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e0aa218843
https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
140 lines
6.3 KiB
Plaintext
140 lines
6.3 KiB
Plaintext
// This is the base type that handles everything. Subtypes can be easily created by tweaking variables in this file to your liking.
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/obj/item/modular_computer
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name = "Modular Computer"
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desc = DESC_PARENT
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var/lexical_name = "computer"
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/// Whether the computer is turned on.
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var/enabled = FALSE
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/// Whether the computer is active/opened/it's screen is on.
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var/screen_on = TRUE
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/// Whether the computer is working.
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var/working = TRUE
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/// Whether you can reset this device with the tech support card.
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var/can_reset = FALSE
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/// A currently active program running on the computer.
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var/datum/computer_file/program/active_program
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/// A flag that describes this device type
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var/hardware_flag = 0
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/// Last tick power usage of this computer
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var/last_power_usage = 0
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/// Used for deciding if battery percentage has chandged
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var/last_battery_percent = 0
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var/last_world_time = "00:00"
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var/list/last_header_icons
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/// Looping sound for when the computer is on
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var/datum/looping_sound/computer/soundloop
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/// Whether or not this modular computer uses the looping sound. Also handles ambience beeps.
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var/looping_sound = TRUE
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/// Whether the computer is emagged.
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var/computer_emagged = FALSE
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/// Set automatically. Whether the computer used APC power last tick.
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var/apc_powered = FALSE
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/// Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
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var/base_active_power_usage = 50
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/// Power usage when the computer is idle and screen is off (currently only applies to laptops)
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var/base_idle_power_usage = 5
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/// Whether the computer is enrolled in the company device management or not. 0 - unconfigured 1 - enrolled (work device) 2 - unenrolled (private device)
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var/enrolled = DEVICE_UNSET
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/// Used for specifying the software preset of the console
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var/_app_preset_type
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/// Last time sound was played
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var/ambience_last_played_time
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/// Toggles whether pAI can interact with the modular computer while installed in it
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var/pAI_lock = FALSE
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/// ID used for chat client registering
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var/obj/item/card/id/registered_id = null
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/// Mode used for health/reagent scanners
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var/scan_mode = null
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/// Used for the PDA analyser spam detection
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var/last_scan = 0
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var/silent = FALSE
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var/doorcode = "smindicate"
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var/hidden = FALSE
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var/initial_name
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/// overmap sector the computer is linked to
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var/obj/effect/overmap/visitable/linked
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/// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
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/// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
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/// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
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/// This isn't meant to be used on it's own. Subtypes should supply their own icon.
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icon = null
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/// And no random pixelshifting on-creation either.
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icon_state = null
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randpixel = 0
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center_of_mass = null
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/// Icon state when the computer is turned off
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var/icon_state_unpowered
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/// Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
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var/icon_state_menu = "menu"
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var/icon_state_menu_key = "black_key"
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var/icon_state_screensaver
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var/icon_state_screensaver_key
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var/icon_state_broken
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var/screensaver_light_range = 0
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var/screensaver_light_color
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var/menu_light_color
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/// Adds onto the output_message proc's range
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var/message_output_range = 0
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/// Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
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var/max_hardware_size = 0
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/// Amount of steel sheets refunded when disassembling an empty frame of this computer.
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var/steel_sheet_cost = 5
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/// Tile range of lighting emitted by the computer.
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light_range = 0
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/// Intensity of lighting emitted by the computer. Valid range between 0 and 1.
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light_power = 0
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/// Idle programs on background. They still receive process calls but can't be interacted with.
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var/list/idle_threads = list()
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/// Enabled services that run in background and handle things pasively. Supported on all CPUs.
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var/list/enabled_services = list()
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var/power_has_failed = FALSE
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var/is_holographic = FALSE
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/// Damage of the chassis. If the chassis takes too much damage it will break apart.
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/// Current damage level
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var/damage = 0
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/// Damage level at which the computer ceases to operate
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var/broken_damage = 50
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/// Damage level at which the computer breaks apart.
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var/max_damage = 100
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/// Important hardware (must be installed for computer to work)
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/// CPU. Without it the computer won't run. Better CPUs can run more programs at once.
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var/obj/item/computer_hardware/processor_unit/processor_unit
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/// Network Card component of this computer. Allows connection to NTNet
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var/obj/item/computer_hardware/network_card/network_card
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/// Hard Drive component of this computer. Stores programs and files.
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var/obj/item/computer_hardware/hard_drive/hard_drive
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/// Optional hardware (improves functionality, but is not critical for computer to work in most cases)
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/// An internal power source for this computer. Can be recharged.
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var/obj/item/computer_hardware/battery_module/battery_module
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/// ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
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var/obj/item/computer_hardware/card_slot/card_slot
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/// Nano Printer component of this computer, for your everyday paperwork needs.
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var/obj/item/computer_hardware/nano_printer/nano_printer
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/// Portable data storage
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var/obj/item/computer_hardware/hard_drive/portable/portable_drive
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/// AI slot, an intellicard housing that allows modifications of AIs.
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var/obj/item/computer_hardware/ai_slot/ai_slot
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/// Tesla Link, Allows remote charging from nearest APC.
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var/obj/item/computer_hardware/tesla_link/tesla_link
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/// Personal AI, can control the device via a verb when installed
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var/obj/item/device/paicard/personal_ai
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/// The universal port. Allows connection from IPCs through access cables.
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var/obj/item/computer_hardware/universal_port/universal_port
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/// The access cable dongle. Allows the computer to have its very own access cable.
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var/obj/item/computer_hardware/access_cable_dongle/access_cable_dongle
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var/obj/item/computer_hardware/flashlight/flashlight
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var/listener/listener
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var/registered_message = ""
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var/click_sound = 'sound/machines/holoclick.ogg'
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charge_failure_message = " does not have a battery installed."
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