mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
* Openturf icon fixes and improvements * more things * Remove some pointless/bad layering/planing * yeah well I didn't need this anyways * Refactor Z mimickry to be at /turf * more refactoring * Cleanup, use turf/flags instead of z_mimic_flags * Fix turf/Entered() * misc optimizations * fixes * Major icon smoothing optimizations * Speed up boot some more * Fix AO * Remove some redundant code * Tie Z-lights to Z-mimic instead of openturfs * Fix an opacity issue with no_mutate turfs * Fix some issues with Z-mimic AO not properly clearing * Fix some OT->OT changetuf bugs * Add helpers for changing Z-mimic operational state on turfs * Fix some merge issues, change how F_CUT smoothhint works a bit. * indentation * SSopenturf -> SSzcopy
276 lines
7.5 KiB
Plaintext
276 lines
7.5 KiB
Plaintext
#define OPENTURF_MAX_PLANE -71
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#define OPENTURF_CAP_PLANE -70 // The multiplier goes here so it'll be on top of every other overlay.
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#define OPENTURF_MAX_DEPTH 10 // The maxiumum number of planes deep we'll go before we just dump everything on the same plane.
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#define SHADOWER_DARKENING_FACTOR 0.4 // The multiplication factor for openturf shadower darkness. Lighting will be multiplied by this.
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/var/datum/controller/subsystem/zcopy/SSzcopy
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/datum/controller/subsystem/zcopy
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name = "Z-Copy"
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wait = 1
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init_order = SS_INIT_ZCOPY
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priority = SS_PRIORITY_ZCOPY
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flags = SS_FIRE_IN_LOBBY
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var/list/queued_turfs = list()
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var/list/qt_idex = 1
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var/list/queued_overlays = list()
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var/list/qo_idex = 1
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var/list/openspace_overlays = list()
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var/list/openspace_turfs = list()
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var/starlight_enabled = FALSE
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/datum/controller/subsystem/zcopy/New()
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NEW_SS_GLOBAL(SSzcopy)
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/datum/controller/subsystem/zcopy/proc/update_all()
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disable()
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for (var/thing in openspace_overlays)
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var/atom/movable/AM = thing
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var/turf/T = get_turf(AM)
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if (TURF_IS_MIMICING(T))
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if (!(T.flags & MIMIC_QUEUED))
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T.update_mimic()
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else
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qdel(AM)
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CHECK_TICK
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for (var/thing in openspace_turfs)
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var/turf/T = thing
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T.update_mimic()
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enable()
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/datum/controller/subsystem/zcopy/proc/hard_reset()
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disable()
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log_debug("SSzcopy: hard_reset() invoked.")
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var/num_deleted = 0
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var/thing
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for (thing in openspace_overlays)
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qdel(thing)
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num_deleted++
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CHECK_TICK
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log_debug("SSzcopy: deleted [num_deleted] overlays.")
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var/num_turfs = 0
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for (thing in turfs)
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var/turf/T = thing
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if (T.flags & MIMIC_BELOW)
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T.update_mimic()
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num_turfs++
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CHECK_TICK
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log_debug("SSzcopy: queued [num_turfs] turfs for update. hard_reset() complete.")
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enable()
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/datum/controller/subsystem/zcopy/stat_entry()
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..("Q:{T:[queued_turfs.len - (qt_idex - 1)]|O:[queued_overlays.len - (qo_idex - 1)]} T:{T:[openspace_turfs.len]|O:[openspace_overlays.len]}")
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/datum/controller/subsystem/zcopy/Initialize(timeofday)
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starlight_enabled = config.starlight && config.openturf_starlight_permitted
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// Flush the queue.
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fire(FALSE, TRUE)
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if (starlight_enabled)
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var/t = REALTIMEOFDAY
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admin_notice("<span class='danger'>[src] setup completed in [(t - timeofday)/10] seconds!</span>", R_DEBUG)
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SSlighting.fire(FALSE, TRUE)
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admin_notice("<span class='danger'>Secondary [SSlighting] flush completed in [(REALTIMEOFDAY - t)/10] seconds!</span>", R_DEBUG)
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t = REALTIMEOFDAY
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fire(FALSE, TRUE) // Fire /again/ to flush updates caused by the above.
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admin_notice("<span class='danger'>Secondary [src] flush completed in [(REALTIMEOFDAY - t)/10] seconds!</span>", R_DEBUG)
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..()
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/datum/controller/subsystem/zcopy/fire(resumed = FALSE, no_mc_tick = FALSE)
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if (!resumed)
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qt_idex = 1
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qo_idex = 1
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MC_SPLIT_TICK_INIT(2)
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if (!no_mc_tick)
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MC_SPLIT_TICK
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var/list/curr_turfs = queued_turfs
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var/list/curr_ov = queued_overlays
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while (qt_idex <= curr_turfs.len)
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var/turf/T = curr_turfs[qt_idex]
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curr_turfs[qt_idex] = null
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qt_idex++
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if (!istype(T) || !T.below)
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if (no_mc_tick)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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break
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continue
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if (!T.shadower) // If we don't have our shadower yet, create it.
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T.shadower = new(T)
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// Figure out how many z-levels down we are.
