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https://github.com/Aurorastation/Aurora.3.git
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This PR removes brain surgery's ability to instantly cure all traumas. Now traumas have been roughly divided into four categories of treatment: 1: Chakra therapy cures traumas that directly affect physical behavior, such as tourettes or paralysis. It is accomplished via the crystal therapy pod available to the psychiatrist. 2: Hypnotic therapy cures traumas that directly affect mental behavior, such as phobias or confusions. It is accomplished via the mesmetron pocketwatch available to the psychiatrist. 3: Isolation therapy cures traumas that cause hallucinations. It is accomplished via the metronome and facilitated by the isolation room available to the psychiatrist. 4: Surgical therapy cures traumas that do not fit into the above categories. It is accomplished via brain surgery. Using the crystal therapy pod's neural scan function will provide the psychiatrist the brain damage the patient suffers from in numerical form. It falls upon the psychiatrist to determine how much of this brain damage is being caused by mental traumas the crystal therapy pod is equipped to deal with. Excessive cycles will cause increasing amounts of radiation damage. The mesmetron pocketwatch requires the patient to believe in hypnosis. It then puts the patient into a slumber, where the psychiatrist can hypnotically suggest new behavior, provided the patient continues to believe in hypnosis. Each suggestion cures a single hypnotic trauma. The isolation room is equipped with a metronome. When active, the metronome will have a chance every ticktock of the metronome to cure an isolation trauma, provided the patient is totally alone. The psychiatry office has been expanded into a complete mental health ward. The only thing it is lacking is beds, as I believe recovering mental health patients still belong in the recovery ward. The chaplain can also cure isolation and chakra traumas by dispelling the demons within with his null rod. Staring at the supermatter unprotected has been known to hypnotize. Electricity applied by any source directly to the head is also known to sometimes cure electroshock trauma.
410 lines
16 KiB
Plaintext
410 lines
16 KiB
Plaintext
// Internal surgeries.
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/datum/surgery_step/internal
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priority = 2
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can_infect = 1
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blood_level = 1
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/datum/surgery_step/internal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == (affected.encased ? 3 : 2)
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//////////////////////////////////////////////////////////////////
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// CHEST INTERNAL ORGAN SURGERY //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/internal/fix_organ
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allowed_tools = list(
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/obj/item/stack/medical/advanced/bruise_pack= 100, \
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/obj/item/stack/medical/bruise_pack = 20
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)
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min_duration = 70
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max_duration = 90
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!affected)
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return
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var/is_organ_damaged = 0
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for(var/obj/item/organ/I in affected.internal_organs)
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if(I.damage > 0)
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is_organ_damaged = 1
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break
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return ..() && is_organ_damaged
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/tool_name = "\the [tool]"
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if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
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tool_name = "regenerative membrane"
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else if (istype(tool, /obj/item/stack/medical/bruise_pack))
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tool_name = "the bandaid"
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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for(var/obj/item/organ/I in affected.internal_organs)
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if(I && I.damage > 0)
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if(I.robotic < 2)
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user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
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"You start treating damage to [target]'s [I.name] with [tool_name]." )
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target.custom_pain("The pain in your [affected.name] is living hell!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/tool_name = "\the [tool]"
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if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
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tool_name = "regenerative membrane"
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if (istype(tool, /obj/item/stack/medical/bruise_pack))
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tool_name = "the bandaid"
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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for(var/obj/item/organ/I in affected.internal_organs)
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if(I && I.damage > 0)
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if(I.robotic < 2)
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user.visible_message("<span class='notice'>[user] treats damage to [target]'s [I.name] with [tool_name].</span>", \
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"<span class='notice'>You treat damage to [target]'s [I.name] with [tool_name].</span>" )
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I.damage = 0
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var/obj/item/organ/brain/sponge = target.internal_organs_by_name["brain"]
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if(sponge && istype(I, sponge))
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target.cure_all_traumas(cure_type = CURE_SURGERY)
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>")
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var/dam_amt = 2
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if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
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target.adjustToxLoss(5)
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else if (istype(tool, /obj/item/stack/medical/bruise_pack))
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dam_amt = 5
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target.adjustToxLoss(10)
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affected.createwound(CUT, 5)
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for(var/obj/item/organ/I in affected.internal_organs)
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if(I && I.damage > 0)
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I.take_damage(dam_amt,0)
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/datum/surgery_step/internal/detatch_organ
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allowed_tools = list(
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/obj/item/weapon/scalpel = 100,
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/obj/item/weapon/material/knife = 75,
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/obj/item/weapon/material/shard = 50
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)
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min_duration = 90
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max_duration = 110
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!..())
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!(affected && !(affected.status & ORGAN_ROBOT)))
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return 0
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target.op_stage.current_organ = null
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var/list/attached_organs = list()
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for(var/organ in target.internal_organs_by_name)
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var/obj/item/organ/I = target.internal_organs_by_name[organ]
