mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-26 01:52:15 +00:00
-fixes #4217 -lowers some of the component techs to make possible to get them -fixes the phoron capacitor design having the wrong id -modulator will now change the firing sound of the weapon, to avoid things like tasers and non lethals modules sounding like lasers -fixes a bug with the random voidsuit picking the wrong helmet for the captain voidsuit
440 lines
17 KiB
Plaintext
440 lines
17 KiB
Plaintext
////////////////////////////////////////
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//////////////////Weapons/////////////////
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////////////////////////////////////////
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/datum/design/item/weapon/AssembleDesignName()
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..()
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name = "Weapon prototype ([item_name])"
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/datum/design/item/weapon/AssembleDesignDesc()
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if(!desc)
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if(build_path)
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var/obj/item/I = build_path
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desc = initial(I.desc)
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..()
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/datum/design/item/weapon/gun/Fabricate()
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var/obj/item/weapon/gun/C = ..()
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if (SSATOMS_IS_PROBABLY_DONE)
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qdel(C.pin)
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else
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C.pin = null
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return C
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/datum/design/item/weapon/flora_gun
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id = "flora_gun"
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
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build_path = /obj/item/weapon/gun/energy/floragun
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sort_string = "TBAAA"
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/datum/design/item/weapon/gun/phoronpistol
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id = "ppistol"
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req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
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build_path = /obj/item/weapon/gun/energy/toxgun
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sort_string = "TAAAD"
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/datum/design/item/weapon/gun/smg
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id = "smg"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
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build_path = /obj/item/weapon/gun/projectile/automatic
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sort_string = "TAABA"
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/datum/design/item/weapon/ammo_9mm
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id = "ammo_9mm"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
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build_path = /obj/item/ammo_magazine/c9mm
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sort_string = "TAACA"
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/datum/design/item/weapon/stunshell
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desc = "A stunning shell for a shotgun."
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id = "stunshell"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/ammo_casing/shotgun/stunshell
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sort_string = "TAACB"
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/datum/design/item/weapon/chemsprayer
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desc = "An advanced chem spraying device."
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id = "chemsprayer"
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
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build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
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sort_string = "TABAA"
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/datum/design/item/weapon/rapidsyringe
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id = "rapidsyringe"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
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build_path = /obj/item/weapon/gun/launcher/syringe/rapid
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sort_string = "TABAB"
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/datum/design/item/weapon/temp_gun
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desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
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id = "temp_gun"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
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build_path = /obj/item/weapon/gun/energy/temperature
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sort_string = "TABAC"
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/datum/design/item/weapon/large_grenade
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id = "large_Grenade"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000)
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build_path = /obj/item/weapon/grenade/chem_grenade/large
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sort_string = "TACAA"
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/datum/design/item/weapon/eglaive
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id = "eglaive"
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name = "energy glaive"
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desc = "A Li'idra designed hardlight glaive reverse-engineered from schematics found amongst raider wreckages."
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_MATERIAL = 7, TECH_ILLEGAL = 4,TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 18750, "phoron" = 3000, "silver" = 7500)
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build_path = /obj/item/weapon/melee/energy/glaive
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sort_string = "TVAAA"
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/datum/design/item/weapon/gun/railgun
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id = "railgun"
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name = "railgun"
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desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
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req_tech = list(TECH_COMBAT = 7, TECH_PHORON = 2, TECH_MATERIAL = 7, TECH_MAGNET = 4, TECH_POWER = 5, TECH_ILLEGAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 75000, "glass" = 18750, "phoron" = 11250, "gold" = 7500, "silver" = 7500)
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build_path = /obj/item/weapon/gun/projectile/automatic/railgun
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sort_string = "TVCAA"
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/datum/design/item/weapon/gun/lawgiver
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name = "Lawgiver"
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desc = "A highly advanced firearm for the modern police force. It has multiple voice-activated firing modes."
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id = "lawgiver"
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_BLUESPACE = 5, TECH_MATERIAL = 7)
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000, "uranium" = 1000, "phoron" = 1000, "diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/lawgiver
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sort_string = "TVEAA"
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/datum/design/item/forcegloves
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name = "Force Gloves"
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desc = "These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities."
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id = "forcegloves"
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req_tech = list(TECH_COMBAT = 3, TECH_BLUESPACE = 3, TECH_ENGINEERING = 3, TECH_MAGNET = 3)
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/clothing/gloves/force/basic
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category = "Weapons"
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sort_string = "TVFAA"
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/datum/design/item/eshield
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name = "Energy Shield"
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desc = "A shield capable of stopping most projectile and melee attacks. It can be retracted, expanded, and stored anywhere."
