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https://github.com/Aurorastation/Aurora.3.git
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Mining Map Changes There is an easier way for paramedics/miners to traverse down zlevels, without the using of a mobile ladder. A new area is built for that purpose. Main level has a ladder going up and down to two different areas. Both areas are guaranteed to be connected to another airlock. Top level is connected to science, bottom level is connected to a cargo elevator. Atmospherics system in mining is more saner. The mining processor was made shorter, and 4 grates are guaranteed to spawn now for each miner slot, and contains it's own maintenance hatch for easy upgrades. Mining also now has its own requests console and disposals delivery destination. The industrial smelter is now twice as fast, however uses three times as much power.
1360 lines
38 KiB
Plaintext
1360 lines
38 KiB
Plaintext
/**********************Miner Lockers**************************/
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/obj/structure/closet/secure_closet/miner
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name = "miner's equipment"
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icon_state = "miningsec1"
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icon_closed = "miningsec"
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icon_locked = "miningsec1"
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icon_opened = "miningsecopen"
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icon_broken = "miningsecbroken"
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icon_off = "miningsecoff"
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req_access = list(access_mining)
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/obj/structure/closet/secure_closet/miner/fill()
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..()
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if(prob(50))
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new /obj/item/weapon/storage/backpack/industrial(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_eng(src)
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new /obj/item/device/radio/headset/headset_cargo(src)
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new /obj/item/clothing/under/rank/miner(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/device/analyzer(src)
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new /obj/item/weapon/storage/bag/ore(src)
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new /obj/item/weapon/shovel(src)
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new /obj/item/weapon/pickaxe(src)
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new /obj/item/weapon/ore_radar(src)
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new /obj/item/weapon/key/minecarts(src)
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new /obj/item/device/gps/mining(src)
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/******************************Lantern*******************************/
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/obj/item/device/flashlight/lantern
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name = "lantern"
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icon_state = "lantern"
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item_state = "lantern"
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desc = "A mining lantern."
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light_power = 1
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brightness_on = 6
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light_wedge = LIGHT_OMNI
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light_color = LIGHT_COLOR_FIRE
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/*****************************Pickaxe********************************/
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/obj/item/weapon/pickaxe
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name = "pickaxe"
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desc = "The most basic of mining implements. Surely this is a joke?"
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icon = 'icons/obj/items.dmi'
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 4.0
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force = 10.0
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icon_state = "pickaxe"
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item_state = "pickaxe"
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w_class = 4.0
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matter = list(DEFAULT_WALL_MATERIAL = 3750)
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var/digspeed //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/drill_sound = 'sound/weapons/chisel1.ogg'
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var/drill_verb = "excavating"
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var/autodrill = 0 //pickaxes must be manually swung to mine, drills can mine rocks via bump
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sharp = 1
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var/can_wield = 1
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var/excavation_amount = 30
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var/wielded = 0
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var/force_unwielded = 5.0
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var/force_wielded = 15.0
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var/digspeed_unwielded = 30
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var/digspeed_wielded = 10
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var/drilling = 0
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action_button_name = "Wield pick/drill"
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/obj/item/weapon/pickaxe/proc/unwield()
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wielded = 0
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force = force_unwielded
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digspeed = digspeed_unwielded
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name = initial(name)
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update_icon()
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/obj/item/weapon/pickaxe/proc/wield()
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wielded = 1
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force = force_wielded
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digspeed = digspeed_wielded
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name = "[name] (Wielded)"
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update_icon()
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/obj/item/weapon/pickaxe/mob_can_equip(M as mob, slot)
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//Cannot equip wielded items.
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if(wielded)
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M << "<span class='warning'>Unwield the [initial(name)] first!</span>"
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return 0
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return ..()
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/obj/item/weapon/pickaxe/dropped(mob/user as mob)
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//handles unwielding a twohanded weapon when dropped as well as clearing up the offhand
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if(user)
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var/obj/item/weapon/pickaxe/O = user.get_inactive_hand()
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if(istype(O))
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O.unwield()
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return unwield()
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/obj/item/weapon/pickaxe/pickup(mob/user)
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unwield()
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/obj/item/weapon/pickaxe/attack_self(mob/user as mob)
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..()
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if(!can_wield)
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return
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if(istype(user, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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if(issmall(H))
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user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
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return
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else
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return
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if(wielded) //Trying to unwield it
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unwield()
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user << "<span class='notice'>You are now carrying the [initial(name)] with one hand.</span>"
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var/obj/item/weapon/pickaxe/offhand/O = user.get_inactive_hand()
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if(O && istype(O))
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O.unwield()
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else //Trying to wield it
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if(user.get_inactive_hand())
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user << "<span class='warning'>You need your other hand to be empty</span>"
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return
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wield()
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user << "<span class='notice'>You grab the [initial(name)] with both hands.</span>"
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var/obj/item/weapon/pickaxe/offhand/O = new(user) ////Let's reserve his other hand~
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O.name = "[initial(name)] - offhand"
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O.desc = "Your second grip on the [initial(name)]."
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user.put_in_inactive_hand(O)
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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return
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/obj/item/weapon/pickaxe/ui_action_click()
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if(src in usr)
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attack_self(usr)
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/obj/item/weapon/pickaxe/verb/wield_pick()
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if(can_wield)
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set name = "Wield pick/drill"
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set category = "Object"
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set src in usr
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attack_self(usr)
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/obj/item/weapon/pickaxe/offhand
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w_class = 5
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icon = 'icons/obj/weapons.dmi'
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icon_state = "offhand"
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item_state = null
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name = "offhand"
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simulated = FALSE
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action_button_name = null
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/obj/item/weapon/pickaxe/proc/copy_stats(obj/item/weapon/pickaxe/parent)
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digspeed_wielded = parent.digspeed_wielded
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excavation_amount = parent.excavation_amount
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force = parent.force_wielded
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/obj/item/weapon/pickaxe/offhand/unwield()
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if (ismob(loc))
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var/mob/living/our_mob = loc
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our_mob.remove_from_mob(src)
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qdel(src)
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/obj/item/weapon/pickaxe/offhand/wield()
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if (ismob(loc))
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var/mob/living/our_mob = loc
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our_mob.remove_from_mob(src)
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qdel(src)
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/obj/item/weapon/pickaxe/hammer
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name = "sledgehammer"
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//icon_state = "sledgehammer" Waiting on sprite
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desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this."