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if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
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attached_organs |= organ
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var/organ_to_remove = input(user, "Which organ do you want to prepare for removal?") as null|anything in attached_organs
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if(!organ_to_remove)
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return 0
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target.op_stage.current_organ = organ_to_remove
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return ..() && organ_to_remove
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts to separate [target]'s [target.op_stage.current_organ] with \the [tool].", \
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"You start to separate [target]'s [target.op_stage.current_organ] with \the [tool]." )
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target.custom_pain("The pain in your [affected.name] is living hell!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='notice'>[user] has separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
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"<span class='notice'>You have separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
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var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
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if(I && istype(I))
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I.status |= ORGAN_CUT_AWAY
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>")
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affected.createwound(CUT, rand(30,50), 1)
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/datum/surgery_step/internal/remove_organ
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allowed_tools = list(
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/obj/item/weapon/hemostat = 100, \
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/obj/item/weapon/wirecutters = 75, \
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/obj/item/weapon/material/kitchen/utensil/fork = 20
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)
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min_duration = 60
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max_duration = 80
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!..())
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return 0
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target.op_stage.current_organ = null
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var/list/removable_organs = list()
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for(var/organ in target.internal_organs_by_name)
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var/obj/item/organ/I = target.internal_organs_by_name[organ]
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if((I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
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removable_organs |= organ
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var/organ_to_remove = input(user, "Which organ do you want to remove?") as null|anything in removable_organs
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if(!organ_to_remove)
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return 0
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target.op_stage.current_organ = organ_to_remove
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return ..()
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] starts removing [target]'s [target.op_stage.current_organ] with \the [tool].", \
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"You start removing [target]'s [target.op_stage.current_organ] with \the [tool].")
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target.custom_pain("Someone's ripping out your [target.op_stage.current_organ]!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='notice'>[user] has removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>", \
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"<span class='notice'>You have removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
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// Extract the organ!
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if(target.op_stage.current_organ)
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var/obj/item/organ/O = target.internal_organs_by_name[target.op_stage.current_organ]
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if(O && istype(O))
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O.removed(user)
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target.op_stage.current_organ = null
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playsound(target.loc, 'sound/effects/squelch1.ogg', 50, 1)
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>")
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affected.createwound(BRUISE, 20)
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/datum/surgery_step/internal/replace_organ
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allowed_tools = list(
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/obj/item/organ = 100
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)
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min_duration = 60
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max_duration = 80
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/O = tool
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!affected) return
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var/organ_compatible
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var/organ_missing
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if(!istype(O))
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return 0
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if((affected.status & ORGAN_ROBOT) && !(O.status & ORGAN_ROBOT))
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user << "<span class='danger'>You cannot install a naked organ into a robotic body.</span>"
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return SURGERY_FAILURE
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if(!target.species)
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user << "<span class='danger'>You have no idea what species this person is. Report this on the bug tracker.</span>"
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return SURGERY_FAILURE
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var/o_is = (O.gender == PLURAL) ? "are" : "is"
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var/o_a = (O.gender == PLURAL) ? "" : "a "
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var/o_do = (O.gender == PLURAL) ? "don't" : "doesn't"
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if(O.organ_tag == "limb")
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return 0
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else if(target.species.has_organ[O.organ_tag])
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if(O.damage > (O.max_damage * 0.75))
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user << "<span class='warning'>\The [O.organ_tag] [o_is] in no state to be transplanted.</span>"
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return SURGERY_FAILURE
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if(!target.internal_organs_by_name[O.organ_tag])
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organ_missing = 1
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else
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user << "<span class='warning'>\The [target] already has [o_a][O.organ_tag].</span>"
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return SURGERY_FAILURE
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if(O && affected.limb_name == O.parent_organ)
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organ_compatible = 1
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else
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user << "<span class='warning'>\The [O.organ_tag] [o_do] normally go in \the [affected.name].</span>"
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return SURGERY_FAILURE
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else
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user << "<span class='warning'>You're pretty sure [target.species.name_plural] don't normally have [o_a][O.organ_tag].</span>"
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return SURGERY_FAILURE
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return ..() && organ_missing && organ_compatible
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts transplanting \the [tool] into [target]'s [affected.name].", \
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"You start transplanting \the [tool] into [target]'s [affected.name].")