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var/depth = 0
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var/turf/Td = T
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while (Td && TURF_IS_MIMICING(Td.below))
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Td = Td.below
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depth++
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if (depth > OPENTURF_MAX_DEPTH)
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depth = OPENTURF_MAX_DEPTH
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var/oo_target = OPENTURF_MAX_PLANE - depth
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var/t_target
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// Handle space parallax & starlight.
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if (T.is_above_space())
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t_target = PLANE_SPACE_BACKGROUND
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if (starlight_enabled && !T.light_range)
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T.set_light(config.starlight, 0.5)
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else
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t_target = oo_target
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if (starlight_enabled && T.light_range)
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T.set_light(0)
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if (!(T.flags & MIMIC_OVERWRITE))
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// Some openturfs have icons, so we can't overwrite their appearance.
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if (!T.below.bound_overlay)
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T.below.bound_overlay = new(T)
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var/atom/movable/openspace/turf_overlay/TO = T.below.bound_overlay
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TO.appearance = T.below
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TO.name = T.name
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TO.opacity = FALSE
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T.desc = TO.desc = "Below seems to be \a [T.below]."
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TO.plane = t_target
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TO.mouse_opacity = FALSE
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else
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// This openturf doesn't care about its icon, so we can just overwrite it.
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if (T.below.bound_overlay)
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QDEL_NULL(T.below.bound_overlay)
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T.appearance = T.below
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T.name = initial(T.name)
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T.gender = NEUTER
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T.opacity = FALSE
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T.plane = t_target
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T.desc = "Below seems to be \a [T.below]."
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T.queue_ao() // No need to recalculate ajacencies, shouldn't have changed.
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// Add everything below us to the update queue.
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for (var/thing in T.below)
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var/atom/movable/object = thing
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if (QDELETED(object) || object.no_z_overlay || object.loc != T.below)
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// Don't queue deleted stuff or stuff that doesn't need an overlay.
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continue
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if (object.type == /atom/movable/lighting_overlay) // Special case.
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T.shadower.copy_lighting(object)
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else
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if (!object.bound_overlay) // Generate a new overlay if the atom doesn't already have one.
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object.bound_overlay = new(T)
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object.bound_overlay.associated_atom = object
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var/atom/movable/openspace/overlay/OO = object.bound_overlay
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// If the OO was queued for destruction but was claimed by another OT, stop the destruction timer.
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if (OO.destruction_timer)
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deltimer(OO.destruction_timer)
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OO.destruction_timer = null
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// Cache our already-calculated depth so we don't need to re-calculate it a bunch of times.
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OO.depth = oo_target
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queued_overlays += OO
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T.flags &= ~MIMIC_QUEUED
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if (no_mc_tick)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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break
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if (qt_idex > 1 && qt_idex <= curr_turfs.len)
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curr_turfs.Cut(1, qt_idex)
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qt_idex = 1
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if (!no_mc_tick)
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MC_SPLIT_TICK
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while (qo_idex <= curr_ov.len)
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var/atom/movable/openspace/overlay/OO = curr_ov[qo_idex]
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curr_ov[qo_idex] = null
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qo_idex++
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if (QDELETED(OO))
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if (no_mc_tick)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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break
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continue
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if (QDELETED(OO.associated_atom)) // This shouldn't happen, but just in-case.
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qdel(OO)
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if (no_mc_tick)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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break
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continue
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// Actually update the overlay.
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OO.dir = OO.associated_atom.dir
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OO.appearance = OO.associated_atom
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OO.plane = OO.depth
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OO.opacity = FALSE
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OO.queued = FALSE
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if (OO.bound_overlay) // If we have a bound overlay, queue it too.
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OO.update_above()
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if (no_mc_tick)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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break
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if (qo_idex > 1 && qo_idex <= curr_ov.len)
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curr_ov.Cut(1, qo_idex)
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qo_idex = 1
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/client/proc/analyze_openturf(turf/T)
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set name = "Analyze Openturf"
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set desc = "Show the layering of an openturf and everything it's mimicking."
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set category = "Debug"
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if (!check_rights(R_DEBUG|R_DEV))
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return
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var/list/out = list(
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"<h1>Analysis of [T] at [T.x],[T.y],[T.z]</h1>",
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"<b>Z Flags</b>: [english_list(bitfield2list(T.flags, list("NOJAUNT", "MIMIC_BELOW", "MIMIC_OVERWRITE", "MIMIC_QUEUED", "MIMIC_NO_AO")), "(none)")]",
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"<b>Has Shadower:</b> [T.shadower ? "Yes" : "No"]",
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"<b>Below:</b> [!T.below ? "(nothing)" : "[T.below] at [T.below.x],[T.below.y],[T.below.z]"]",
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"<ul>"
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)
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var/list/found_oo = list(T)
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for (var/thing in T)
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if (istype(thing, /atom/movable/openspace))
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found_oo += thing
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sortTim(found_oo, /proc/cmp_planelayer)
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for (var/thing in found_oo)
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var/atom/A = thing
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out += "<li>[A] ([A.type]) at plane [A.plane], layer [A.layer][istype(A, /atom/movable/openspace/overlay) ? ", Z-level [A:associated_atom.z]." : "."]</li>"
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out += "</ul>"
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usr << browse(out.Join("<br>"), "window=openturfanalysis-\ref[T]")
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