html>
"}
user << browse(dat, "window=findPai")
/datum/controller/subsystem/pai/proc/requestRecruits(mob/user)
inquirer = user
for(var/mob/abstract/observer/O in player_list)
if(!O.MayRespawn())
continue
if(jobban_isbanned(O, "pAI"))
continue
if(asked.Find(O.key))
if(world.time < asked[O.key] + askDelay)
continue
else
asked.Remove(O.key)
if(O.client)
if(BE_PAI in O.client.prefs.be_special_role)
question(O.client)
/datum/controller/subsystem/pai/proc/question(client/C)
set waitfor = FALSE
if(!C)
return
asked.Add(C.key)
asked[C.key] = world.time
var/response = alert(C, "[inquirer] is requesting a pAI personality. Would you like to play as a personal AI?", "pAI Request", "Yes", "No", "Never for this round")
if(!C) return //handle logouts that happen whilst the alert is waiting for a response.
if(response == "Yes")
recruitWindow(C.mob)
else if (response == "Never for this round")
C.prefs.be_special_role -= BE_PAI
/datum/paiCandidate
var/name
var/key
var/description
var/role
var/comments
var/ready = 0