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/obj/item/weapon/pickaxe/silver
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name = "silver pickaxe"
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icon_state = "spickaxe"
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item_state = "spickaxe"
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origin_tech = list(TECH_MATERIAL = 3)
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desc = "This makes no metallurgic sense."
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excavation_amount = 30
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digspeed_unwielded = 30
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digspeed_wielded = 5
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/obj/item/weapon/pickaxe/drill
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name = "mining drill" // Can dig sand as well!
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icon_state = "handdrill"
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item_state = "jackhammer"
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origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
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desc = "Yours is the drill that will pierce through the rock walls."
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drill_verb = "drilling"
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autodrill = 1
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drill_sound = 'sound/weapons/drill.ogg'
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digspeed = 20
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digspeed_unwielded = 30
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force_unwielded = 15.0
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excavation_amount = 100
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can_wield = 0
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force = 15.0
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action_button_name = null
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/obj/item/weapon/pickaxe/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
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desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
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drill_verb = "hammering"
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autodrill = 1
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drill_sound = 'sound/weapons/sonic_jackhammer.ogg'
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digspeed = 15
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digspeed_unwielded = 15
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force_unwielded = 15.0
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excavation_amount = 100
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can_wield = 0
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force = 25.0
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action_button_name = null
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/obj/item/weapon/pickaxe/gold
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name = "golden pickaxe"
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icon_state = "gpickaxe"
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item_state = "gpickaxe"
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digspeed = 10
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origin_tech = list(TECH_MATERIAL = 4)
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desc = "This makes no metallurgic sense."
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excavation_amount = 50
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digspeed_unwielded = 30
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digspeed_wielded = 5
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/obj/item/weapon/pickaxe/diamond
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name = "diamond pickaxe"
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4)
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desc = "A pickaxe with a diamond pick head."
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excavation_amount = 30
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digspeed_unwielded = 20
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digspeed_wielded = 1
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force_wielded = 25.0
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/obj/item/weapon/pickaxe/diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
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name = "diamond mining drill"
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icon_state = "diamonddrill"
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item_state = "jackhammer"
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digspeed = 5 //Digs through walls, girders, and can dig up sand
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origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 5)
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desc = "Yours is the drill that will pierce the heavens!"
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drill_verb = "drilling"
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autodrill = 1
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drill_sound = 'sound/weapons/drill.ogg'
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excavation_amount = 100
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can_wield = 0
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force = 20.0
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digspeed = 5
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digspeed_unwielded = 5
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force_unwielded = 20.0
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action_button_name = null
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/obj/item/weapon/pickaxe/borgdrill
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name = "cyborg mining drill"
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icon_state = "diamonddrill"
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item_state = "jackhammer"
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digspeed = 15
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digspeed_unwielded = 15
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force_unwielded = 25.0
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desc = ""
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drill_verb = "drilling"
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autodrill = 1
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drill_sound = 'sound/weapons/drill.ogg'
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can_wield = 0
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force = 15.0
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excavation_amount = 100
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action_button_name = null
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/*****************************Shovel********************************/
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/obj/item/weapon/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/items.dmi'
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icon_state = "shovel"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 8.0
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throwforce = 4.0
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item_state = "shovel"
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w_class = 3.0
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharp = 0
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edge = 1
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/obj/item/weapon/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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item_state = "spade"
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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// Flags.
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/obj/item/stack/flag
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name = "beacons"
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desc = "A stack of light emitting beacons."
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singular_name = "flag"
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amount = 5
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max_amount = 5
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w_class = 2
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icon = 'icons/obj/mining.dmi'
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var/upright = 0
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var/base_state
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light_color = LIGHT_COLOR_TUNGSTEN
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light_power = 1.8
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/obj/item/stack/flag/Initialize()
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. = ..()
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base_state = icon_state
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/obj/item/stack/flag/red
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name = "red beacons"
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singular_name = "red beacon"
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icon_state = "redflag"
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light_color = LIGHT_COLOR_RED
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/obj/item/stack/flag/yellow
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name = "yellow beacons"
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singular_name = "yellow beacon"
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icon_state = "yellowflag"
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light_color = LIGHT_COLOR_YELLOW
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/obj/item/stack/flag/green
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name = "green beacons"
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singular_name = "green beacon"
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icon_state = "greenflag"
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light_color = LIGHT_COLOR_GREEN
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/obj/item/stack/flag/purple
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name = "purple beacons"
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singular_name = "purple beacon"
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icon_state = "purpflag"
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light_color = LIGHT_COLOR_PURPLE
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/obj/item/stack/flag/attackby(obj/item/W as obj, mob/user as mob)
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if(upright && istype(W,src.type))
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src.attack_hand(user)
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else
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..()
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/obj/item/stack/flag/attack_hand(user as mob)
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if(upright)
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upright = 0
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icon_state = base_state
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anchored = 0
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set_light(0)
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src.visible_message("<b>[user]</b> turns [src] off.")
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else
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..()
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/obj/item/stack/flag/attack_self(mob/user as mob)
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var/obj/item/stack/flag/F = locate() in get_turf(src)
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var/turf/T = get_turf(src)
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if(!T || !istype(T, /turf/simulated/floor/asteroid))
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user << "The beacon won't stand up in this terrain."
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return
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if(F && F.upright)
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user << "There is already a beacon here."
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return
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var/obj/item/stack/flag/newflag = new src.type(T)
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newflag.amount = 1
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newflag.upright = 1
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newflag.anchored = 1
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newflag.name = newflag.singular_name
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newflag.icon_state = "[newflag.base_state]_open"
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newflag.visible_message("<b>[user]</b> plants [newflag] firmly in the ground.")
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newflag.set_light(2)
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src.use(1)
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/**********************Miner Carts***********************/
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/obj/item/weapon/rrf_ammo
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name = "compressed railway cartridge"
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desc = "Highly compressed matter for the RRF."
