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Aurora.3/code/modules/projectiles/guns/bang.dm
Alberyk 16d4f04771 Balances shotguns slugs and revolvers (#4309)
Shotgun slugs and revolvers were pretty much stong, by instagibbing people ignoring armor, due to having a maim bonus. This pr will remove this, those weapons can still maim and gib limbs, but without any magical force that is able to ignore armor. Plasma cutter and heavy sniper bullets still keep this feature for obvious reasons.
2018-02-24 12:51:20 +01:00

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/obj/item/weapon/gun/bang
name = "some shitty-ass gun"
desc = "This is a gun. Neat!"
icon_state = "revolver"
item_state = "revolver"
fire_sound = 'sound/misc/sadtrombone.ogg'
needspin = FALSE
var/image/bang_flag
var/fired_gun = 0
var/pixel_offset_x = -2
var/pixel_offset_y = 13
/obj/item/weapon/gun/bang/Initialize()
. = ..()
bang_flag = image('icons/obj/bang_flag.dmi', "bang_flag")
bang_flag.pixel_x = pixel_offset_x
bang_flag.pixel_y = pixel_offset_y
/obj/item/weapon/gun/bang/handle_click_empty(mob/user)
if (user)
user.visible_message("<span class='danger'>The flag is already out!</span>")
/obj/item/weapon/gun/bang/Fire(atom/target, mob/living/user, clickparams, pointblank=0, reflex=0)
if(!user || !target) return
if(fired_gun)
handle_click_empty(user)
return
add_fingerprint(user)
if (user)
user.visible_message("<span class='danger'>A flag pops out of the barrel!</span>")
else
src.visible_message("<span class='danger'>A flag pops out of the barrel of \the [src.name]'s barrel!</span>")
playsound(src, fire_sound, 20, 1)
src.add_overlay(bang_flag)
fired_gun = 1
/obj/item/weapon/gun/bang/attack_hand(mob/user as mob)
if(user.get_inactive_hand() == src && fired_gun)
src.cut_overlay(bang_flag)
user.visible_message("<span class='notice'>\The [user] pushes the flag back into the barrel of \the [src.name].</span>", "<span class='notice'>You push the flag back into the barrel of \the [src.name].</span>")
fired_gun = 0
else
return ..()