mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
203 lines
5.3 KiB
Plaintext
203 lines
5.3 KiB
Plaintext
#define LIQUID_TRANSFER_THRESHOLD 0.05
|
|
|
|
var/liquid_delay = 4
|
|
|
|
var/list/datum/puddle/puddles = list()
|
|
|
|
datum/puddle
|
|
var/list/obj/effect/liquid/liquid_objects = list()
|
|
|
|
datum/puddle/process()
|
|
//world << "DEBUG: Puddle process!"
|
|
for(var/obj/effect/liquid/L in liquid_objects)
|
|
L.spread()
|
|
|
|
for(var/obj/effect/liquid/L in liquid_objects)
|
|
L.apply_calculated_effect()
|
|
|
|
if(liquid_objects.len == 0)
|
|
qdel(src)
|
|
|
|
datum/puddle/New()
|
|
..()
|
|
puddles += src
|
|
|
|
datum/puddle/Destroy()
|
|
puddles -= src
|
|
for(var/obj/O in liquid_objects)
|
|
qdel(O)
|
|
return ..()
|
|
|
|
client/proc/splash()
|
|
var/volume = input("Volume?","Volume?", 0 ) as num
|
|
if(!isnum(volume)) return
|
|
if(volume <= LIQUID_TRANSFER_THRESHOLD) return
|
|
var/turf/T = get_turf(src.mob)
|
|
if(!isturf(T)) return
|
|
trigger_splash(T, volume)
|
|
|
|
proc/trigger_splash(turf/epicenter as turf, volume as num)
|
|
if(!epicenter)
|
|
return
|
|
if(volume <= 0)
|
|
return
|
|
|
|
var/obj/effect/liquid/L = new/obj/effect/liquid(epicenter)
|
|
L.volume = volume
|
|
L.update_icon2()
|
|
var/datum/puddle/P = new/datum/puddle()
|
|
P.liquid_objects.Add(L)
|
|
L.controller = P
|
|
|
|
|
|
|
|
|
|
obj/effect/liquid
|
|
icon = 'icons/effects/liquid.dmi'
|
|
icon_state = "0"
|
|
name = "liquid"
|
|
var/volume = 0
|
|
var/new_volume = 0
|
|
var/datum/puddle/controller
|
|
|
|
obj/effect/liquid/New()
|
|
..()
|
|
if( !isturf(loc) )
|
|
qdel(src)
|
|
|
|
for( var/obj/effect/liquid/L in loc )
|
|
if(L != src)
|
|
qdel(L)
|
|
|
|
obj/effect/liquid/proc/spread()
|
|
|
|
//world << "DEBUG: liquid spread!"
|
|
var/surrounding_volume = 0
|
|
var/list/spread_directions = list(1,2,4,8)
|
|
var/turf/loc_turf = loc
|
|
for(var/direction in spread_directions)
|
|
var/turf/T = get_step(src,direction)
|
|
if(!T)
|
|
spread_directions.Remove(direction)
|
|
//world << "ERROR: Map edge!"
|
|
continue //Map edge
|
|
if(!loc_turf.can_leave_liquid(direction)) //Check if this liquid can leave the tile in the direction
|
|
spread_directions.Remove(direction)
|
|
continue
|
|
if(!T.can_accept_liquid(turn(direction,180))) //Check if this liquid can enter the tile
|
|
spread_directions.Remove(direction)
|
|
continue
|
|
var/obj/effect/liquid/L = locate(/obj/effect/liquid) in T
|
|
if(L)
|
|
if(L.volume >= src.volume)
|
|
spread_directions.Remove(direction)
|
|
continue
|
|
surrounding_volume += L.volume //If liquid already exists, add it's volume to our sum
|
|
else
|
|
var/obj/effect/liquid/NL = new(T) //Otherwise create a new object which we'll spread to.
|
|
NL.controller = src.controller
|
|
controller.liquid_objects.Add(NL)
|
|
|
|
if(!spread_directions.len)
|
|
//world << "ERROR: No candidate to spread to."
