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Aurora.3/code/modules/ghosttrap/trap.dm
Alberyk 326f1ed9fc Turns imaginary friends into abstract mobs (#4358)
What the title says, also fixes a small issue with the double personnality ghostrap greeting.
2018-03-10 17:22:25 +02:00

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// This system is used to grab a ghost from observers with the required preferences and
// lack of bans set. See posibrain.dm for an example of how they are called/used. ~Z
var/list/ghost_traps
/proc/get_ghost_trap(var/trap_key)
if(!ghost_traps)
populate_ghost_traps()
return ghost_traps[trap_key]
/proc/get_ghost_traps()
if(!ghost_traps)
populate_ghost_traps()
return ghost_traps
/proc/populate_ghost_traps()
ghost_traps = list()
for(var/traptype in typesof(/datum/ghosttrap))
var/datum/ghosttrap/G = new traptype
ghost_traps[G.object] = G
/datum/ghosttrap
var/object = "positronic brain"
var/respawn_check = 0//Which respawning test we check against
var/list/ban_checks = list("AI","Cyborg")
var/pref_check = BE_SYNTH
var/ghost_trap_message = "They are occupying a positronic brain now."
var/ghost_trap_role = "Positronic Brain"
var/can_set_own_name = TRUE
var/list_as_special_role = TRUE // If true, this entry will be listed as a special role in the character setup
var/list/request_timeouts
/datum/ghosttrap/New()
request_timeouts = list()
..()
// Check for bans, proper atom types, etc.
/datum/ghosttrap/proc/assess_candidate(var/mob/abstract/observer/candidate, var/mob/target)
if(!candidate.MayRespawn(1, respawn_check))
return 0
if(islist(ban_checks))
for(var/bantype in ban_checks)
if(jobban_isbanned(candidate, "[bantype]"))
candidate << "You are banned from one or more required roles and hence cannot enter play as \a [object]."
return 0
return 1
// Print a message to all ghosts with the right prefs/lack of bans.
/datum/ghosttrap/proc/request_player(var/mob/target, var/request_string, var/request_timeout)
if(request_timeout)
request_timeouts[target] = world.time + request_timeout
destroyed_event.register(target, src, /datum/ghosttrap/proc/target_destroyed)
else
request_timeouts -= target
for(var/mob/abstract/observer/O in player_list)
if(!O.MayRespawn())
continue
if(islist(ban_checks))
for(var/bantype in ban_checks)
if(jobban_isbanned(O, "[bantype]"))
continue
if(pref_check && !(pref_check in O.client.prefs.be_special_role))
continue
if(O.client)
O << "[ghost_follow_link(target, O)] <span class='deadsay'><font size=3><b>[request_string] <a href='?src=\ref[src];candidate=\ref[O];target=\ref[target]'>(Occupy)</a></b></font></span>"
/datum/ghosttrap/proc/target_destroyed(var/destroyed_target)
request_timeouts -= destroyed_target
// Handles a response to request_player().
/datum/ghosttrap/Topic(href, href_list)
if(..())
return 1
if(href_list["candidate"] && href_list["target"])
var/mob/abstract/observer/candidate = locate(href_list["candidate"]) // BYOND magic.
var/mob/target = locate(href_list["target"]) // So much BYOND magic.
if(!target || !candidate)
return
if(candidate != usr)
return
if(request_timeouts[target] && world.time > request_timeouts[target])
candidate << "This occupation request is no longer valid."
return
if(target.key)
candidate << "The target is already occupied."
return
if(assess_candidate(candidate, target))
transfer_personality(candidate,target)
return 1
// Shunts the ckey/mind into the target mob.
/datum/ghosttrap/proc/transfer_personality(var/mob/candidate, var/mob/target)
if(!assess_candidate(candidate))
return 0
target.ckey = candidate.ckey
if(target.mind)
target.mind.assigned_role = "[ghost_trap_role]"
announce_ghost_joinleave(candidate, 0, "[ghost_trap_message]")
welcome_candidate(target)
set_new_name(target)
return 1
// Fluff!
/datum/ghosttrap/proc/welcome_candidate(var/mob/target)
target << "<b>You are a positronic brain, brought into existence on [station_name()].</b>"
target << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
target << "<b>Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
target << "<b>Use say [target.get_language_prefix()]b to speak to other artificial intelligences.</b>"
var/turf/T = get_turf(target)
T.visible_message("<span class='notice'>\The [target] chimes quietly.</span>")
var/obj/item/device/mmi/digital/posibrain/P = target.loc
if(!istype(P)) //wat
return
P.searching = 0
P.name = "positronic brain ([P.brainmob.name])"
P.icon_state = "posibrain-occupied"
// Allows people to set their own name. May or may not need to be removed for posibrains if people are dumbasses.
