mirror of
https://github.com/Aurorastation/Aurora.3.git
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* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
86 lines
4.2 KiB
Plaintext
86 lines
4.2 KiB
Plaintext
/datum/proc/get_view_variables_header()
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return "<b>[src]</b>"
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/atom/get_view_variables_header()
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return {"
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<a href='?_src_=vars;datumedit=\ref[src];varnameedit=name'><b>[src]</b></a>
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<br><font size='1'>
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<a href='?_src_=vars;rotatedatum=\ref[src];rotatedir=left'><<</a>
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<a href='?_src_=vars;datumedit=\ref[src];varnameedit=dir'>[dir2text(dir)]</a>
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<a href='?_src_=vars;rotatedatum=\ref[src];rotatedir=right'>>></a>
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</font>
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"}
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/mob/living/get_view_variables_header()
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return {"
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<a href='?_src_=vars;rename=\ref[src]'><b>[src]</b></a><font size='1'>
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<br><a href='?_src_=vars;rotatedatum=\ref[src];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[src];varnameedit=dir'>[dir2text(dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[src];rotatedir=right'>>></a>
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<br><a href='?_src_=vars;datumedit=\ref[src];varnameedit=ckey'>[ckey ? ckey : "No ckey"]</a> / <a href='?_src_=vars;datumedit=\ref[src];varnameedit=real_name'>[real_name ? real_name : "No real name"]</a>
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<br>
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BRUTE:<a href='?_src_=vars;mobToDamage=\ref[src];adjustDamage=brute'>[getBruteLoss()]</a>
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FIRE:<a href='?_src_=vars;mobToDamage=\ref[src];adjustDamage=fire'>[getFireLoss()]</a>
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TOXIN:<a href='?_src_=vars;mobToDamage=\ref[src];adjustDamage=toxin'>[getToxLoss()]</a>
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OXY:<a href='?_src_=vars;mobToDamage=\ref[src];adjustDamage=oxygen'>[getOxyLoss()]</a>
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CLONE:<a href='?_src_=vars;mobToDamage=\ref[src];adjustDamage=clone'>[getCloneLoss()]</a>
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BRAIN:<a href='?_src_=vars;mobToDamage=\ref[src];adjustDamage=brain'>[getBrainLoss()]</a>
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</font>
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"}
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/datum/proc/get_view_variables_options()
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return ""
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/mob/get_view_variables_options()
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return ..() + {"
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<option value='?_src_=vars;mob_player_panel=\ref[src]'>Show player panel</option>
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<option>---</option>
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<option value='?_src_=vars;give_spell=\ref[src]'>Give Spell</option>
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<option value='?_src_=vars;give_disease2=\ref[src]'>Give Disease</option>
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<option value='?_src_=vars;give_disease=\ref[src]'>Give TG-style Disease</option>
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<option value='?_src_=vars;godmode=\ref[src]'>Toggle Godmode</option>
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<option value='?_src_=vars;build_mode=\ref[src]'>Toggle Build Mode</option>
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<option value='?_src_=vars;ninja=\ref[src]'>Make Space Ninja</option>
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<option value='?_src_=vars;make_skeleton=\ref[src]'>Make 2spooky</option>
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<option value='?_src_=vars;direct_control=\ref[src]'>Assume Direct Control</option>
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<option value='?_src_=vars;drop_everything=\ref[src]'>Drop Everything</option>
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<option value='?_src_=vars;regenerateicons=\ref[src]'>Regenerate Icons</option>
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<option value='?_src_=vars;addlanguage=\ref[src]'>Add Language</option>
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<option value='?_src_=vars;remlanguage=\ref[src]'>Remove Language</option>
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<option value='?_src_=vars;addorgan=\ref[src]'>Add Organ</option>
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<option value='?_src_=vars;remorgan=\ref[src]'>Remove Organ</option>
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<option value='?_src_=vars;fix_nano=\ref[src]'>Fix NanoUI</option>
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<option value='?_src_=vars;addverb=\ref[src]'>Add Verb</option>
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<option value='?_src_=vars;remverb=\ref[src]'>Remove Verb</option>
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<option>---</option>
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<option value='?_src_=vars;gib=\ref[src]'>Gib</option>
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<option value='?_src_=vars;explode=\ref[src]'>Trigger explosion</option>
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<option value='?_src_=vars;emp=\ref[src]'>Trigger EM pulse</option>
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"}
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/mob/living/carbon/human/get_view_variables_options()
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return ..() + {"
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<option value='?_src_=vars;setspecies=\ref[src]'>Set Species</option>
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<option value='?_src_=vars;makeai=\ref[src]'>Make AI</option>
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<option value='?_src_=vars;makerobot=\ref[src]'>Make cyborg</option>
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<option value='?_src_=vars;makemonkey=\ref[src]'>Make monkey</option>
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<option value='?_src_=vars;makealien=\ref[src]'>Make alien</option>
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<option value='?_src_=vars;makeslime=\ref[src]'>Make slime</option>
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"}
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/obj/get_view_variables_options()
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return ..() + {"
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<option value='?_src_=vars;delall=\ref[src]'>Delete all of type</option>
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<option value='?_src_=vars;explode=\ref[src]'>Trigger explosion</option>
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<option value='?_src_=vars;emp=\ref[src]'>Trigger EM pulse</option>
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"}
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/turf/get_view_variables_options()
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return ..() + {"
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<option value='?_src_=vars;explode=\ref[src]'>Trigger explosion</option>
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<option value='?_src_=vars;emp=\ref[src]'>Trigger EM pulse</option>
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"}
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