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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
119 lines
3.5 KiB
Plaintext
119 lines
3.5 KiB
Plaintext
/obj/item/device/assembly
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name = "assembly"
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desc = "A small electronic device that should never exist."
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = ""
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flags = CONDUCT
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w_class = ITEMSIZE_SMALL
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matter = list(DEFAULT_WALL_MATERIAL = 100)
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recyclable = TRUE
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throwforce = 2
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throw_speed = 3
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throw_range = 10
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drop_sound = 'sound/items/drop/component.ogg'
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pickup_sound = 'sound/items/pickup/component.ogg'
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origin_tech = list(TECH_MAGNET = 1)
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var/secured = TRUE
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var/list/attached_overlays = null
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var/obj/item/device/assembly_holder/holder = null
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var/cooldown = 0 //To prevent spam
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var/wires = WIRE_RECEIVE | WIRE_PULSE
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var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
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var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
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var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
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var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
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var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
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/obj/item/device/assembly/proc/holder_movement()
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return
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//Called via spawn(10) to have it count down the cooldown var
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/obj/item/device/assembly/proc/process_cooldown()
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cooldown--
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if(cooldown <= 0)
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return FALSE
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addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 1 SECOND)
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return TRUE
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// Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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/obj/item/device/assembly/proc/pulsed(var/radio = 0)
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if(holder && (wires & WIRE_RECEIVE))
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activate()
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if(radio && (wires & WIRE_RADIO_RECEIVE))
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activate()
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return TRUE
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// Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
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/obj/item/device/assembly/proc/pulse(var/radio = 0)
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if(holder && (wires & WIRE_PULSE))
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holder.process_activation(src, TRUE, FALSE)
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if(holder && (wires & WIRE_PULSE_SPECIAL))
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holder.process_activation(src, FALSE, TRUE)
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return TRUE
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/obj/item/device/assembly/proc/activate()
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if(!secured || cooldown)
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return FALSE
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cooldown = 2
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addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 1 SECOND)
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return TRUE
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/obj/item/device/assembly/proc/toggle_secure()
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secured = !secured
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update_icon()
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return secured
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// Called when an assembly is attacked by another
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/obj/item/device/assembly/proc/attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
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holder = new /obj/item/device/assembly_holder(get_turf(src))
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if(holder.attach(A, src, user))
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to_chat(user, SPAN_NOTICE("You attach \the [A] to \the [src]!"))
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return TRUE
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return FALSE
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/obj/item/device/assembly/attackby(obj/item/W, mob/user)
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if(isassembly(W))
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var/obj/item/device/assembly/A = W
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if(!A.secured && !secured)
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attach_assembly(A, user)
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return
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if(W.isscrewdriver())
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if(toggle_secure())
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to_chat(user, SPAN_NOTICE("\The [src] is ready!"))
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else
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to_chat(user, SPAN_NOTICE("\The [src] can now be attached!"))
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return
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return ..()
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/obj/item/device/assembly/process()
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STOP_PROCESSING(SSprocessing, src)
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return
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/obj/item/device/assembly/examine(mob/user)
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. = ..()
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if(. && (in_range(src, user) || loc == user))
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if(secured)
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to_chat(user, "\The [src] is ready!")
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else
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to_chat(user, "\The [src] can be attached!")
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/obj/item/device/assembly/attack_self(mob/user)
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if(!user)
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return FALSE
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interact(user)
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return TRUE
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/obj/item/device/assembly/interact(mob/user)
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return
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/obj/item/device/assembly/ui_host(mob/user)
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. = ..()
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// Sets the UI host to the transfer valve if its mounted on a transfer_valve
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if(istype(loc,/obj/item/device/transfer_valve))
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return loc
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