Files
Aurora.3/code/modules/projectiles/targeting/targeting_triggers.dm
mikomyazaki 418bcefbf1 Adds gun safeties. (#8094)
Removes old safety check mechanic.

Staves and wands don't have safeties.
2020-01-28 23:04:58 +01:00

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/mob/living/proc/trigger_aiming(var/trigger_type)
if(!aimed.len)
return
for(var/obj/aiming_overlay/AO in aimed)
if(AO.aiming_at == src)
AO.update_aiming()
if(AO.aiming_at == src)
AO.trigger(trigger_type)
AO.update_aiming_deferred()
/obj/aiming_overlay/proc/trigger(var/perm)
var/obj/item/gun/G = aiming_with
if(istype(G) && G.safety())
if(owner.a_intent == I_HURT)
G.toggle_safety()
else
G.handle_click_empty(owner)
to_chat(owner, span("warning", "Your [G]'s safety prevents firing."))
if(!owner || !aiming_with || !aiming_at || !locked)
return
if(perm && (target_permissions & perm))
return
if(!owner.canClick())
return
owner.setClickCooldown(5) // Spam prevention, essentially.
owner.visible_message("<span class='danger'>\The [owner] pulls the trigger reflexively!</span>")
if(istype(G))
G.Fire(aiming_at, owner)
cancel_aiming()//if you can't remove it, nerf it
aim_cooldown(3)
toggle_active()
if (owner.client)
owner.client.remove_gun_icons()
/mob/living/ClickOn(var/atom/A, var/params)
. = ..()
trigger_aiming(TARGET_CAN_CLICK)