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Aurora.3/code/game/objects/items/weapons/dice.dm
petethegoat@gmail.com c14f242b4e Some assembly fixes and tidying up. Plus, improved infrared emitters, with new sprites by Pewtershmitz!
Removed the infra sensor, as it was buggy, and, to be perfectly honest, utterly pointless.
Slightly improved and moved dice code.

Fixes issue 366.
Fixes issue 317.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4555 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 22:44:04 +00:00

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/obj/item/weapon/dice
name = "d6"
desc = "A dice with six sides."
var/sides = 6
icon = 'icons/obj/dice.dmi'
icon_state = "d66"
/obj/item/weapon/dice/New()
icon_state = "[name][rand(sides)]"
/obj/item/weapon/dice/d20
name = "d20"
desc = "A dice with twenty sides."
sides = 20
icon_state = "d2020"
/obj/item/weapon/dice/attack_self(mob/user as mob)
var/result = rand(1, sides)
var/comment = ""
if(sides == 20 && result == 20)
comment = "Nat 20!"
else if(sides == 20 && result == 1)
comment = "Ouch, bad luck."
icon_state = "[name][result]"
user.visible_message("<span class='notice'>[user] has thrown [src]. It lands on [result]. [comment]</span>", \
"<span class='notice'>You throw [src]. It lands on a [result]. [comment]</span>", \
"<span class='notice'>You hear [src] landing on a [result]. [comment]</span>")