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Aurora.3
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e201bcbe0e9bd57e83af02e4e70c8a4e5a1d5014
Aurora.3
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mob
History
SkyMarshal
81e9d3cf68
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-01-20 16:41:29 -07:00
..
dead
/observer
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
living
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-01-20 16:41:29 -07:00
new_player
Removed and commented out the last traces of goon auth. code
2011-12-30 23:28:14 +02:00
organ
fixed derpy bug in spawning right dismembered foot
2012-01-12 01:47:15 -05:00
login.dm
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
logout.dm
Update by Lagius:
2011-05-11 19:31:59 +00:00
mob_grab.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
mob_helpers.dm
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
2012-01-17 00:12:30 -07:00
mob_movement.dm
Confusion shouldn't make you totally unable to move in one direction.
2012-01-04 22:32:09 -08:00
mob.dm
merge
2012-01-04 23:01:22 -05:00
say.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
screen.dm
accidentally called the wrong unequip proc, they're all so similar!
2012-01-02 12:52:09 -05:00
transform_procs.dm
furthur work on bones
2012-01-06 16:41:47 -05:00