/datum/ghosttrap/proc/set_new_name(var/mob/target)
if(!can_set_own_name)
return
var/newname = sanitizeSafe(input(target,"Enter a name, or leave blank for the default name.", "Name change","") as text, MAX_NAME_LEN)
if (newname != "")
target.real_name = newname
target.name = target.real_name
/***********************************
* Diona pods and walking mushrooms *
***********************************/
/datum/ghosttrap/plant
object = "living plant"
ban_checks = list("Dionaea")
pref_check = BE_PLANT
ghost_trap_message = "They are occupying a living plant now."
ghost_trap_role = "Plant"
/datum/ghosttrap/plant/welcome_candidate(var/mob/target)
target << "<span class='alium'><B>You awaken slowly, stirring into sluggish motion as the air caresses you.</B></span>"
// This is a hack, replace with some kind of species blurb proc.
if(istype(target,/mob/living/carbon/alien/diona))
target << "<B>You are \a [target], one of a race of drifting interstellar plantlike creatures that sometimes share their seeds with human traders.</B>"
target << "<B>Too much darkness will send you into shock and starve you, but light will help you heal.</B>"
/*****************
* Cortical Borer *
*****************/
/datum/ghosttrap/borer
object = "cortical borer"
ban_checks = list("Borer")
pref_check = MODE_BORER
ghost_trap_message = "They are occupying a borer now."
ghost_trap_role = "Cortical Borer"
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/borer/welcome_candidate(var/mob/target)
target << "<span class='notice'>You are a cortical borer!</span> You are a brain slug that worms its way \
into the head of its victim. Use stealth, persuasion and your powers of mind control to keep you, \
your host and your eventual spawn safe and warm."
target << "You can speak to your victim with <b>say</b>, to other borers with <b>say [target.get_language_prefix()]x</b>, and use your Abilities tab to access powers."
/********************
* Maintenance Drone *
*********************/
/datum/ghosttrap/drone
object = "maintenance drone"
pref_check = BE_PAI
ghost_trap_message = "They are occupying a maintenance drone now."
ghost_trap_role = "Maintenance Drone"
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/drone/New()
respawn_check = MINISYNTH
..()
datum/ghosttrap/drone/assess_candidate(var/mob/abstract/observer/candidate, var/mob/target)
. = ..()
if(. && !target.can_be_possessed_by(candidate))
return 0
datum/ghosttrap/drone/transfer_personality(var/mob/candidate, var/mob/living/silicon/robot/drone/drone)
if(!assess_candidate(candidate))
return 0
drone.transfer_personality(candidate.client)
/********************
* Mining Drone *
*********************/
/datum/ghosttrap/mdrone
object = "mining drone"
pref_check = BE_PAI
ghost_trap_message = "They are occupying a mining drone now."
ghost_trap_role = "Mining Drone"
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/mdrone/New()
respawn_check = MINISYNTH
..()
/datum/ghosttrap/mdrone/assess_candidate(var/mob/abstract/observer/candidate, var/mob/target)
. = ..()
if(. && !target.can_be_possessed_by(candidate))
return 0
datum/ghosttrap/drone/transfer_personality(var/mob/candidate, var/mob/living/silicon/robot/drone/drone)
if(!assess_candidate(candidate))
return 0
drone.transfer_personality(candidate.client)
var/tmp_health = drone.health
drone.revive()
drone.health = tmp_health
drone.updatehealth()
/***********************************
* Syndicate Cyborg *
***********************************/
/datum/ghosttrap/syndicateborg
object = "syndicate cyborg"
ban_checks = list("Antagonist","AI","Cyborg")
pref_check = BE_SYNTH
ghost_trap_message = "They are occupying a syndicate cyborg now."
ghost_trap_role = "Syndicate Cyborg"
can_set_own_name = TRUE
list_as_special_role = FALSE
/datum/ghosttrap/syndicateborg/welcome_candidate(var/mob/target)
target << "<span class='notice'><B>You are a syndicate cyborg, bound to help and follow the orders of the mercenaries that are deploying you. Remember to speak to the other mercenaries to know more about their plans</B></span>"
mercs.add_antagonist_mind(target.mind,1)
/**************
* pAI *
**************/
/datum/ghosttrap/pai
object = "pAI"
pref_check = BE_PAI
ghost_trap_message = "They are occupying a pAI now."
ghost_trap_role = "pAI"
datum/ghosttrap/pai/assess_candidate(var/mob/candidate, var/mob/target)
return 0
datum/ghosttrap/pai/transfer_personality(var/mob/candidate, var/mob/living/silicon/robot/drone/drone)
return 0
/**************
* Wizard Familiar *
**************/
/datum/ghosttrap/familiar
object = "wizard familiar"
pref_check = MODE_WIZARD
ghost_trap_message = "They are occupying a familiar now."
