mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 07:32:02 +00:00
This pr adds the second essential part of the merchant's implementation, mapping the merchant's shuttle, base and the dock. And more merchant related fixes and tweaks.
273 lines
11 KiB
Plaintext
273 lines
11 KiB
Plaintext
var/datum/controller/subsystem/processing/shuttle/shuttle_controller
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/datum/controller/subsystem/processing/shuttle
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name = "Shuttles"
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init_order = SS_INIT_SHUTTLE
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priority = SS_PRIORITY_SHUTTLE
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flags = 0 // Override parent.
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var/list/shuttles
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/datum/controller/subsystem/processing/shuttle/New()
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NEW_SS_GLOBAL(shuttle_controller)
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shuttles = list()
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/datum/controller/subsystem/processing/shuttle/Recover()
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src.shuttles = shuttle_controller.shuttles
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/datum/controller/subsystem/processing/shuttle/proc/setup_shuttle_docks()
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for(var/shuttle_tag in shuttles)
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var/datum/shuttle/shuttle = shuttles[shuttle_tag]
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shuttle.init_docking_controllers()
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shuttle.dock() //makes all shuttles docked to something at round start go into the docked state
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for(var/obj/machinery/embedded_controller/C in SSmachinery.processing_machines)
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if(istype(C.program, /datum/computer/file/embedded_program/docking))
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C.program.tag = null //clear the tags, 'cause we don't need 'em anymore
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/datum/controller/subsystem/processing/shuttle/Initialize(timeofday)
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var/datum/shuttle/ferry/shuttle
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// Escape shuttle and pods
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shuttle = new/datum/shuttle/ferry/emergency()
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shuttle.location = 1
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/escape/centcom)
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shuttle.area_station = locate(/area/shuttle/escape/station)
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shuttle.area_transition = locate(/area/shuttle/escape/transit)
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shuttle.docking_controller_tag = "escape_shuttle"
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shuttle.dock_target_station = "escape_dock"
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shuttle.dock_target_offsite = "centcom_dock"
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shuttle.transit_direction = NORTH
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shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN
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//shuttle.docking_controller_tag = "supply_shuttle"
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//shuttle.dock_target_station = "cargo_bay"
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shuttles["Escape"] = shuttle
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START_PROCESSING(shuttle_controller, shuttle)
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if(!shuttle)
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log_debug("Escape shuttle does not exist!")
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shuttle = new/datum/shuttle/ferry/escape_pod()
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shuttle.location = 0
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shuttle.warmup_time = 0
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shuttle.area_station = locate(/area/shuttle/escape_pod1/station)
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shuttle.area_offsite = locate(/area/shuttle/escape_pod1/centcom)
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shuttle.area_transition = locate(/area/shuttle/escape_pod1/transit)
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shuttle.docking_controller_tag = "escape_pod_1"
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shuttle.dock_target_station = "escape_pod_1_berth"
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//shuttle.dock_target_offsite = "escape_pod_1_recovery"
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shuttle.transit_direction = NORTH
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shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN + rand(-30, 60) //randomize this so it seems like the pods are being picked up one by one
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shuttles["Escape Pod 1"] = shuttle
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START_PROCESSING(shuttle_controller, shuttle)
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shuttle = new/datum/shuttle/ferry/escape_pod()
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shuttle.location = 0
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shuttle.warmup_time = 0
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shuttle.area_station = locate(/area/shuttle/escape_pod2/station)
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shuttle.area_offsite = locate(/area/shuttle/escape_pod2/centcom)
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shuttle.area_transition = locate(/area/shuttle/escape_pod2/transit)
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shuttle.docking_controller_tag = "escape_pod_2"
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shuttle.dock_target_station = "escape_pod_2_berth"
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//shuttle.dock_target_offsite = "escape_pod_2_recovery"
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shuttle.transit_direction = NORTH
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shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN + rand(-30, 60) //randomize this so it seems like the pods are being picked up one by one
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shuttles["Escape Pod 2"] = shuttle
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START_PROCESSING(shuttle_controller, shuttle)
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shuttle = new/datum/shuttle/ferry/escape_pod()
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shuttle.location = 0
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shuttle.warmup_time = 0
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shuttle.area_station = locate(/area/shuttle/escape_pod3/station)
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shuttle.area_offsite = locate(/area/shuttle/escape_pod3/centcom)
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shuttle.area_transition = locate(/area/shuttle/escape_pod3/transit)
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shuttle.docking_controller_tag = "escape_pod_3"
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shuttle.dock_target_station = "escape_pod_3_berth"
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//shuttle.dock_target_offsite = "escape_pod_3_recovery"
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shuttle.transit_direction = EAST
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shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN + rand(-30, 60) //randomize this so it seems like the pods are being picked up one by one
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shuttles["Escape Pod 3"] = shuttle
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START_PROCESSING(shuttle_controller, shuttle)
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//There is no pod 4, apparently.