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icon = 'icons/obj/ammo.dmi'
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icon_state = "rcd"
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item_state = "rcdammo"
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w_class = 2
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origin_tech = list(TECH_MATERIAL = 2)
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matter = list(DEFAULT_WALL_MATERIAL = 15000,"glass" = 7500)
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/obj/item/weapon/rrf
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name = "\improper Rapid-Railway-Fabricator"
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desc = "A device used to rapidly deploy mine tracks."
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icon = 'icons/obj/items.dmi'
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icon_state = "rcd"
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opacity = 0
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density = 0
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anchored = 0.0
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var/stored_matter = 30
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w_class = 3.0
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/obj/item/weapon/rrf/examine(mob/user)
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if(..(user, 0))
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user << "It currently holds [stored_matter]/30 fabrication-units."
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/obj/item/weapon/rrf/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/rcd_ammo))
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if ((stored_matter + 30) > 30)
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user << "The RRF can't hold any more matter."
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return
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qdel(W)
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stored_matter += 30
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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user << "The RRF now holds [stored_matter]/30 fabrication-units."
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return
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if (istype(W, /obj/item/weapon/rrf_ammo))
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if ((stored_matter + 15) > 30)
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user << "The RRF can't hold any more matter."
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return
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qdel(W)
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stored_matter += 15
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playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
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user << "The RRF now holds [stored_matter]/30 fabrication-units."
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return
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/obj/item/weapon/rrf/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity) return
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if(istype(user,/mob/living/silicon/robot))
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var/mob/living/silicon/robot/R = user
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if(R.stat || !R.cell || R.cell.charge <= 0)
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return
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else
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if(stored_matter <= 0)
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return
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if(!istype(A, /turf/simulated/floor))
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return
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if(locate(/obj/structure/track) in A)
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return
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|
|
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
|
|
var/used_energy = 0
|
|
|
|
used_energy = 10
|
|
|
|
new /obj/structure/track(get_turf(A))
|
|
|
|
user << "Dispensing track..."
|
|
|
|
if(isrobot(user))
|
|
var/mob/living/silicon/robot/R = user
|
|
if(R.cell)
|
|
R.cell.use(used_energy)
|
|
else
|
|
stored_matter--
|
|
user << "The RRF now holds [stored_matter]/30 fabrication-units."
|
|
|
|
|
|
/obj/structure/track
|
|
name = "mine track"
|
|
desc = "Just like your grandpappy used to lay 'em in 1862."
|
|
icon = 'icons/obj/smoothtrack.dmi'
|
|
icon_state = "track15"
|
|
density = 0
|
|
anchored = 1.0
|
|
w_class = 3
|
|
layer = 2.44
|
|
|
|
/obj/structure/track/Initialize()
|
|
. = ..()
|
|
var/obj/structure/track/track = locate() in loc
|
|
if (track && track != src)
|
|
qdel(src)
|
|
return
|
|
updateOverlays()
|
|
for (var/dir in cardinal)
|
|
var/obj/structure/track/R = locate(/obj/structure/track, get_step(src, dir))
|
|
if(R)
|
|
R.updateOverlays()
|
|
|
|
/obj/structure/track/Destroy()
|
|
for (var/dir in cardinal)
|
|
var/obj/structure/track/R = locate(/obj/structure/track, get_step(src, dir))
|
|
if(R)
|
|
R.updateOverlays()
|
|
return ..()
|
|
|
|
/obj/structure/track/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
qdel(src)
|
|
if(2.0)
|
|
qdel(src)
|
|
return
|
|
|
|
/obj/structure/track/attackby(obj/item/C as obj, mob/user as mob)
|
|
|
|
if (istype(C, /obj/item/stack/tile/floor))
|
|
var/turf/T = get_turf(src)
|
|
T.attackby(C, user)
|
|
return
|
|
if (iswelder(C))
|
|
var/obj/item/weapon/weldingtool/WT = C
|
|
if(WT.remove_fuel(0, user))
|
|
user << "<span class='notice'>Slicing apart connectors ...</span>"
|
|
new /obj/item/stack/rods(src.loc)
|
|
qdel(src)
|
|
|
|
return
|
|
|
|
/obj/structure/track/proc/updateOverlays()
|
|
set waitfor = FALSE
|
|
overlays = list()
|
|
|
|
var/dir_sum = 0
|
|
|
|
for (var/direction in cardinal)
|
|
if(locate(/obj/structure/track, get_step(src, direction)))
|
|
dir_sum += direction
|
|
|
|
icon_state = "track[dir_sum]"
|
|
return
|
|
|
|
/obj/vehicle/train/cargo/engine/mining
|
|
name = "mine cart engine"
|
|
desc = "A ridable electric minecart designed for pulling other mine carts."
|
|
icon = 'icons/obj/cart.dmi'
|
|
icon_state = "mining_engine"
|
|
on = 0
|
|
powered = 1
|
|
move_delay = -1
|
|
|
|
load_item_visible = 1
|
|
load_offset_x = 0
|
|
mob_offset_y = 15
|
|
active_engines = 1
|
|
|
|
light_power = 1
|
|
light_range = 6
|
|
light_wedge = LIGHT_WIDE
|
|
light_color = LIGHT_COLOR_FIRE
|
|
|
|
/obj/vehicle/train/cargo/engine/mining/Initialize()
|
|
. = ..()
|
|
cell = new /obj/item/weapon/cell/high(src)
|
|
key = null
|
|
var/image/I = new(icon = 'icons/obj/cart.dmi', icon_state = "[icon_state]_overlay", layer = src.layer + 0.2) //over mobs
|
|
add_overlay(I)
|
|
turn_off() //so engine verbs are correctly set
|
|
|
|
/obj/vehicle/train/cargo/engine/mining/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(istype(W, /obj/item/weapon/key/minecarts))
|
|
if(!key)
|
|
user.drop_item()
|
|
W.forceMove(src)
|
|
key = W
|
|
verbs += /obj/vehicle/train/cargo/engine/verb/remove_key
|
|
return
|
|
..()
|
|
|
|
/obj/vehicle/train/cargo/engine/mining/Move(var/turf/destination)
|
|
return ((locate(/obj/structure/track) in destination)) ? ..() : FALSE
|
|
|
|
/obj/vehicle/train/cargo/engine/mining/update_car(var/train_length, var/active_engines)
|
|
return
|
|
|
|
/obj/vehicle/train/cargo/trolley/mining
|
|
name = "mine-cart"
|
|
desc = "A modern day twist to an ancient classic."
