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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
143 lines
4.4 KiB
Plaintext
143 lines
4.4 KiB
Plaintext
// Relays don't handle any actual communication. Global NTNet datum does that, relays only tell the datum if it should or shouldn't work.
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/obj/machinery/ntnet_relay
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name = "NTNet Quantum Relay"
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desc = "A very complex router and transmitter capable of connecting electronic devices together. Looks fragile."
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use_power = POWER_USE_ACTIVE
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active_power_usage = 20000 //20kW, appropriate for machine that keeps massive cross-Zlevel wireless network operational.
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idle_power_usage = 100
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icon_state = "ntnet"
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icon = 'icons/obj/machinery/telecomms.dmi'
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anchored = TRUE
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density = TRUE
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var/datum/ntnet/NTNet // This is mostly for backwards reference and to allow varedit modifications from ingame.
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var/enabled = TRUE // Set to FALSE if the relay was turned off
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var/dos_failure = FALSE // Set to TRUE if the relay failed due to (D)DoS attack
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var/list/dos_sources = list() // Backwards reference for qdel() stuff
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// Denial of Service attack variables
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var/dos_overload = 0 // Amount of DoS "packets" in this relay's buffer
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var/dos_capacity = 500 // Amount of DoS "packets" in buffer required to crash the relay
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var/dos_dissipate = 1 // Amount of DoS "packets" dissipated over time.
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component_types = list(
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/obj/item/stack/cable_coil{amount = 15},
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/obj/item/circuitboard/ntnet_relay
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)
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// TODO: Implement more logic here. For now it's only a placeholder.
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/obj/machinery/ntnet_relay/operable()
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if(!..(EMPED))
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return FALSE
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if(dos_failure)
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return FALSE
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if(!enabled)
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return FALSE
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return TRUE
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/obj/machinery/ntnet_relay/update_icon()
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icon_state = initial(icon_state)
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cut_overlays()
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if(panel_open)
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icon_state += "_o"
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if(!operable())
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icon_state += "_off"
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else if(dos_failure)
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add_overlay("ntnet_o_problem")
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else if(!enabled)
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add_overlay("ntnet_o_error")
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else
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add_overlay("ntnet_o_ok")
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/obj/machinery/ntnet_relay/process()
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if(operable())
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update_use_power(POWER_USE_ACTIVE)
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else
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update_use_power(POWER_USE_IDLE)
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if(dos_overload)
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dos_overload = max(0, dos_overload - dos_dissipate)
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// If DoS traffic exceeded capacity, crash.
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if((dos_overload > dos_capacity) && !dos_failure)
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dos_failure = TRUE
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update_icon()
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ntnet_global.add_log("Quantum relay switched from normal operation mode to overload recovery mode.")
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// If the DoS buffer reaches 0 again, restart.
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if((dos_overload == 0) && dos_failure)
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dos_failure = FALSE
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update_icon()
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ntnet_global.add_log("Quantum relay switched from overload recovery mode to normal operation mode.")
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..()
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/obj/machinery/ntnet_relay/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "NTNetRelay")
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ui.open()
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/obj/machinery/ntnet_relay/ui_data(mob/user)
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var/list/data = list()
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data["enabled"] = enabled
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data["dos_capacity"] = dos_capacity
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data["dos_overload"] = dos_overload
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data["dos_crashed"] = dos_failure
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return data
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/obj/machinery/ntnet_relay/ui_act(action, params)
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. = ..()
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if(.)
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return
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if(action=="restart")
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dos_overload = FALSE
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dos_failure = FALSE
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update_icon()
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ntnet_global.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.")
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. = TRUE
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if(action=="toggle")
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enabled = !enabled
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ntnet_global.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].")
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update_icon()
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. = TRUE
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/obj/machinery/ntnet_relay/attack_hand(var/mob/living/user)
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ui_interact(user)
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/obj/machinery/ntnet_relay/Initialize()
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. = ..()
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uid = gl_uid
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gl_uid++
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update_icon()
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if(ntnet_global)
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ntnet_global.relays.Add(src)
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NTNet = ntnet_global
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ntnet_global.add_log("New quantum relay activated. Current amount of linked relays: [NTNet.relays.len]")
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/obj/machinery/ntnet_relay/Destroy()
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if(ntnet_global)
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ntnet_global.relays.Remove(src)
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ntnet_global.add_log("Quantum relay connection severed. Current amount of linked relays: [NTNet.relays.len]")
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return ..()
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/obj/machinery/ntnet_relay/attackby(obj/item/W, mob/user)
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if(W.isscrewdriver())
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playsound(get_turf(src), W.usesound, 50, TRUE)
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panel_open = !panel_open
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to_chat(user, SPAN_NOTICE("You [panel_open ? "open" : "close"] the maintenance hatch."))
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return
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if(W.iscrowbar())
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if(!panel_open)
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to_chat(user, SPAN_WARNING("Open the maintenance panel first."))
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return
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playsound(get_turf(src), W.usesound, 50, 1)
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to_chat(user, SPAN_NOTICE("You disassemble \the [src]!"))
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for(var/atom/movable/A in component_parts)
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A.forceMove(get_turf(src))
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new /obj/machinery/constructable_frame/machine_frame(get_turf(src))
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qdel(src)
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return
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..()
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