mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 23:52:12 +00:00
Add portable ladders as items. Deploy on floors that have an open space above them, and in open spaces that have floors beneath them. Fold them, to reuse them. Need item,structure base and structure body sprites. Probably an in hand sprite too.
199 lines
5.2 KiB
Plaintext
199 lines
5.2 KiB
Plaintext
//////////////////////////////
|
|
//Contents: Ladders, Stairs.//
|
|
//////////////////////////////
|
|
|
|
/obj/structure/ladder
|
|
name = "ladder"
|
|
desc = "A ladder. You can climb it up and down."
|
|
icon_state = "ladder01"
|
|
icon = 'icons/obj/structures.dmi'
|
|
density = 0
|
|
opacity = 0
|
|
anchored = 1
|
|
|
|
var/allowed_directions = DOWN
|
|
var/obj/structure/ladder/target_up
|
|
var/obj/structure/ladder/target_down
|
|
|
|
var/const/climb_time = 2 SECONDS
|
|
|
|
/obj/structure/ladder/Initialize()
|
|
. = ..()
|
|
// the upper will connect to the lower
|
|
if(allowed_directions & DOWN) //we only want to do the top one, as it will initialize the ones before it.
|
|
for(var/obj/structure/ladder/L in GetBelow(src))
|
|
if(L.allowed_directions & UP)
|
|
target_down = L
|
|
L.target_up = src
|
|
return
|
|
update_icon()
|
|
|
|
/obj/structure/ladder/Destroy()
|
|
if(target_down)
|
|
target_down.target_up = null
|
|
target_down = null
|
|
if(target_up)
|
|
target_up.target_down = null
|
|
target_up = null
|
|
return ..()
|
|
|
|
/obj/structure/ladder/attackby(obj/item/C as obj, mob/user as mob)
|
|
attack_hand(user)
|
|
return
|
|
|
|
/obj/structure/ladder/attack_hand(var/mob/M)
|
|
if(!M.may_climb_ladders(src))
|
|
return
|
|
|
|
var/obj/structure/ladder/target_ladder = getTargetLadder(M)
|
|
if(!target_ladder)
|
|
return
|
|
if(!M.Move(get_turf(src)))
|
|
to_chat(M, "<span class='notice'>You fail to reach \the [src].</span>")
|
|
return
|
|
|
|
var/direction = target_ladder == target_up ? "up" : "down"
|
|
|
|
M.visible_message("<span class='notice'>\The [M] begins climbing [direction] \the [src]!</span>",
|
|
"You begin climbing [direction] \the [src]!",
|
|
"You hear the grunting and clanging of a metal ladder being used.")
|
|
|
|
target_ladder.audible_message("<span class='notice'>You hear something coming [direction] \the [src]</span>")
|
|
|
|
if(do_after(M, climb_time))
|
|
climbLadder(M, target_ladder)
|
|
|
|
/obj/structure/ladder/attack_ghost(var/mob/M)
|
|
var/target_ladder = getTargetLadder(M)
|
|
if(target_ladder)
|
|
M.forceMove(get_turf(target_ladder))
|
|
|
|
/obj/structure/ladder/proc/getTargetLadder(var/mob/M)
|
|
if((!target_up && !target_down) || (target_up && !istype(target_up.loc, /turf) || (target_down && !istype(target_down.loc,/turf))))
|
|
to_chat(M, "<span class='notice'>\The [src] is incomplete and can't be climbed.</span>")
|
|
return
|
|
if(target_down && target_up)
|
|
var/direction = alert(M,"Do you want to go up or down?", "Ladder", "Up", "Down", "Cancel")
|
|
|
|
if(direction == "Cancel")
|
|
return
|
|
|
|
if(!M.may_climb_ladders(src))
|
|
return
|
|
|
|
switch(direction)
|
|
if("Up")
|
|
return target_up
|
|
if("Down")
|
|
return target_down