|
|
icon = 'icons/obj/cart.dmi'
|
|
icon_state = "mining_trailer"
|
|
anchored = 0
|
|
passenger_allowed = 0
|
|
move_delay = -1
|
|
|
|
load_item_visible = 1
|
|
load_offset_x = 1
|
|
load_offset_y = 15
|
|
mob_offset_y = 16
|
|
|
|
light_power = 1
|
|
light_range = 3
|
|
light_wedge = LIGHT_OMNI
|
|
light_color = LIGHT_COLOR_FIRE
|
|
|
|
/obj/vehicle/train/cargo/trolley/mining/Move(var/turf/destination)
|
|
return ((locate(/obj/structure/track) in destination)) ? ..() : FALSE
|
|
|
|
/obj/item/weapon/key/minecarts
|
|
name = "key"
|
|
desc = "A keyring with a small steel key, and a pickaxe shaped fob."
|
|
icon = 'icons/obj/vehicles.dmi'
|
|
icon_state = "mine_keys"
|
|
w_class = 1
|
|
|
|
/**********************Pinpointer**********************/
|
|
|
|
/obj/item/weapon/ore_radar
|
|
name = "scanner pad"
|
|
desc = "An antiquated device that can detect ore in a wide radius around the user."
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "pinoff"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
w_class = 2.0
|
|
item_state = "electronic"
|
|
throw_speed = 4
|
|
throw_range = 20
|
|
matter = list(DEFAULT_WALL_MATERIAL = 500)
|
|
var/turf/simulated/mineral/random/sonar = null
|
|
var/active = 0
|
|
|
|
|
|
/obj/item/weapon/ore_radar/attack_self(mob/user)
|
|
if(!active)
|
|
active = 1
|
|
usr << "<span class='notice'>You activate the pinpointer</span>"
|
|
START_PROCESSING(SSfast_process, src)
|
|
else
|
|
active = 0
|
|
icon_state = "pinoff"
|
|
usr << "<span>You deactivate the pinpointer</span>"
|
|
STOP_PROCESSING(SSfast_process, src)
|
|
|
|
/obj/item/weapon/ore_radar/process()
|
|
if (active)
|
|
workdisk()
|
|
else
|
|
STOP_PROCESSING(SSfast_process, src)
|
|
|
|
/obj/item/weapon/ore_radar/proc/workdisk()
|
|
if(!src.loc)
|
|
active = 0
|
|
|
|
if(!active)
|
|
return
|
|
|
|
var/closest = 15
|
|
|
|
for(var/turf/simulated/mineral/random/R in orange(14,loc))
|
|
if(!R.mineral)
|
|
continue
|
|
var/dist = get_dist(loc, R)
|
|
if(dist < closest)
|
|
closest = dist
|
|
sonar = R
|
|
|
|
if(!sonar)
|
|
icon_state = "pinonnull"
|
|
return
|
|
set_dir(get_dir(loc,sonar))
|
|
switch(get_dist(loc,sonar))
|
|
if(0)
|
|
icon_state = "pinondirect"
|
|
if(1 to 8)
|
|
icon_state = "pinonclose"
|
|
if(9 to 16)
|
|
icon_state = "pinonmedium"
|
|
if(16 to INFINITY)
|
|
icon_state = "pinonfar"
|
|
|
|
/**********************Jaunter**********************/
|
|
|
|
/obj/item/device/wormhole_jaunter
|
|
name = "wormhole jaunter"
|
|
desc = "A single use device harnessing outdated warp technology. The wormholes it creates are unpleasant to travel through, to say the least."
|
|
contained_sprite = 1
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "jaunter"
|
|
item_state = "jaunter"
|
|
throwforce = 0
|
|
w_class = 2
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
slot_flags = SLOT_BELT
|
|
origin_tech = list(TECH_BLUESPACE = 2, TECH_PHORON = 4, TECH_ENGINEERING = 4)
|
|
|
|
/obj/item/device/wormhole_jaunter/attack_self(mob/user)
|
|
user.visible_message("<span class='notice'>[user.name] activates the [src.name]!</span>")
|
|
feedback_add_details("jaunter", "U") // user activated
|
|
activate(user)
|
|
|
|
/obj/item/device/wormhole_jaunter/proc/turf_check(mob/user)
|
|
var/turf/device_turf = get_turf(user)
|
|
if(!device_turf||device_turf.z==0)
|
|
user << "<span class='notice'>You're having difficulties getting the [src.name] to work.</span>"
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/device/wormhole_jaunter/proc/get_destinations(mob/user)
|
|
var/list/destinations = list()
|
|
|
|
for(var/obj/item/device/radio/beacon/B in teleportbeacons)
|
|
var/turf/T = get_turf(B)
|
|
if(T.z in current_map.station_levels)
|
|
destinations += B
|
|
|
|
return destinations
|
|
|
|
/obj/item/device/wormhole_jaunter/proc/activate(mob/user)
|
|
if(!turf_check(user))
|
|
return
|
|
|
|
var/list/L = get_destinations(user)
|
|
if(!L.len)
|
|
user << "<span class='notice'>The [src.name] found no beacons in the world to anchor a wormhole to.</span>"
|
|
return
|
|
var/chosen_beacon = pick(L)
|
|
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon, lifespan=100)
|
|
J.target = chosen_beacon
|
|
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
|
qdel(src)
|
|
|
|
/obj/item/device/wormhole_jaunter/emp_act(power)
|
|
var/triggered = FALSE
|
|
if(power == 1)
|
|
triggered = TRUE
|
|
else if(power == 2 && prob(50))
|
|
triggered = TRUE
|
|
|
|
if(triggered)
|
|
usr.visible_message("<span class='warning'>The [src] overloads and activates!</span>")
|
|
feedback_add_details("jaunter","E") // EMP accidental activation
|
|
activate(usr)
|
|
|
|
/obj/effect/portal/wormhole/jaunt_tunnel
|
|
name = "jaunt tunnel"
|
|
icon = 'icons/obj/objects.dmi'
|
|
icon_state = "bhole3"
|
|
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
|
|
|
|
/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M)
|
|
if(M.anchored || istype(M, /obj/effect))
|
|
return
|
|
single_spark(M.loc)
|
|
if(istype(M))
|
|
if(do_teleport(M, target, 6))
|
|
single_spark(M.loc)
|
|
playsound(M,'sound/weapons/resonator_blast.ogg',50,1)
|
|
if(iscarbon(M))
|
|
var/mob/living/carbon/L = M
|
|
L.Weaken(3)
|
|
if(ishuman(L))
|
|
shake_camera(L, 20, 1)
|
|
addtimer(CALLBACK(L, /mob/living/carbon/.proc/vomit), 20)
|
|
|
|
/**********************Lazarus Injector**********************/
|
|
|
|
/obj/item/weapon/lazarus_injector
|
|
name = "lazarus injector"
|
|
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead. If no effect in 3 days please call customer support."
