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https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution To-do: - [x] Finish storyteller verbs. - [x] Storyteller landmarks. - [x] Proper storyteller spawning. Right now the gamemode system is happy with just picking one storyteller and no actors. - [x] Antagonist whitelists code. - [x] Adding the Storyteller whitelist. - [x] Mission map loading code. - [x] Map in a bunch of missions. - [ ] Storyteller adminhelps. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: DreamySkrell <>
77 lines
2.4 KiB
Plaintext
77 lines
2.4 KiB
Plaintext
/client/var/inquisitive_ghost = 1
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/mob/abstract/ghost/observer/verb/toggle_inquisition() // warning: unexpected inquisition
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set name = "Toggle Inquisitiveness"
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set desc = "Sets whether your ghost examines everything on click by default"
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set category = "Ghost"
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if(!client)
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return
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client.inquisitive_ghost = !client.inquisitive_ghost
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if(client.inquisitive_ghost)
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to_chat(src, SPAN_NOTICE("You will now examine everything you click on."))
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else
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to_chat(src, SPAN_NOTICE("You will no longer examine things you click on."))
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/mob/abstract/ghost/DblClickOn(var/atom/A, var/params)
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// Things you might plausibly want to follow
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if((ismob(A) && A != src) || istype(A,/obj/machinery/bot) || istype(A,/obj/singularity))
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ManualFollow(A)
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// Otherwise jump
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else
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orbiting?.end_orbit(src) // stop orbiting
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forceMove(get_turf(A))
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/mob/abstract/ghost/observer/DblClickOn(atom/A, params)
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if(can_reenter_corpse && mind && mind.current)
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if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
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reenter_corpse() // (cloning scanner, body bag, closet, mech, etc)
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return // seems legit.
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. = ..()
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// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
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/atom/proc/attack_ghost(mob/abstract/ghost/user)
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if(user.client && user.client.inquisitive_ghost)
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examinate(user, src)
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return
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// ---------------------------------------
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// And here are some good things for free:
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// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
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/obj/machinery/teleport/pad/attack_ghost(mob/user)
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if(locked_obj)
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var/obj/teleport_obj = locked_obj.resolve()
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if(teleport_obj)
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user.forceMove(get_turf(teleport_obj))
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/obj/effect/portal/attack_ghost(mob/user as mob)
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if(target)
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user.forceMove(get_turf(target))
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/obj/machinery/gateway/centerstation/attack_ghost(mob/user)
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if(awaygate)
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user.forceMove(awaygate.loc)
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else
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to_chat(user, "[src] has no destination.")
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/obj/machinery/gateway/centeraway/attack_ghost(mob/user)
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if(stationgate)
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user.forceMove(stationgate.loc)
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else
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to_chat(user, "[src] has no destination.")
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// -------------------------------------------
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// This was supposed to be used by adminghosts
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// I think it is a *terrible* idea
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// but I'm leaving it here anyway
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// commented out, of course.
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/*
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/atom/proc/attack_admin(mob/user as mob)
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if(!user || !user.client || !user.client.holder)
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return
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attack_hand(user)
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*/
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