|
|
else
|
|
return target_down || target_up
|
|
|
|
/mob/proc/may_climb_ladders(var/ladder)
|
|
if(!Adjacent(ladder))
|
|
to_chat(src, "<span class='warning'>You need to be next to \the [ladder] to start climbing.</span>")
|
|
return FALSE
|
|
if(incapacitated())
|
|
to_chat(src, "<span class='warning'>You are physically unable to climb \the [ladder].</span>")
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/mob/observer/ghost/may_climb_ladders(var/ladder)
|
|
return TRUE
|
|
|
|
/obj/structure/ladder/proc/climbLadder(var/mob/M, var/target_ladder)
|
|
var/turf/T = get_turf(target_ladder)
|
|
for(var/atom/A in T)
|
|
if(!A.CanPass(M, M.loc, 1.5, 0))
|
|
to_chat(M, "<span class='notice'>\The [A] is blocking \the [src].</span>")
|
|
return FALSE
|
|
return M.Move(T)
|
|
|
|
/obj/structure/ladder/CanPass(obj/mover, turf/source, height, airflow)
|
|
return airflow || !density
|
|
|
|
/obj/structure/ladder/update_icon()
|
|
icon_state = "ladder[!!(allowed_directions & UP)][!!(allowed_directions & DOWN)]"
|
|
|
|
/obj/structure/ladder/up
|
|
allowed_directions = UP
|
|
icon_state = "ladder10"
|
|
|
|
/obj/structure/ladder/updown
|
|
allowed_directions = UP|DOWN
|
|
icon_state = "ladder11"
|
|
|
|
/obj/structure/ladder/mobile/base
|
|
allowed_directions = UP
|
|
icon_state = "ladder11"
|
|
/obj/structure/ladder/mobile/body
|
|
allowed_directions = DOWN
|
|
icon_state = "ladder11"
|
|
|
|
/obj/structure/ladder/mobile/verb/fold()
|
|
set name = "Fold Ladder"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
var/obj/item/weapon/ladder_mobile/R = new(src.loc)
|
|
src.transfer_fingerprints_to(R)
|
|
|
|
if(src.target_down == null)
|
|
QDEL_NULL(src.target_up)
|
|
qdel(src)
|
|
else
|
|
QDEL_NULL(src.target_down)
|
|
qdel(src)
|
|
|
|
/obj/structure/stairs
|
|
name = "Stairs"
|
|
desc = "Stairs leading to another deck. Not too useful if the gravity goes out."
|
|
icon = 'icons/obj/stairs.dmi'
|
|
density = 0
|
|
opacity = 0
|
|
anchored = 1
|
|
|
|
/obj/structure/stairs/Initialize()
|
|
. = ..()
|
|
for(var/turf/turf in locs)
|
|
var/turf/simulated/open/above = GetAbove(turf)
|
|
if(!above)
|
|
warning("Stair created without level above: ([loc.x], [loc.y], [loc.z])")
|
|
return qdel(src)
|
|
if(!istype(above))
|
|
above.ChangeTurf(/turf/simulated/open)
|
|
|
|
/obj/structure/stairs/Uncross(atom/movable/A)
|
|
if(A.dir == dir)
|
|
// This is hackish but whatever.
|
|
var/turf/target = get_step(GetAbove(A), dir)
|
|
var/turf/source = A.loc
|
|
if(target.Enter(A, source))
|
|
A.loc = target
|
|
target.Entered(A, source)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/structure/stairs/CanPass(obj/mover, turf/source, height, airflow)
|
|
return airflow || !density
|
|
|
|
// type paths to make mapping easier.
|
|
/obj/structure/stairs/north
|
|
dir = NORTH
|
|
bound_height = 64
|
|
bound_y = -32
|
|
pixel_y = -32
|
|
|
|
/obj/structure/stairs/south
|
|
dir = SOUTH
|
|
bound_height = 64
|
|
|
|
/obj/structure/stairs/east
|
|
dir = EAST
|
|
bound_width = 64
|
|
bound_x = -32
|
|
pixel_x = -32
|
|
|
|
/obj/structure/stairs/west
|
|
dir = WEST
|
|
bound_width = 64
|