|
|
icon = 'icons/obj/syringe.dmi'
|
|
icon_state = "borghypo"
|
|
item_state = "hypo"
|
|
throwforce = 0
|
|
w_class = 2
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
var/loaded = 1
|
|
var/malfunctioning = 0
|
|
var/revive_type = TYPE_ORGANIC //So you can't revive boss monsters or robots with it
|
|
origin_tech = list(TECH_BIO = 7, TECH_MATERIAL = 4)
|
|
|
|
/obj/item/weapon/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
|
|
if(!loaded)
|
|
return
|
|
if(isliving(target) && proximity_flag)
|
|
if(istype(target, /mob/living/simple_animal))
|
|
var/mob/living/simple_animal/M = target
|
|
if(!(M.find_type() & revive_type))
|
|
user << "<span class='info'>[src] does not work on this sort of creature.</span>"
|
|
return
|
|
if(M.stat == DEAD)
|
|
if(!malfunctioning)
|
|
M.faction = "neutral"
|
|
M.revive()
|
|
M.icon_state = M.icon_living
|
|
loaded = 0
|
|
user.visible_message("<span class='notice'>[user] injects [M] with [src], reviving it.</span>")
|
|
feedback_add_details("lazarus_injector", "[M.type]")
|
|
playsound(src,'sound/effects/refill.ogg',50,1)
|
|
return
|
|
else
|
|
user << "<span class='info'>[src] is only effective on the dead.</span>"
|
|
return
|
|
else
|
|
user << "<span class='info'>[src] is only effective on lesser beings.</span>"
|
|
return
|
|
|
|
/obj/item/weapon/lazarus_injector/emp_act()
|
|
if(!malfunctioning)
|
|
malfunctioning = 1
|
|
|
|
/obj/item/weapon/lazarus_injector/examine(mob/user)
|
|
..()
|
|
if(!loaded)
|
|
user << "<span class='info'>[src] is empty.</span>"
|
|
if(malfunctioning)
|
|
user << "<span class='info'>The display on [src] seems to be flickering.</span>"
|
|
|
|
/**********************Point Transfer Card**********************/
|
|
|
|
/obj/item/weapon/card/mining_point_card
|
|
name = "mining points card"
|
|
desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard."
|
|
icon_state = "data"
|
|
var/points = 500
|
|
|
|
/obj/item/weapon/card/mining_point_card/attackby(obj/item/I, mob/user, params)
|
|
if(istype(I, /obj/item/weapon/card/id))
|
|
if(points)
|
|
var/obj/item/weapon/card/id/C = I
|
|
C.mining_points += points
|
|
user << "<span class='info'>You transfer [points] points to [C].</span>"
|
|
points = 0
|
|
else
|
|
user << "<span class='info'>There's no points left on [src].</span>"
|
|
..()
|
|
|
|
/obj/item/weapon/card/mining_point_card/examine(mob/user)
|
|
..()
|
|
user << "There's [points] point\s on the card."
|
|
|
|
/**********************"Fultons"**********************/
|
|
|
|
var/list/total_extraction_beacons = list()
|
|
|
|
/obj/item/weapon/extraction_pack
|
|
name = "warp extraction pack"
|
|
desc = "A complex device that warps nonliving matter to nearby locations."
|
|
contained_sprite = 1
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "fulton"
|
|
w_class = 3
|
|
var/obj/structure/extraction_point/beacon
|
|
var/list/beacon_networks = list("station")
|
|
var/uses_left = 3
|
|
origin_tech = list(TECH_BLUESPACE = 3, TECH_PHORON = 4, TECH_ENGINEERING = 4)
|
|
|
|
/obj/item/weapon/extraction_pack/examine()
|
|
. = ..()
|
|
usr.show_message("It has [uses_left] uses remaining.", 1)
|
|
|
|
/obj/item/weapon/extraction_pack/attack_self(mob/user)
|
|
var/list/possible_beacons = list()
|
|
for(var/B in total_extraction_beacons)
|
|
var/obj/structure/extraction_point/EP = B
|
|
if(EP.beacon_network in beacon_networks)
|
|
possible_beacons += EP
|
|
|
|
if(!possible_beacons.len)
|
|
user << "There are no extraction beacons in existence!"
|
|
return
|
|
|
|
else
|
|
var/A
|
|
|
|
A = input("Select a beacon to connect to", "Warp Extraction Pack", A) in possible_beacons
|
|
|
|
if(!A)
|
|
return
|
|
beacon = A
|
|
|
|
/obj/item/weapon/extraction_pack/afterattack(atom/movable/A, mob/living/carbon/human/user)
|
|
if(!beacon)
|
|
user << "[src] is not linked to a beacon, and cannot be used."
