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Aurora.3/code/modules/modular_computers/computers/modular_computer/variables.dm
T
Matt Atlas e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00

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// This is the base type that handles everything. Subtypes can be easily created by tweaking variables in this file to your liking.
/obj/item/modular_computer
name = "Modular Computer"
desc = DESC_PARENT
var/lexical_name = "computer"
/// Whether the computer is turned on.
var/enabled = FALSE
/// Whether the computer is active/opened/it's screen is on.
var/screen_on = TRUE
/// Whether the computer is working.
var/working = TRUE
/// Whether you can reset this device with the tech support card.
var/can_reset = FALSE
/// A currently active program running on the computer.
var/datum/computer_file/program/active_program
/// A flag that describes this device type
var/hardware_flag = 0
/// Last tick power usage of this computer
var/last_power_usage = 0
/// Used for deciding if battery percentage has chandged
var/last_battery_percent = 0
var/last_world_time = "00:00"
var/list/last_header_icons
/// Looping sound for when the computer is on
var/datum/looping_sound/computer/soundloop
/// Whether or not this modular computer uses the looping sound. Also handles ambience beeps.
var/looping_sound = TRUE
/// Whether the computer is emagged.
var/computer_emagged = FALSE
/// Set automatically. Whether the computer used APC power last tick.
var/apc_powered = FALSE
/// Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
var/base_active_power_usage = 50
/// Power usage when the computer is idle and screen is off (currently only applies to laptops)
var/base_idle_power_usage = 5
/// Whether the computer is enrolled in the company device management or not. 0 - unconfigured 1 - enrolled (work device) 2 - unenrolled (private device)
var/enrolled = DEVICE_UNSET
/// Used for specifying the software preset of the console
var/_app_preset_type
/// Last time sound was played
var/ambience_last_played_time
/// Toggles whether pAI can interact with the modular computer while installed in it
var/pAI_lock = FALSE
/// ID used for chat client registering
var/obj/item/card/id/registered_id = null
/// Mode used for health/reagent scanners
var/scan_mode = null
/// Used for the PDA analyser spam detection
var/last_scan = 0
var/silent = FALSE
var/doorcode = "smindicate"
var/hidden = FALSE
var/initial_name
/// overmap sector the computer is linked to
var/obj/effect/overmap/visitable/linked
/// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
/// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
/// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
/// This isn't meant to be used on it's own. Subtypes should supply their own icon.
icon = null
/// And no random pixelshifting on-creation either.
icon_state = null
randpixel = 0
center_of_mass = null
/// Icon state when the computer is turned off
var/icon_state_unpowered
/// Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
var/icon_state_menu = "menu"
var/icon_state_menu_key = "black_key"
var/icon_state_screensaver
var/icon_state_screensaver_key
var/icon_state_broken
var/screensaver_light_range = 0
var/screensaver_light_color
var/menu_light_color
/// Adds onto the output_message proc's range
var/message_output_range = 0
/// Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
var/max_hardware_size = 0
/// Amount of steel sheets refunded when disassembling an empty frame of this computer.
var/steel_sheet_cost = 5
/// Tile range of lighting emitted by the computer.
light_range = 0
/// Intensity of lighting emitted by the computer. Valid range between 0 and 1.
light_power = 0
/// Idle programs on background. They still receive process calls but can't be interacted with.
var/list/idle_threads = list()
/// Enabled services that run in background and handle things pasively. Supported on all CPUs.
var/list/enabled_services = list()
var/power_has_failed = FALSE
var/is_holographic = FALSE
/// Damage of the chassis. If the chassis takes too much damage it will break apart.
/// Current damage level
var/damage = 0
/// Damage level at which the computer ceases to operate
var/broken_damage = 50
/// Damage level at which the computer breaks apart.
var/max_damage = 100
/// Important hardware (must be installed for computer to work)
/// CPU. Without it the computer won't run. Better CPUs can run more programs at once.
var/obj/item/computer_hardware/processor_unit/processor_unit
/// Network Card component of this computer. Allows connection to NTNet
var/obj/item/computer_hardware/network_card/network_card
/// Hard Drive component of this computer. Stores programs and files.
var/obj/item/computer_hardware/hard_drive/hard_drive
/// Optional hardware (improves functionality, but is not critical for computer to work in most cases)
/// An internal power source for this computer. Can be recharged.
var/obj/item/computer_hardware/battery_module/battery_module
/// ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
var/obj/item/computer_hardware/card_slot/card_slot
/// Nano Printer component of this computer, for your everyday paperwork needs.
var/obj/item/computer_hardware/nano_printer/nano_printer
/// Portable data storage
var/obj/item/computer_hardware/hard_drive/portable/portable_drive
/// AI slot, an intellicard housing that allows modifications of AIs.
var/obj/item/computer_hardware/ai_slot/ai_slot
/// Tesla Link, Allows remote charging from nearest APC.
var/obj/item/computer_hardware/tesla_link/tesla_link
/// Personal AI, can control the device via a verb when installed
var/obj/item/device/paicard/personal_ai
/// The universal port. Allows connection from IPCs through access cables.
var/obj/item/computer_hardware/universal_port/universal_port
/// The access cable dongle. Allows the computer to have its very own access cable.
var/obj/item/computer_hardware/access_cable_dongle/access_cable_dongle
var/obj/item/computer_hardware/flashlight/flashlight
var/listener/listener
var/registered_message = ""
var/click_sound = 'sound/machines/holoclick.ogg'
charge_failure_message = " does not have a battery installed."