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id = "eshield"
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req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 4)
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 3000, "phoron" = 1000)
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build_path = /obj/item/weapon/shield/energy
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category = "Weapons"
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sort_string = "TVHAA"
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/datum/design/item/weapon/gun/beegun
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id = "beegun"
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req_tech = list(TECH_MATERIAL = 6, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 6, TECH_MAGNET = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "silver" = 500, "diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/beegun
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sort_string = "TVMAA"
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/datum/design/item/weapon/trodpack
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id = "trodpack"
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req_tech = list(TECH_COMBAT = 7, TECH_PHORON = 2, TECH_MATERIAL = 7, TECH_MAGNET = 4, TECH_POWER = 5, TECH_ILLEGAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 9750, "phoron" = 5250, "gold" = 1100)
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build_path = /obj/item/ammo_magazine/trodpack
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sort_string = "TVNAA"
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///MODULAR WEAPON COMPONENTS
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/datum/design/item/weapon/modular_small
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id = "stock_small"
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req_tech = list(TECH_MATERIAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 2000)
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build_path = /obj/item/device/laser_assembly
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sort_string = "TZZAA"
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/datum/design/item/weapon/modular_medium
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id = "stock_medium"
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req_tech = list(TECH_MATERIAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/device/laser_assembly/medium
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sort_string = "TZZAB"
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/datum/design/item/weapon/modular_large
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id = "stock_large"
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req_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 8000)
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build_path = /obj/item/device/laser_assembly/large
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sort_string = "TZZAC"
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/datum/design/item/weapon/modular_cap
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id = "stock_capacitor"
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req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 1000)
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build_path = /obj/item/laser_components/capacitor
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sort_string = "TZZBA"
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/datum/design/item/weapon/modular_starch
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id = "stock_starch"
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req_tech = list(TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 1000)
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build_path = /obj/item/laser_components/capacitor/potato
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sort_string = "TZZBB"
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/datum/design/item/weapon/modular_reinforced
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id = "stock_reinforced_cap"
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req_tech = list(TECH_POWER = 5, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/laser_components/capacitor/reinforced
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sort_string = "TZZBC"
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/datum/design/item/weapon/modular_nuke
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id = "stock_nuke_cap"
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req_tech = list(TECH_POWER = 5, TECH_ENGINEERING = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "uranium" = 1000)
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build_path = /obj/item/laser_components/capacitor/nuclear
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sort_string = "TZZBC"
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/datum/design/item/weapon/modular_teranium
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id = "stock_teranium"
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req_tech = list(TECH_POWER = 6, TECH_ENGINEERING = 4, TECH_MAGNET = 6)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000, "uranium" = 500)
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build_path = /obj/item/laser_components/capacitor/teranium
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sort_string = "TZZBD"
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/datum/design/item/weapon/modular_phoron
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id = "stock_phoron"
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req_tech = list(TECH_POWER = 7, TECH_ENGINEERING = 5, TECH_PHORON = 6)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "phoron" = 3000, "uranium" = 500)
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build_path = /obj/item/laser_components/capacitor/phoron
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sort_string = "TZZBE"
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/datum/design/item/weapon/modular_bs
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id = "stock_bs"
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req_tech = list(TECH_POWER = 7, TECH_ENGINEERING = 7, TECH_PHORON = 7, TECH_BLUESPACE = 7)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "phoron" = 3000, "uranium" = 500, "diamond" = 1000)
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build_path = /obj/item/laser_components/capacitor/bluespace
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sort_string = "TZZBF"
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/datum/design/item/weapon/modular_lens
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id = "stock_lens"
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req_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 2000)
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build_path = /obj/item/laser_components/focusing_lens
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sort_string = "TZZCA"
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/datum/design/item/weapon/modular_splitter
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id = "stock_splitter"
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req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 750, "glass" = 2000)
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build_path = /obj/item/laser_components/focusing_lens/shotgun
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sort_string = "TZZCB"
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/datum/design/item/weapon/modular_sniper
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id = "stock_sniper"
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req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 750, "glass" = 2000)
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build_path = /obj/item/laser_components/focusing_lens/sniper
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sort_string = "TZZCC"
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/datum/design/item/weapon/modular_reinforced
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id = "stock_strong"
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req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000)
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build_path = /obj/item/laser_components/focusing_lens/strong
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sort_string = "TZZCD"
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/datum/design/item/weapon/modular_silent
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id = "stock_silence"
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req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 2000)
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build_path = /obj/item/laser_components/modifier/silencer
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sort_string = "TZZDA"
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/datum/design/item/weapon/modular_aeg
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id = "stock_aeg"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500)