|
|
return
|
|
if(!istype(A))
|
|
return
|
|
else
|
|
if(istype(A,/mob/living))
|
|
user << "[src] is not safe for use with living creatures, they wouldn't survive the trip back!"
|
|
return
|
|
if(A.loc == user) // no extracting stuff you're holding
|
|
return
|
|
if(A.anchored)
|
|
return
|
|
user << "<span class='notice'>You start attaching the pack to [A]...</span>"
|
|
if(do_after(user,50))
|
|
user << "<span class='notice'>You attach the pack to [A] and activate it.</span>"
|
|
uses_left--
|
|
if(uses_left <= 0)
|
|
user.drop_item(src)
|
|
loc = A
|
|
single_spark(A.loc)
|
|
var/list/flooring_near_beacon = list()
|
|
for(var/turf/simulated/floor/floor in orange(1, beacon))
|
|
flooring_near_beacon += floor
|
|
A.loc = pick(flooring_near_beacon)
|
|
single_spark(A.loc)
|
|
if(uses_left <= 0)
|
|
qdel(src)
|
|
|
|
|
|
/obj/item/warp_core
|
|
name = "warp extraction beacon signaller"
|
|
desc = "Emits a signal which Warp-Item recovery devices can lock onto. Activate in hand to create a beacon."
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "subspace_amplifier"
|
|
origin_tech = list(TECH_BLUESPACE = 1, TECH_PHORON = 1, TECH_ENGINEERING = 2)
|
|
|
|
/obj/item/warp_core/attack_self(mob/user)
|
|
user << "<span class='notice'>You start placing down the beacon. . .</span>"
|
|
if(do_after(user,15))
|
|
new /obj/structure/extraction_point(get_turf(user))
|
|
qdel(src)
|
|
|
|
/obj/structure/extraction_point
|
|
name = "warp recovery beacon"
|
|
desc = "A beacon for the Warp-Item recovery system. Hit a beacon with a pack to link the pack to a beacon."
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "extraction_point"
|
|
anchored = 1
|
|
density = 0
|
|
var/beacon_network = "station"
|
|
|
|
/obj/structure/extraction_point/New()
|
|
var/area/area_name = get_area(src)
|
|
name += " ([rand(100,999)]) ([area_name.name])"
|
|
total_extraction_beacons += src
|
|
..()
|
|
|
|
/obj/structure/extraction_point/Destroy()
|
|
total_extraction_beacons -= src
|
|
..()
|
|
|
|
/**********************Resonator**********************/
|
|
|
|
/obj/item/weapon/resonator
|
|
name = "resonator"
|
|
contained_sprite = 1
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "resonator"
|
|
item_state = "resonator"
|
|
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vacuum."
|
|
w_class = 3
|
|
force = 15
|
|
throwforce = 10
|
|
var/burst_time = 30
|
|
var/fieldlimit = 4
|
|
var/list/fields = list()
|
|
var/quick_burst_mod = 0.8
|
|
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
|
|
|
|
/obj/item/weapon/resonator/upgraded
|
|
name = "upgraded resonator"
|
|
desc = "An upgraded version of the resonator that can produce more fields at once."
|
|
icon_state = "resonatoru"
|
|
item_state = "resonatoru"
|
|
origin_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4, TECH_POWER = 2, TECH_ENGINEERING = 3)
|
|
fieldlimit = 8
|
|
quick_burst_mod = 1
|
|
burst_time = 15
|
|
|
|
/obj/item/weapon/resonator/proc/CreateResonance(target, creator)
|
|
var/turf/T = get_turf(target)
|
|
var/obj/effect/resonance/R = locate(/obj/effect/resonance) in T
|
|
if(R)
|
|
R.resonance_damage *= quick_burst_mod
|
|
R.burst(T)
|
|
return
|
|
if(fields.len < fieldlimit)
|
|
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
|
|
var/obj/effect/resonance/RE = new /obj/effect/resonance(T, creator, burst_time, src)
|
|
fields += RE
|
|
|
|
/obj/item/weapon/resonator/attack_self(mob/user)
|
|
if(burst_time == 50)
|
|
burst_time = 30
|
|
user << "<span class='info'>You set the resonator's fields to detonate after 3 seconds.</span>"
|
|
else
|
|
burst_time = 50
|
|
user << "<span class='info'>You set the resonator's fields to detonate after 5 seconds.</span>"
|
|
|
|
/obj/item/weapon/resonator/afterattack(atom/target, mob/user, proximity_flag)
|
|
..()
|
|
if(user.Adjacent(target))
|
|
if(isturf(target))
|
|
CreateResonance(target, user)
|
|
|
|
/obj/effect/resonance
|
|
name = "resonance field"
|
|
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures."
|
|
icon = 'icons/effects/effects.dmi'
|
|
icon_state = "shield2"
|
|
layer = 5
|
|
anchored = TRUE
|
|
mouse_opacity = 0
|
|
var/resonance_damage = 20
|
|
var/creator
|
|
var/obj/item/weapon/resonator/res
|
|
|
|
/obj/effect/resonance/New(loc, set_creator, timetoburst, set_resonator)
|
|
..()
|
|
creator = set_creator
|
|
res = set_resonator
|
|
var/turf/proj_turf = get_turf(src)
|
|
if(!istype(proj_turf))
|
|
return
|
|
var/datum/gas_mixture/environment = proj_turf.return_air()
|
|
var/pressure = environment.return_pressure()
|
|
if(pressure < 50)
|
|
name = "strong resonance field"
|
|
resonance_damage = 60
|
|
|
|
addtimer(CALLBACK(src, .proc/burst, loc), timetoburst)
|
|
|
|
/obj/effect/resonance/Destroy()
|
|
if(res)
|
|
res.fields -= src
|
|
return ..()
|
|
|
|
/obj/effect/resonance/proc/burst(turf/T)
|
|
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
|
|
if(istype(T, /turf/simulated/mineral))
|
|
var/turf/simulated/mineral/M = T
|
|
M.GetDrilled(1)
|
|
for(var/mob/living/L in T)
|
|
if(creator)
|
|
add_logs(creator, L, "used a resonator field on", "resonator")
|
|
L << "<span class='danger'>The [src.name] ruptured with you in it!</span>"
|
|
L.apply_damage(resonance_damage, BRUTE)
|
|
qdel(src)
|
|
|
|
|
|
/******************************Ore Magnet*******************************/
|
|
/obj/item/weapon/oremagnet
|
|
name = "ore magnet"
|
|
contained_sprite = 1
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "magneto"
|
|
item_state = "magneto"
|
|
desc = "A handheld device that creates a well of negative force that attracts minerals of a very specific type, size, and state to its user."