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target.custom_pain("Someone's rooting around in your [affected.name]!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='notice'>[user] has transplanted \the [tool] into [target]'s [affected.name].</span>", \
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"<span class='notice'>You have transplanted \the [tool] into [target]'s [affected.name].</span>")
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var/obj/item/organ/O = tool
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if(istype(O))
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user.remove_from_mob(O)
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O.replaced(target,affected)
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playsound(target.loc, 'sound/effects/squelch1.ogg', 50, 1)
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='warning'>[user]'s hand slips, damaging \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, damaging \the [tool]!</span>")
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var/obj/item/organ/I = tool
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if(istype(I))
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I.take_damage(rand(3,5),0)
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/datum/surgery_step/internal/attach_organ
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allowed_tools = list(
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/obj/item/weapon/FixOVein = 100, \
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/obj/item/stack/cable_coil = 75
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)
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min_duration = 100
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max_duration = 120
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!..())
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return 0
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target.op_stage.current_organ = null
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var/list/removable_organs = list()
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for(var/organ in target.internal_organs_by_name)
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var/obj/item/organ/I = target.internal_organs_by_name[organ]
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if(I && (I.status & ORGAN_CUT_AWAY) && !(I.status & ORGAN_ROBOT) && I.parent_organ == target_zone)
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removable_organs |= organ
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var/organ_to_replace = input(user, "Which organ do you want to reattach?") as null|anything in removable_organs
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if(!organ_to_replace)
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return 0
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target.op_stage.current_organ = organ_to_replace
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return ..()
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] begins reattaching [target]'s [target.op_stage.current_organ] with \the [tool].", \
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"You start reattaching [target]'s [target.op_stage.current_organ] with \the [tool].")
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target.custom_pain("Someone's digging needles into your [target.op_stage.current_organ]!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='notice'>[user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
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"<span class='notice'>You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
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var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
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if(I && istype(I))
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I.status &= ~ORGAN_CUT_AWAY
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>")
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affected.createwound(BRUISE, 20)
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/datum/surgery_step/internal/lobotomize
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allowed_tools = list(
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/obj/item/weapon/scalpel/manager = 95,
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/obj/item/weapon/surgicaldrill = 75,
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/obj/item/weapon/pickaxe/ = 5
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)
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min_duration = 100
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max_duration = 120
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!..())
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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var/obj/item/organ/brain/sponge = target.internal_organs_by_name["brain"]
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if (!affected || !istype(sponge) || !(sponge in affected.internal_organs))
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return 0
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if (!sponge.can_lobotomize || sponge.lobotomized)
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return 0
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target.op_stage.current_organ = sponge
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return ..()
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/brain/B = target.op_stage.current_organ
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user.visible_message("[user] begins to modify [target]'s [B] to remove their memory recall with \the [tool].", \
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"You start to modify [target]'s [B] to remove their memory recall with \the [tool].")
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target.custom_pain("Someone's scraping away at your [B]!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/brain/B = target.op_stage.current_organ
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user.visible_message("<span class='notice'>[user] has modified [target]'s [B] to remove their memory recall with \the [tool].</span>" , \
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"<span class='notice'>You have removed [target]'s memory recall with \the [tool].</span>")
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B.lobotomize(user)
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>")
|
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affected.createwound(BRUISE, 20)
|
|
|
|
//////////////////////////////////////////////////////////////////
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|
// HEART SURGERY //
|
|
//////////////////////////////////////////////////////////////////
|
|
// To be finished after some tests.
|
|
// /datum/surgery_step/ribcage/heart/cut
|
|
// allowed_tools = list(
|
|
// /obj/item/weapon/scalpel = 100, \
|
|
// /obj/item/weapon/material/knife = 75, \
|
|
// /obj/item/weapon/material/shard = 50, \
|
|
// )
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|
|
|
// min_duration = 30
|
|
// max_duration = 40
|
|
|
|
// can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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|
// return ..() && target.op_stage.ribcage == 2
|
|
|