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build_path = /obj/item/laser_components/modifier/aeg
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sort_string = "TZZDB"
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/datum/design/item/weapon/modular_surge
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id = "stock_surge"
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req_tech = list(TECH_MATERIAL = 5, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
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build_path = /obj/item/laser_components/modifier/surge
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sort_string = "TZZDC"
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/datum/design/item/weapon/modular_repeater
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id = "stock_repeater"
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req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
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build_path = /obj/item/laser_components/modifier/repeater
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sort_string = "TZZDD"
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/datum/design/item/weapon/modular_aux
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id = "stock_aux"
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req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
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build_path = /obj/item/laser_components/modifier/auxiliarycap
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sort_string = "TZZDE"
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/datum/design/item/weapon/modular_overcharge
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id = "stock_repeater"
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req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4, TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
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build_path = /obj/item/laser_components/modifier/overcharge
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sort_string = "TZZDF"
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/datum/design/item/weapon/modular_gatling
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id = "stock_gat"
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 5, TECH_MATERIAL = 6, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 750, "glass" = 3000, "phoron" = 2000, "silver" = 2000, "diamond" = 1000)
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build_path = /obj/item/laser_components/modifier/gatling
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sort_string = "TZZDG"
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/datum/design/item/weapon/modular_scope
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id = "stock_scope"
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
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build_path = /obj/item/laser_components/modifier/scope
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sort_string = "TZZDH"
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/datum/design/item/weapon/modular_barrel
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id = "stock_barrel"
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000)
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build_path = /obj/item/laser_components/modifier/barrel
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sort_string = "TZZDI"
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/datum/design/item/weapon/modular_vents
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id = "stock_vents"
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000)
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build_path = /obj/item/laser_components/modifier/vents
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sort_string = "TZZDJ"
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/datum/design/item/weapon/modular_stock
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id = "stock_stock"
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000)
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build_path = /obj/item/laser_components/modifier/stock
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sort_string = "TZZDK"
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/datum/design/item/weapon/modular_bayonet
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id = "stock_bayonet"
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000)
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build_path = /obj/item/laser_components/modifier/bayonet
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sort_string = "TZZDL"
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/datum/design/item/weapon/modular_ebayonet
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id = "stock_ebayonet"
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "silver" = 500, "phoron" = 500)
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build_path = /obj/item/laser_components/modifier/ebayonet
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sort_string = "TZZDM"
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/datum/design/item/weapon/modular_taser
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id = "stock_taser"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/laser_components/modulator/taser
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sort_string = "TZZEA"
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/datum/design/item/weapon/modular_tesla
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id = "stock_supertaser"
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req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 6, TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "silver" = 1000, "phoron" = 2000)
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build_path = /obj/item/laser_components/modulator/tesla
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sort_string = "TZZEB"
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/datum/design/item/weapon/modular_ion
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id = "stock_ion"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 750, "glass" = 500, "phoron" = 2000)
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build_path = /obj/item/laser_components/modulator/ion
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sort_string = "TZZEC"
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/datum/design/item/weapon/modular_soma
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id = "stock_soma"
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 250, "uranium" = 250)
|
|
build_path = /obj/item/laser_components/modulator/floramut
|
|
sort_string = "TZZED"
|
|
|
|
/datum/design/item/weapon/modular_beta
|
|
id = "stock_beta"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 250, "uranium" = 250)
|
|
build_path = /obj/item/laser_components/modulator/floramut2
|
|
sort_string = "TZZEE"
|
|
|
|
/datum/design/item/weapon/modular_pest
|
|
id = "stock_pest"
|
|
req_tech = list(TECH_MATERIAL = 1, TECH_BIO = 4, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500)
|
|
build_path = /obj/item/laser_components/modulator/arodentia
|
|
sort_string = "TZZEF"
|
|
|
|
/datum/design/item/weapon/modular_tag1
|
|
id = "stock_tag1"
|
|
req_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
|
build_path = /obj/item/laser_components/modulator/red
|
|
sort_string = "TZZEG"
|
|
|
|
/datum/design/item/weapon/modular_tag2
|
|
id = "stock_tag2"
|
|
req_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
|
build_path = /obj/item/laser_components/modulator/blue
|
|
sort_string = "TZZEH"
|
|
|
|
/datum/design/item/weapon/modular_tag3
|
|
id = "stock_tag3"
|
|
req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
|
build_path = /obj/item/laser_components/modulator/omni
|
|
sort_string = "TZZEI"
|
|
|
|
/datum/design/item/weapon/modular_practice
|
|
id = "stock_practice"
|
|
req_tech = list(TECH_MATERIAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
|
build_path = /obj/item/laser_components/modulator/practice
|
|
sort_string = "TZZEJ"
|
|
|
|
/datum/design/item/weapon/modular_decloner
|
|
id = "stock_declone"
|
|
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
|
|
build_path = /obj/item/laser_components/modulator/decloner
|
|
sort_string = "TZZEK"
|
|
|
|
/datum/design/item/weapon/modular_ebow
|
|
id = "stock_ebow"
|
|
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4, TECH_ILLEGAL = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
|
|
build_path = /obj/item/laser_components/modulator/ebow
|
|
sort_string = "TZZEL"
|
|
|
|
/datum/design/item/weapon/modular_blaster
|
|
id = "stock_blaster"
|
|
req_tech = list(TECH_COMBAT = 2, TECH_PHORON = 4, TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 2000, "phoron" = 6000)
|
|
build_path = /obj/item/laser_components/modulator/blaster
|
|
sort_string = "TZZEM"
|
|
|
|
/datum/design/item/weapon/modular_laser
|
|
id = "stock_laser"
|
|
req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 750, "glass" = 500, "phoron" = 1000)
|
|
build_path = /obj/item/laser_components/modulator
|
|
sort_string = "TZZEN" |