|
|
w_class = 3
|
|
force = 10
|
|
throwforce = 5
|
|
origin_tech = list(TECH_MAGNET = 4, TECH_ENGINEERING = 3)
|
|
|
|
/obj/item/weapon/oremagnet/attack_self(mob/user)
|
|
if (use_check(user))
|
|
return
|
|
|
|
toggle_on(user)
|
|
|
|
/obj/item/weapon/oremagnet/process()
|
|
for(var/obj/item/weapon/ore/O in oview(7, loc))
|
|
if(prob(80))
|
|
step_to(O, src.loc, 0)
|
|
|
|
if (TICK_CHECK)
|
|
return
|
|
|
|
/obj/item/weapon/oremagnet/proc/toggle_on(mob/user)
|
|
if (!isprocessing)
|
|
START_PROCESSING(SSprocessing, src)
|
|
else
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
|
|
if (user)
|
|
to_chat(user, "<span class='[isprocessing ? "notice" : "warning"]'>You switch [isprocessing ? "on" : "off"] [src].</span>")
|
|
|
|
/obj/item/weapon/oremagnet/Destroy()
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
return ..()
|
|
|
|
/******************************Ore Summoner*******************************/
|
|
|
|
/obj/item/weapon/oreportal
|
|
name = "ore summoner"
|
|
contained_sprite = 1
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "supermagneto"
|
|
item_state = "jaunter"
|
|
desc = "A handheld device that creates a well of warp energy that teleports minerals of a very specific type, size, and state to its user."
|
|
w_class = 3
|
|
force = 15
|
|
throwforce = 5
|
|
origin_tech = list(TECH_BLUESPACE = 4, TECH_ENGINEERING = 3)
|
|
|
|
/obj/item/weapon/oreportal/attack_self(mob/user)
|
|
user << "<span class='info'>You pulse the ore summoner.</span>"
|
|
var/limit = 10
|
|
for(var/obj/item/weapon/ore/O in orange(7,user))
|
|
if(limit <= 0)
|
|
break
|
|
single_spark(O.loc)
|
|
do_teleport(O, user, 0)
|
|
limit -= 1
|
|
CHECK_TICK
|
|
|
|
/******************************Sculpting*******************************/
|
|
/obj/item/weapon/autochisel
|
|
name = "auto-chisel"
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "jackhammer"
|
|
item_state = "jackhammer"
|
|
origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
|
desc = "With an integrated AI chip and hair-trigger precision, this baby makes sculpting almost automatic!"
|
|
|
|
/obj/structure/sculpting_block
|
|
name = "sculpting block"
|
|
desc = "A finely chiselled sculpting block, it is ready to be your canvas."
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "sculpting_block"
|
|
density = 1
|
|
opacity = 1
|
|
anchored = 0
|
|
var/sculpted = 0
|
|
var/mob/living/T
|
|
var/times_carved = 0
|
|
var/last_struck = 0
|
|
|
|
/obj/structure/sculpting_block/verb/rotate()
|
|
set name = "Rotate"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
|
|
if (src.anchored || usr:stat)
|
|
usr << "It is fastened to the floor!"
|
|
return 0
|
|
src.set_dir(turn(src.dir, 90))
|
|
return 1
|
|
|
|
/obj/structure/sculpting_block/attackby(obj/item/C as obj, mob/user as mob)
|
|
|
|
if (iswrench(C))
|
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
|
user << "<span class='notice'>You [anchored ? "un" : ""]anchor the [name].</span>"
|
|
anchored = !anchored
|
|
|
|
if (istype(C, /obj/item/weapon/autochisel))
|
|
if(!sculpted)
|
|
if(last_struck)
|
|
return
|
|
|
|
if(!T)
|
|
var/list/choices = list()
|
|
for(var/mob/living/M in view(7,user))
|
|
choices += M
|
|
T = input(user,"Who do you wish to sculpt?") as null|anything in choices
|
|
user.visible_message("<span class='notice'>[user] begins sculpting.</span>",
|
|
"<span class='notice'>You begin sculpting.</span>")
|
|
|
|
var/sculpting_coefficient = get_dist(user,T)
|
|
if(sculpting_coefficient <= 0)
|
|
sculpting_coefficient = 1
|
|
|
|
if(sculpting_coefficient >= 7)
|
|
user << "<span class='warning'>You hardly remember what [T] really looks like! Bah!</span>"
|
|
T = null
|
|
|
|
user.visible_message("<span class='notice'>[user] carves away at the sculpting block!</span>",
|
|
"<span class='notice'>You continue sculpting.</span>")
|
|
|
|
if(prob(25))
|
|
playsound(user, 'sound/items/Screwdriver.ogg', 20, 1)
|
|
else
|
|
playsound(user, "sound/weapons/chisel[rand(1,2)].ogg", 20, 1)
|
|
spawn(3)
|
|
playsound(user, "sound/weapons/chisel[rand(1,2)].ogg", 20, 1)
|
|
spawn(3)
|
|
playsound(user, "sound/weapons/chisel[rand(1,2)].ogg", 20, 1)
|
|
|
|
last_struck = 1
|
|
if(do_after(user,(20)))
|
|
last_struck = 0
|
|
if(times_carved <= 9)
|
|
times_carved += 1
|
|
if(times_carved < 1)
|
|
user << "<span class='notice'>You review your work and see there is more to do.</span>"
|
|
return
|
|
else
|
|
sculpted = 1
|
|
user.visible_message("<span class='notice'>[user] finishes sculpting their magnum opus!</span>",
|
|
"<span class='notice'>You finish sculpting a masterpiece.</span>")
|
|
src.appearance = T
|
|
src.color = list(
|
|
0.35, 0.3, 0.25,
|
|
0.35, 0.3, 0.25,
|
|
0.35, 0.3, 0.25
|
|
)
|
|
src.pixel_y += 8
|
|
var/image/pedestal_underlay = image('icons/obj/mining.dmi', icon_state = "pedestal")
|
|
pedestal_underlay.appearance_flags = RESET_COLOR
|
|
pedestal_underlay.pixel_y -= 8
|
|
src.underlays += pedestal_underlay
|
|
var/title = sanitize(input(usr, "If you would like to name your art, do so here.", "Christen Your Sculpture", "") as text|null)
|
|
if(title)
|
|
name = title
|
|
else
|
|
name = "*[T.name]*"
|
|
var/legend = sanitize(input(usr, "If you would like to describe your art, do so here.", "Story Your Sculpture", "") as message|null)
|
|
if(legend)
|
|
desc = legend
|
|
else
|
|
desc = "This is a sculpture of [T.name]. All craftsmanship is of the highest quality. It is decorated with rock and more rock. It is covered with rock. On the item is an image of a rock. The rock is [T.name]."
