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Aurora.3/code/modules/spells/targeted/mindcontrol.dm
Alberyk ba03cb3ab6 Adds more cleric spells and more (#3348)
-adds the mend would spell; a spell that allows the wizard to close bleeding, heal internal bleeding, broken bones and organ damage by selecting the hurt zone
-adds the resurrection spell, that brings a dead target to life, it will not work if he has been dead for too long
-adds mind bend, that allows the wizard to turn his victim into his lobotomized slave, like the vampire thrall power
-buffs some healing spell, summon bats and summon bear
-adds more wizard related sounds
-adds an emote when someone is firing their eye lasers
2017-08-30 21:38:31 +02:00

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Plaintext

/spell/targeted/mindcontrol
name = "Mind Bend"
desc = "Bend the mind and soul of a mortal to serve your purposes."
feedback = "MB"
school = "cleric"
charge_max = 10000
spell_flags = SELECTABLE | NEEDSCLOTHES
invocation = "In'gs'oc"
invocation_type = SpI_SHOUT
range = 1
max_targets = 1
cast_sound = 'sound/magic/Charge.ogg'
hud_state = "rend_mind"
holder_var_type = "brainloss"
holder_var_amount = 15
compatible_mobs = list(/mob/living/carbon/human)
/spell/targeted/mindcontrol/cast(list/targets, mob/user)
..()
for(var/mob/living/target in targets)
var/mob/living/carbon/human/H = target
if(H.stat == DEAD || (H.status_flags & FAKEDEATH))
user << "<span class='warning'>\The [H] is dead!</span>"
return FALSE
if(is_special_character(H))
user << "<span class='warning'>\The [H]'s mind is too strong to be affected by this spell!</span>"
return FALSE
if(!H.mind || !H.key)
user << "<span class='warning'>\The [H] is mindless!</span>"
return FALSE
var/obj/item/organ/brain/F = H.internal_organs_by_name["brain"]
if(isnull(F))
user << "<span class='warning'>\The [H] is brainless!</span>"
return FALSE
for (var/obj/item/weapon/implant/loyalty/I in H)
if (I.implanted)
src << "<span class='warning'>[H]'s mind is shielded against your powers!</span>"
return FALSE
user.visible_message("<span class='danger'>\The [user] seizes the head of \the [H] in both hands...</span>")
user << "<span class='warning'>You invade the mind of \the [H]!</span>"
H << "<span class='danger'>Your mind is invaded by the presence of \the [user]! They are trying to make you a slave!</span>"
if(!do_after(user, H.stat == CONSCIOUS ? 80 : 40, target, 0, 1))
user << "<span class='warning'>Your concentration is broken!</span>"
return FALSE
F.lobotomize()
if(wizards.add_antagonist_mind(target.mind,1,"Wizard Slave","<b>You are a slave to \the [user], obey them at all costs!</b>"))
user << "<span class='danger'>You sear through \the [H]'s mind, reshaping as you see fit and leaving them subservient to your will!</span>"
H.mind.assigned_role = "Wizard Slave"
H << "<span class='danger'>Your defenses have eroded away and \the [user] has made you their mindslave.</span>"
H.faction = "Space Wizard"
wizards.add_antagonist_mind(H.mind,1)
return TRUE