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/*shuttle = new/datum/shuttle/ferry/escape_pod()
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shuttle.location = 0
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shuttle.warmup_time = 0
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shuttle.area_station = locate(/area/shuttle/escape_pod5/station)
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shuttle.area_offsite = locate(/area/shuttle/escape_pod5/centcom)
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shuttle.area_transition = locate(/area/shuttle/escape_pod5/transit)
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shuttle.docking_controller_tag = "escape_pod_5"
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shuttle.dock_target_station = "escape_pod_5_berth"
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shuttle.dock_target_offsite = "escape_pod_5_recovery"
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shuttle.transit_direction = EAST //should this be WEST? I have no idea.
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shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN + rand(-30, 60) //randomize this so it seems like the pods are being picked up one by one
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process_shuttles += shuttle
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shuttles["Escape Pod 5"] = shuttle*/
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//give the emergency shuttle controller it's shuttles
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emergency_shuttle.shuttle = shuttles["Escape"]
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emergency_shuttle.escape_pods = list(
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shuttles["Escape Pod 1"],
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shuttles["Escape Pod 2"],
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shuttles["Escape Pod 3"]
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)
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// Supply shuttle
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shuttle = new/datum/shuttle/ferry/supply()
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shuttle.location = 1
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/supply/dock)
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shuttle.area_station = locate(/area/supply/station)
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shuttle.docking_controller_tag = "supply_shuttle"
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shuttle.dock_target_station = "cargo_bay"
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shuttles["Supply"] = shuttle
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START_PROCESSING(shuttle_controller, shuttle)
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SScargo.shuttle = shuttle
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shuttle = new/datum/shuttle/ferry/arrival()
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shuttle.location = 1
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shuttle.warmup_time = 5
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shuttle.area_station = locate(/area/shuttle/arrival/station)
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shuttle.area_offsite = locate(/area/shuttle/arrival/centcom)
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shuttle.area_transition = locate(/area/shuttle/arrival/transit)
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shuttle.docking_controller_tag = "arrival_shuttle"
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shuttle.dock_target_station = "arrival_dock"
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shuttle.dock_target_offsite = "centcom_setup"
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shuttle.transit_direction = EAST
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shuttle.move_time = 60
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shuttles["Arrival"] = shuttle
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START_PROCESSING(shuttle_controller, shuttle)
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SSarrivals.shuttle = shuttle
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// Admin shuttles.
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shuttle = new()
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shuttle.location = 1
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/transport1/centcom)
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shuttle.area_station = locate(/area/shuttle/transport1/station)
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shuttle.docking_controller_tag = "centcom_shuttle"
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shuttle.dock_target_station = "centcom_shuttle_dock_airlock"
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shuttle.dock_target_offsite = "centcom_shuttle_bay"
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shuttles["Centcom"] = shuttle
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START_PROCESSING(shuttle_controller, shuttle)
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shuttle = new()
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shuttle.location = 1
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shuttle.warmup_time = 10 //want some warmup time so people can cancel.