|
|
else
|
|
last_struck = 0
|
|
return
|
|
|
|
/******************************Gains Boroughs*******************************/
|
|
|
|
/obj/structure/punching_bag
|
|
name = "punching bag"
|
|
desc = "A punching bag. Better this than the Quartermaster."
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "punchingbag"
|
|
anchored = 1
|
|
layer = 5.1
|
|
var/list/hit_sounds = list('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg',\
|
|
'sound/weapons/punch1.ogg', 'sound/weapons/punch2.ogg', 'sound/weapons/punch3.ogg', 'sound/weapons/punch4.ogg')
|
|
|
|
/obj/structure/punching_bag/attack_hand(mob/user as mob)
|
|
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
|
flick("[icon_state]2", src)
|
|
playsound(src.loc, pick(src.hit_sounds), 25, 1, -1)
|
|
|
|
/obj/structure/weightlifter
|
|
name = "Weight Machine"
|
|
desc = "Just looking at this thing makes you feel tired."
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "fitnessweight"
|
|
density = 1
|
|
anchored = 1
|
|
|
|
/obj/structure/weightlifter/attack_hand(var/mob/living/carbon/human/user)
|
|
if(!istype(user))
|
|
return
|
|
if(in_use)
|
|
user << "It's already in use - wait a bit."
|
|
return
|
|
else
|
|
in_use = 1
|
|
icon_state = "fitnessweight-c"
|
|
user.dir = SOUTH
|
|
user.Stun(4)
|
|
user.loc = src.loc
|
|
var/image/W = image('icons/obj/mining.dmi',"fitnessweight-w")
|
|
W.layer = 5.1
|
|
add_overlay(W)
|
|
var/bragmessage = pick("pushing it to the limit","going into overdrive","burning with determination","rising up to the challenge", "getting strong now","getting ripped")
|
|
user.visible_message("<B>[user] is [bragmessage]!</B>")
|
|
var/reps = 0
|
|
user.pixel_y = 5
|
|
while (reps++ < 6)
|
|
if (user.loc != src.loc)
|
|
break
|
|
|
|
for (var/innerReps = max(reps, 1), innerReps > 0, innerReps--)
|
|
sleep(3)
|
|
animate(user, pixel_y = (user.pixel_y == 3) ? 5 : 3, time = 3)
|
|
|
|
playsound(user,'sound/effects/spring.ogg', 60, 1)
|
|
|
|
sleep(3)
|
|
animate(user, pixel_y = 2, time = 3)
|
|
sleep(3)
|
|
playsound(user, 'sound/machines/click.ogg', 60, 1)
|
|
in_use = 0
|
|
animate(user, pixel_y = 0, time = 3)
|
|
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
|
|
icon_state = "fitnessweight"
|
|
cut_overlay(W)
|
|
user << "[finishmessage]"
|
|
user.nutrition = user.nutrition - 10
|
|
|
|
/******************************Seismic Charge*******************************/
|
|
|
|
/obj/item/weapon/plastique/seismic
|
|
name = "seismic charge"
|
|
desc = "A complex mining device that utilizes a seismic detonation to eliminate weak asteroid turf in a wide radius."
|
|
origin_tech = list(TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_PHORON = 2)
|
|
timer = 15
|
|
|
|
/obj/item/weapon/plastique/seismic/explode(var/turf/location)
|
|
if(!target)
|
|
target = get_atom_on_turf(src)
|
|
if(!target)
|
|
target = src
|
|
if(location)
|
|
new /obj/effect/overlay/temp/explosion(location)
|
|
playsound(location, 'sound/effects/Explosion1.ogg', 100, 1)
|
|
for(var/atom/A in range(4,location))
|
|
if(istype(A,/turf/simulated/mineral))
|
|
var/turf/simulated/mineral/M = A
|
|
M.GetDrilled(1)
|
|
else if(istype(A, /turf/simulated/wall) && prob(66))
|
|
var/turf/simulated/wall/W = A
|
|
W.ex_act(2)
|
|
else if(istype(A, /obj/structure/window))
|
|
var/obj/structure/window/WI = A
|
|
WI.ex_act(3)
|
|
else if(istype(A,/mob/living))
|
|
var/mob/living/LI = A
|
|
LI << 'sound/weapons/resonator_blast.ogg'
|
|
if(iscarbon(LI))
|
|
var/mob/living/carbon/L = A
|
|
L.Weaken(3)
|
|
if(ishuman(L))
|
|
shake_camera(L, 20, 1)
|
|
addtimer(CALLBACK(L, /mob/living/carbon/.proc/vomit), 20)
|
|
|
|
spawn(2)
|
|
for(var/turf/simulated/mineral/M in range(7,location))
|
|
if(prob(75))
|
|
M.GetDrilled(1)
|
|
|
|
if(target)
|
|
target.overlays -= image_overlay
|
|
qdel(src) |