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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
46 lines
2.2 KiB
Plaintext
46 lines
2.2 KiB
Plaintext
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/// Process asset cache client topic calls for `"asset_cache_confirm_arrival=[INT]"`
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/client/proc/asset_cache_confirm_arrival(job_id)
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var/asset_cache_job = round(text2num(job_id))
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//because we skip the limiter, we have to make sure this is a valid arrival and not somebody tricking us into letting them append to a list without limit.
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if (asset_cache_job > 0 && asset_cache_job <= last_asset_job && !(completed_asset_jobs["[asset_cache_job]"]))
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completed_asset_jobs["[asset_cache_job]"] = TRUE
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last_completed_asset_job = max(last_completed_asset_job, asset_cache_job)
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else
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return asset_cache_job || TRUE
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/// Process asset cache client topic calls for `"asset_cache_preload_data=[HTML+JSON_STRING]"`
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/client/proc/asset_cache_preload_data(data)
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var/json = data
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var/list/preloaded_assets = json_decode(json)
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for (var/preloaded_asset in preloaded_assets)
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if (copytext(preloaded_asset, findlasttext(preloaded_asset, ".")+1) in list("js", "jsm", "htm", "html"))
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preloaded_assets -= preloaded_asset
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continue
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sent_assets |= preloaded_assets
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/// Updates the client side stored json file used to keep track of what assets the client has between restarts/reconnects.
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/client/proc/asset_cache_update_json()
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if (world.time - connection_time < 10 SECONDS) //don't override the existing data file on a new connection
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return
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src << browse(json_encode(sent_assets), "file=asset_data.json&display=0")
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/// Blocks until all currently sending browse and browse_rsc assets have been sent.
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/// Due to byond limitations, this proc will sleep for 1 client round trip even if the client has no pending asset sends.
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/// This proc will return an untrue value if it had to return before confirming the send, such as timeout or the client going away.
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/client/proc/browse_queue_flush(timeout = 50)
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var/job = ++last_asset_job
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var/t = 0
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var/timeout_time = timeout
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src << browse({"<script>window.location.href="?asset_cache_confirm_arrival=[job]"</script>"}, "window=asset_cache_browser&file=asset_cache_send_verify.htm")
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while(!completed_asset_jobs["[job]"] && t < timeout_time) // Reception is handled in Topic()
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stoplag(1) // Lock up the caller until this is received.
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t++
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if (t < timeout_time)
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return TRUE
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