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shuttle.area_offsite = locate(/area/shuttle/administration/centcom)
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shuttle.area_station = locate(/area/shuttle/administration/station)
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shuttle.docking_controller_tag = "admin_shuttle"
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shuttle.dock_target_station = "admin_shuttle_dock_airlock"
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shuttle.dock_target_offsite = "admin_shuttle_bay"
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shuttles["Administration"] = shuttle
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START_PROCESSING(shuttle_controller, shuttle)
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// Merchant Shuttle
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shuttle = new()
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shuttle.location = 1
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/merchant_ship/start)
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shuttle.area_station = locate(/area/merchant_ship/docked)
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shuttle.docking_controller_tag = "merchant_shuttle"
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shuttle.dock_target_station = "merchant_shuttle_dock"
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shuttle.dock_target_offsite = "merchant_station"
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shuttles["Merchant"] = shuttle
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START_PROCESSING(shuttle_controller, shuttle)
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/*// Public shuttles
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shuttle = new()
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/constructionsite/site)
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shuttle.area_station = locate(/area/shuttle/constructionsite/station)
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shuttle.docking_controller_tag = "engineering_shuttle"
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shuttle.dock_target_station = "engineering_dock_airlock"
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shuttle.dock_target_offsite = "edock_airlock"
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shuttles["Engineering"] = shuttle
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process_shuttles += shuttle
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shuttle = new()
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/mining/outpost)
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shuttle.area_station = locate(/area/shuttle/mining/station)
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shuttle.docking_controller_tag = "mining_shuttle"
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shuttle.dock_target_station = "mining_dock_airlock"
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shuttle.dock_target_offsite = "mining_outpost_airlock"
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shuttles["Mining"] = shuttle
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process_shuttles += shuttle
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shuttle = new()
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shuttle.warmup_time = 10
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shuttle.area_offsite = locate(/area/shuttle/research/outpost)
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shuttle.area_station = locate(/area/shuttle/research/station)
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shuttle.docking_controller_tag = "research_shuttle"
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shuttle.dock_target_station = "research_dock_airlock"
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shuttle.dock_target_offsite = "research_outpost_dock"
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shuttles["Research"] = shuttle
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process_shuttles += shuttle*/
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// ERT Shuttle
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var/datum/shuttle/ferry/multidock/specops/ERT = new()
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ERT.location = 0
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ERT.warmup_time = 10
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ERT.area_offsite = locate(/area/shuttle/specops/station) //centcom is the home station, the Exodus is offsite
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ERT.area_station = locate(/area/shuttle/specops/centcom)
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ERT.docking_controller_tag = "specops_shuttle_port"
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ERT.docking_controller_tag_station = "specops_shuttle_port"
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ERT.docking_controller_tag_offsite = "specops_shuttle_fore"
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ERT.dock_target_station = "specops_centcom_dock"
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ERT.dock_target_offsite = "specops_dock_airlock"
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shuttles["Special Operations"] = ERT
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START_PROCESSING(shuttle_controller, ERT)
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//Skipjack.
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var/datum/shuttle/multi_shuttle/VS = new/datum/shuttle/multi_shuttle()
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VS.origin = locate(/area/skipjack_station/start)
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VS.destinations = list(
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"Surface of the station" = locate(/area/skipjack_station/surface),
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"Under the station" = locate(/area/skipjack_station/above),
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"Above the station" = locate(/area/skipjack_station/under),
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"Mining caverns" = locate(/area/skipjack_station/cavern)
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)
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VS.announcer = "NDV Icarus"
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VS.arrival_message = "Attention, [station_short], we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
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VS.departure_message = "Your guests are pulling away, [station_short] - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
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VS.interim = locate(/area/skipjack_station/transit)
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VS.warmup_time = 0
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shuttles["Skipjack"] = VS
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//Nuke Ops shuttle.
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var/datum/shuttle/multi_shuttle/MS = new/datum/shuttle/multi_shuttle()
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MS.origin = locate(/area/syndicate_station/start)
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MS.start_location = "Mercenary Base"
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MS.destinations = list(
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"Surface of the station" = locate(/area/syndicate_station/surface),
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"Above the station" = locate(/area/syndicate_station/above),
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"Under the station" = locate(/area/syndicate_station/under),
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"Mining caverns" = locate(/area/syndicate_station/caverns),
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"Arrivals dock" = locate(/area/syndicate_station/arrivals_dock)
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)
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MS.docking_controller_tag = "merc_shuttle"
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MS.destination_dock_targets = list(
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"Mercenary Base" = "merc_base",
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"Arrivals dock" = "nuke_shuttle_dock_airlock"
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)
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MS.announcer = "NDV Icarus"
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MS.arrival_message = "Attention, [station_short], you have a large signature approaching the station - looks unarmed to surface scans. We're too far out to intercept - brace for visitors."
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MS.departure_message = "Your visitors are on their way out of the system, [station_short], burning delta-v like it's nothing. Good riddance."
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MS.interim = locate(/area/syndicate_station/transit)
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MS.warmup_time = 0
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shuttles["Mercenary"] = MS
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..()
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