ghost_trap_role = "Wizard Familiar"
ban_checks = list(MODE_WIZARD)
list_as_special_role = FALSE
/datum/ghosttrap/familiar/welcome_candidate(var/mob/target)
return 0
/**************
* Skeleton minion *
**************/
/datum/ghosttrap/skeleton
object = "skeleton minion"
pref_check = MODE_WIZARD
ghost_trap_message = "They are occupying a skeleton minion."
ghost_trap_role = "Skeleton Minion"
ban_checks = list(MODE_WIZARD)
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/skeleton/welcome_candidate(var/mob/target)
return 0
//Gamemodes
/datum/ghosttrap/merc
object = "Mercenary"
pref_check = MODE_MERCENARY
ghost_trap_message = "They are occupying a mercenary."
ghost_trap_role = "Mercenary"
ban_checks = list(MODE_MERCENARY)
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/merc/welcome_candidate(var/mob/target)
return 0
/datum/ghosttrap/raider
object = "Raider"
pref_check = MODE_RAIDER
ghost_trap_message = "They are occupying a raider."
ghost_trap_role = "Raider"
ban_checks = list(MODE_RAIDER)
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/raider/welcome_candidate(var/mob/target)
return 0
/datum/ghosttrap/ninja
object = "Ninja"
pref_check = MODE_NINJA
ghost_trap_message = "They are occupying a ninja."
ghost_trap_role = "Ninja"
ban_checks = list(MODE_NINJA)
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/ninja/welcome_candidate(var/mob/target)
return 0
/datum/ghosttrap/wizard
object = "Wizard"
pref_check = MODE_WIZARD
ghost_trap_message = "They are occupying a wizard."
ghost_trap_role = "Wizard"
ban_checks = list(MODE_WIZARD)
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/wizard/welcome_candidate(var/mob/target)
return 0
/datum/ghosttrap/malf
object = "AI Malfunction"
pref_check = MODE_MALFUNCTION
ghost_trap_message = "They are occupying a malfunctioning AI."
ghost_trap_role = "Malfuntioning AI"
ban_checks = list(MODE_MALFUNCTION)
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/malf/welcome_candidate(var/mob/target)
return 0
/datum/ghosttrap/ert
object = "Emergency Responder"
pref_check = MODE_ERT
ghost_trap_message = "They are occupying an ERT member."
ghost_trap_role = "ERT member"
ban_checks = list(MODE_ERT)
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/ert/welcome_candidate(var/mob/target)
return 0
/datum/ghosttrap/changeling
object = "Changeling"
pref_check = MODE_CHANGELING
ghost_trap_message = "They are occupying a changeling."
ghost_trap_role = "Changeling"
ban_checks = list(MODE_CHANGELING)
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/changeling/welcome_candidate(var/mob/target)
return 0
/datum/ghosttrap/cultist
object = "Cult"
pref_check = MODE_CULTIST
ghost_trap_message = "They are occupying a cultist."
ghost_trap_role = "Cultist"
ban_checks = list(MODE_CULTIST)
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/cultist/welcome_candidate(var/mob/target)
return 0
/datum/ghosttrap/traitor
object = "Traitor"
pref_check = MODE_TRAITOR
ghost_trap_message = "They are occupying a traitor."
ghost_trap_role = "Traitor"
ban_checks = list(MODE_TRAITOR)
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/traitor/welcome_candidate(var/mob/target)
target << "<span class ='notice'> Check your notes for your PDA code!</span>"
return 1
/datum/ghosttrap/vampire
object = "Vampire"
pref_check = MODE_VAMPIRE
ghost_trap_message = "They are occupying a vampire."
ghost_trap_role = "Vampire"
ban_checks = list(MODE_VAMPIRE)
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/vampire/welcome_candidate(var/mob/target)
return 0
/datum/ghosttrap/special
object = "Special"
pref_check = null
ghost_trap_message = "They are occupying a person."
ghost_trap_role = "person"
ban_checks = list()
can_set_own_name = FALSE
list_as_special_role = FALSE
/datum/ghosttrap/special/welcome_candidate(var/mob/target)
return 0
/datum/ghosttrap/brainwashed
object = "split personality"
ghost_trap_message = "They are a split personality now."
ghost_trap_role = "Split personality"
can_set_own_name = TRUE
list_as_special_role = TRUE
/datum/ghosttrap/brainwashed/welcome_candidate(var/mob/target)
return 0
/datum/ghosttrap/friend
object = "friend"
ghost_trap_message = "They are an imaginary friend now."
ghost_trap_role = "Imaginary friend"
can_set_own_name = TRUE
list_as_special_role = TRUE
/datum/ghosttrap/friend/welcome_candidate(var/mob/target)
return 0