|
|
return //No suitable candidate to spread to
|
|
|
|
var/average_volume = (src.volume + surrounding_volume) / (spread_directions.len + 1) //Average amount of volume on this and the surrounding tiles.
|
|
var/volume_difference = src.volume - average_volume //How much more/less volume this tile has than the surrounding tiles.
|
|
if(volume_difference <= (spread_directions.len*LIQUID_TRANSFER_THRESHOLD)) //If we have less than the threshold excess liquid - then there is nothing to do as other tiles will be giving us volume.or the liquid is just still.
|
|
//world << "ERROR: transfer volume lower than THRESHOLD!"
|
|
return
|
|
|
|
var/volume_per_tile = volume_difference / spread_directions.len
|
|
|
|
for(var/direction in spread_directions)
|
|
var/turf/T = get_step(src,direction)
|
|
if(!T)
|
|
//world << "ERROR: Map edge 2!"
|
|
continue //Map edge
|
|
var/obj/effect/liquid/L = locate(/obj/effect/liquid) in T
|
|
if(L)
|
|
src.volume -= volume_per_tile //Remove the volume from this tile
|
|
L.new_volume = L.new_volume + volume_per_tile //Add it to the volume to the other tile
|
|
|
|
obj/effect/liquid/proc/apply_calculated_effect()
|
|
volume += new_volume
|
|
|
|
if(volume < LIQUID_TRANSFER_THRESHOLD)
|
|
qdel(src)
|
|
new_volume = 0
|
|
update_icon2()
|
|
|
|
obj/effect/liquid/Move()
|
|
return 0
|
|
|
|
obj/effect/liquid/Destroy()
|
|
src.controller.liquid_objects.Remove(src)
|
|
return ..()
|
|
|
|
obj/effect/liquid/proc/update_icon2()
|
|
//icon_state = num2text( max(1,min(7,(floor(volume),10)/10)) )
|
|
|
|
switch(volume)
|
|
if(0 to 0.1)
|
|
qdel(src)
|
|
if(0.1 to 5)
|
|
icon_state = "1"
|
|
if(5 to 10)
|
|
icon_state = "2"
|
|
if(10 to 20)
|
|
icon_state = "3"
|
|
if(20 to 30)
|
|
icon_state = "4"
|
|
if(30 to 40)
|
|
icon_state = "5"
|
|
if(40 to 50)
|
|
icon_state = "6"
|
|
if(50 to INFINITY)
|
|
icon_state = "7"
|
|
|
|
turf/proc/can_accept_liquid(from_direction)
|
|
return 0
|
|
turf/proc/can_leave_liquid(from_direction)
|
|
return 0
|
|
|
|
turf/space/can_accept_liquid(from_direction)
|
|
return 1
|
|
turf/space/can_leave_liquid(from_direction)
|
|
return 1
|
|
|
|
turf/simulated/floor/can_accept_liquid(from_direction)
|
|
for(var/obj/structure/window/W in src)
|
|
if(W.dir in list(5,6,9,10))
|
|
return 0
|
|
if(W.dir & from_direction)
|
|
return 0
|
|
for(var/obj/O in src)
|
|
if(!O.liquid_pass())
|
|
return 0
|
|
return 1
|
|
|
|
turf/simulated/floor/can_leave_liquid(to_direction)
|
|
for(var/obj/structure/window/W in src)
|
|
if(W.dir in list(5,6,9,10))
|
|
return 0
|
|
if(W.dir & to_direction)
|
|
return 0
|
|
for(var/obj/O in src)
|
|
if(!O.liquid_pass())
|
|
return 0
|
|
return 1
|
|
|
|
turf/simulated/wall/can_accept_liquid(from_direction)
|
|
return 0
|
|
turf/simulated/wall/can_leave_liquid(from_direction)
|
|
return 0
|
|
|
|
obj/proc/liquid_pass()
|
|
return 1
|
|
|
|
obj/machinery/door/liquid_pass()
|
|
return !density
|
|
|
|
#undef LIQUID_TRANSFER_THRESHOLD
|